Tomcatz SAM factory
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Arty I think you are making too many conclusions about lower LODs, textures loading etc…
Considering my Falcon history and considering the fact that I always had (and still has) pretty high FPS/stutters sensitivity, I think it’s safe to say that current BMS is the most balanced version of Falcon ever, regarding performance. Yes RV had better models format (DXMs which even I could modify as a 3D DB noob) and it was smoother but it had no shaders. Without shaders BMS is almost as smooth as RV was and in some aspects even smoother, and that without new models format… and I tell you this as one who spent 100s of hours modifying PS and checking FPS in RV, in the past.
Current DB is maybe not perfect but it’s built “correctly”, meaning the models are balanced, higher LODs with sane distance values which makes sense considering the details you can see from a given distance. It seems to me here that some guys are afraid from loosing details, but if you look at high quality models you’ll see that there isn’t much difference between LOD0 and LOD1 but with much less tris on the second… LOD0 should be an orbit view fun of a great model or zoomed in TGP camera view, and not much more than that because even in close gun fight, LOD1 should have enough details with much less tris count that LOD0. People who build models should indeed think of that, the details are great but how much really you see of it from the cockpit? in orbit view LOD0 will be there anyway… I think for LOD0, 500-600 feet is more than enough, the 2nd LOD should be almost as details but without all the high tris count parts and shapes…
Second, textures should be optimized as a standard. FYI loading the F-16 into the sim ATM is insane because the engine is loading 11 or 12 small textures… we should aim for large sheets 2048x2048 for an AC, even if its larger than all the small textures, its still easier for the engine to load it.
About untextured LODs, in flight you still want to see something sometimes even at great distances, and the VPRD bubble value of the model (info in RP5 manual) should anyway deny rendering of such model at distance so its not a waste of resources really… and anyway drawing single dots or a couple of tris is really nothing for current V-Cards, even in Falcon environment.
And don’t mistake thinking the bottleneck in the FLOT is coming mainly from rendering… its not only that, think number of units, think every flight deaggregating from single campaign unit to 2 or 4 ship sim vehicles, each with many processing routines to update visual parts (DOFs and switches, not the rendering task but the processing), with FCC code running, SMS, avionics, digital brains and on and on and on… think every ground unit is deaggregating from a single 2D camp entity into dozen of vehicles, each again with its own processing etc… so don’t think rendering is the only or even the main load in FLOT area.
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I-Hawk I know all this… I know that the BMS version is the best ever…
But along came the gfx update that gives the ability for more then 2 monitors. This drives the VGA’s to their limit’s.
What i’m talking about ain’t basic configurations… but for ppl that their systems are on their limits…
Yeap they could buy more expensive and better hardware. Sure. Wouldn’t it be better if those things where more better so that the engine would run smoother and not go bellow 20FPS in a TE?
Yes loose some eyecandy… ok…
I’m asking in a way to try and have it all… lolAbout the non textured models I believe this is not working… I searched and I couldn’t see any… Even cities pop up close up and with full textures when there are lods with no textures or with their 3d models chopped off.
What I mean with pop up is u are near the area and suddenly they appear.
If u zoom in (view zoom) u see them full textured and models are ok and not as a inverted pyramids as some are in LOD4+…
what I mostly say is that there are LODS and textures that are never shown… but maybe the code has to deal with them… thus taking cpu resources…??? -
Yes loading of large objects I guess will always be balanced between smoothness and time, if you don’t want stutters all around you have to compromise on time (call it delay, call it “suddenly popping up objects”), BMS loader code maybe take some time but I can hardly remember any stutters during flight. Loading distance is also a compromise, we have a bubble and we must give-up some less important objects (cities and villages) for more important ones (AB, Army bases and war production facilities mostly), don’t know if that will every improve, I guess that’s the “price” we are paying for not having scripted mission generator which can always predict what objects should be loaded, when and where etc…
TBH Arty for better performance I suggest you to first upgrade system, V-card is strong but is only 1 component, you need new system, start with CPU… even my older CPU E8400 is easily OC to 3.8GHz and is much faster than Q6600, now i5 3570 is even more of a killer… you need CPU speed for BMS rather than more CPU cores with relatively lower speed, it’ll make a HUGE difference for you, especially in FLOT areas with many objects.
From what I have seen, with strong and optimized HW and settings, BMS is mainly GPU Bounded in TEs and empty camp areas and mostly CPU Bounded in heavy camp areas (FLOT), of course we all agree the later is much more important.
BTW (since you remember we spoke of CPU heat back then) yesterday I assembled Noctua NH-C12P fan… wow what a great choice, very low-cost (less than 60$ here) and doing great job. Now even at max load (CPU turture with Prime, all cores) temps never go beyond 60-65 degrees… when running the sim in 3D it hardly gets near 45…
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I would love too but no money for such… and unfortunately my MB can’t go higher for frequency… After 3.2 I have stability issues… The CPU can go higher but the MB not…
Well I didn’t tried it much with my new PSU… but I believe it’s reaching it’s limits… if someone has a 775 socket MB that doesn’t need it… I’m here… -
any other link??? for dowload
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is there any installation tutorial
because i cant -
check here that it heips me!!
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Thank GOD for Mediafire, perhaps one sharing site which links working over time.
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nice work
any explanation about how to install?
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Yep, copy koreaobj.hdr and koreaobj.lod to objects folder in appropriate theater.
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just replace this 2 files?
what about the all folders in the zip file?