Falcon BMS Alternative Launcher (Easy Setup, Keep Joystick Assignments)
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Hey there,
sorry, my bad. I was actually referring to the Coolie Switch on the Throttle of my Warthog, which I can not assign to work for zooming in and out in 3D.
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Hey there,
sorry, my bad. I was actually referring to the Coolie Switch on the Throttle of my Warthog, which I can not assign to work for zooming in and out in 3D.
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Great app, though i dont really understand how to use the modifier here. I got X-55 pinky switch as DX shift (registered as DX 5 under the stick tab), then i enable keycombo/pinkyshift option and bound all my CMS with my unshited DMS buttons. Flew the instant action, DMS works fine, pressed the pinky shift, it goes into CMS but it wont function back to DMS normally even if i pressed pinkyshift because i was under the assumption that its a toggle button and not press and hold.
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Assign both DX3 and shifted DX3 to pinky shift. Shifted DX3 will switch back you to unshifted layer.
PinkShift is “press and hold” button but also becomes a toggle button when you did not invoke any shifted DX assignment. (ie: you press DX3 and release it without pressing any other DX).
This is known glitch for BMS long time no fix. -
Arigatou Chihiro-san, im very grateful.
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First off, thank you for putting so much work into this amazing tool!
I am struggling to get your launcher to recognize an existing custom keyfile. I’m starting with a clean BMS install, and no matter what profile I select and apply in game, the launcher defaults to “BMS - Full”. Is this normal behavior?
I also tried renaming my keyfile “BMS - Full” in case the launcher is just looking for a file by that name. But unfortunately even with this approach, my keybindings are not the ones that the launcher shows for “BMS - Full”. Is there a way to load and modify an existing keyfile?
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I am struggling to get your launcher to recognize an existing custom keyfile. I’m starting with a clean BMS install, and no matter what profile I select and apply in game, the launcher defaults to “BMS - Full”. Is this normal behavior?
This is the way the app works. The app will overwrite and select BMS - FULL.key file no matter what keyfile you have choosen as your profile.
I also tried renaming my keyfile “BMS - Full” in case the launcher is just looking for a file by that name. But unfortunately even with this approach, my keybindings are not the ones that the launcher shows for “BMS - Full”. Is there a way to load and modify an existing keyfile?
That is strange. Can you upload your “BMS - FULL.key”?
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Ok, good to know it defaults to “BMS - Full”. Here is a link to the keyfile that I can’t get recognized inside the launcher-
https://www.dropbox.com/s/owq94fyyycpmgaq/BMS%20-%20Full.key?dl=0
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@tryanc did you erased .XML files saved in User/Config folder? The app reads .XML if there were instead of making joystick profile from BMS - FULL.key file on purpose.
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Ok I ended up doing another clean install of BMS. Starting with the default keyfile and editing with your launcher is working. I don’t think I deleted any XML files previously, but it does seem like I messed something up when was trying to replace ‘BMS - Full’ with my custom keyfile. Things seem to be sorted out now. Thanks again!
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Hi guys,
I’ve had a quick browse through but cant see a solution to my problem.
So I would like to migrate my BMS program (with Alternate Launcher) to my second SSD. I copied and pasted it in and all looked well. When I go to launch however I had the error: Could not locate file C:BMS…… Full.key. No problem I thought, I just put a copy of the key file back in my C drive. This seemed to work until I came to launch the game, where I don’t get any error codes any more, just nothing happens when I click launch.
It seems the program is still looking for files on my C drive when I’ve copied them all over to my G drive. Is there any way of telling the program that they have moved?
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U must edit the registry for this. Which is not advisable or the correct way, or better the official way.
The official way is to re install.
In the manual says which files to copy in such cases.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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I just downloaded the BMS launch v1.08 and it looks very good - and I know exactly the problem with the switching USB / DX devices as I often unplug/replug my Cougar and Logitech DFGT and Logitech RumblePad and it really messes up BMS.
However, how do I get the launcher to read in my BMS - Full.Key file? I’ve edited the default BMS - Full.Key file to add my DX-bindings.
But when I start the launcher and go into key bindings, I see nothing being mapped to any of the Cougar? I rather not want to re-do all my mappings in the launcher tool again if I can help it.
I read something about the launcher reading in the default key file when it cannot find the joystick XML file(s)? I’ve tried removing the XML files in the x86 directory where the replacement HUB.EXE is located but I still cannot see any of my DirectX bindings in the launcher? -
OK so no import function then. So I made a coffee and decided to redo my Cougar setup in the launcher then.
However, I now run into the issue that I cannot replicate my DX Keyfile Setup?
For instance, in my key file setup I’m using S3 as both the Pinky Switch AND as the Shift button to activate other functions.
If I press the S3 by itself, it acts as the Pinky switch, if I combine it with any other key, it activates the shifted layer in my DX setup.How do I replicate this here? I cannot seem to get it to accept this “double function” - and as such I cannot get my trim functions to be the Shifted HAT1 functions?
I’m sure I’m missing something here? Any help would be much appreciated.
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Sorry I haven’t checked BMS forum for weeks.
You have to confirm no .xml files in /User/Config but in /x86. Usually this launcher saves .xml files after its first launch and close. So if it was the first launch, it should have tried to import axis setup and BMS - FULL.key from stock setup. If any error occurs it gives up importing stock setup and starts from blank setup. If there were any .xml files the launcer saved in /User/Config it loads setup from them instead of importing from the stock.
Could you upload your BMS - FULL.key and DeviceSorting.txt ?
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A few days ago, I did a complete clean reinstall of my system and obviously (:drink:) BMS was one of the first things to be put back into place. Just as obviously, I went with the latest version of the launcher and put in the time to also clean up my binds so “get it right, this time”…
…at which point I noticed that it doesn’t seem to want to play well with my Warthog as far as button-release events go. I vaguely remember getting this to work on my old system, but since the binds were a mess (hence why I wanted to redo them from scratch anyway) I can’t quite be sure that they did indeed work.
At any rate, it doesn’t seem like I can actually use the many hold- and three-way switches the way I’d like in-game. I can easily use the key mapper’s “release” functionality to bind the switches to the proper on/off or forward/middle/back positions, but the ones that correspond to a button release refuse to trigger. The only one I’ve gotten to work is the MSL/DGFT override switch by binding each override position and then using the “3-way On-off-on override switch” checkbox – trying to do it manually with release triggers or through the config utility doesn’t work at all.
So I’m wondering if I’m misremembering or if this is something that is not working at the moment for whatever reason? The fact that it only works with a specialty option checked suggests the former and that this is more of a systematic problem that I just didn’t notice before.
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Could you confirm you are enabling Invoke Key Down?
3-Way On Else Off assigning is working fine for my Warthog as follows:oh, by the way, this screenshot is also sneak peek for next version.
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Nope! That was it.
I knew I had it working before and I’ve simply forgotten that part of the binding process.Also, nice visual update!
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Hello, gentlemen, and very nice job to the author of the Alternative Launcher program! However it doesn’t seem to remember the key mappings I have set previously through it, i.e. when I assign keys to a particular function, close the launcher and then open it again, the key mappings are as they were before the change. Do you have a solution for this problem?
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Thanks.
You have to launch BMS to save keyboard mapping.
In next version, it will be saved without launching BMS.