80's Israel Theater Skins - HELP WANTED!
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Nighthawk, Krause, and I are creating an 80’s Israel theater (using ITO)
I’m brand new to photoshop and lodeditor
Would anyone be interested in helping?I currently need these textures:
(in rough order of importance)- F-4E - '80s Egyptian - Finished
- J-7 - '88 Egyptian - Finished
- Su-20 - '82 Syrian
- Su-17 - '82 Syrian
- Mig-19/ J-6 - '80s Egyptian - Finished
- Mig-17 - '80s Egyptian
- Su-7 - '80 Egyptian
- Su-7 - '82 Syrian - Finished
- F-15D - '80s Israeli - Finished
- Mig-19 - '82 Syrian
- Mig-21 - '82 Syrian
- Mig-23 - '80 Egyptian - Finished
- 707 tanker - '80s Israel (kc-135) - Finished
- Tu-16 - '80s Egyptian
- IL-28 - '80s Egyptian
- Mi-8 - '80s Egyptian
- CH-47 - '80s Egyptian
- C-130 - '80s Egyptian
- RC-707 - '80s Israel (re-skin a RC-135) - Finished
- E-2C - '80s Israeli
I could also use help implementing the Israeli Kfir (lod from ccc1tw)
I’d love multiple skins for migs, different squadrons can use different camos. Syria/Egypt used many camo patterns
Any kind of help would be appreciated. Advice, pictures, historical data, links to good tutorials. If you’re able to make a skin for us, even better!
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F-15D - '80s Israeli
Any kind of help would be appreciated. Links to good tutorials. If you’re able to make a skin for us, even better!
I made a F-15A/C template back in the day which can be used for the F-15D as well.
https://www.benchmarksims.org/forum/showthread.php?8907-Basic-F15C-Template-availableCheers,
LS
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Count me in for the MiG17/19s. This ought to be fun
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Count me in for the MiG17/19s. This ought to be fun
Go for it! Can you post a picture of the design(s) you will try to do?
I took a shot at the J-7… So this is the level of quality I’m at right now. LOL. Better than the default skin at least…
ChrisBV, I can probably adapt the F-15C (stock ITO) skin to the F-15D pretty easily. I will check out your template as well, thanks.
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Ranger should have lots skins and LODs for ITO-80…old days ff-Ito stuff.
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Ranger should have lots skins and LODs for ITO-80…old days ff-Ito stuff.
gza036, please check first. If those models/skins are already covered, I’ll help you with something else.
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For sure, I just PM’d Ranger. Thanks CCC
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i wonder if any one here can post a simple guide or vid to add texturesets with lodedit. same skins but just different country flags and camo. i tried to figure it out but like gza, i have limited LE experiance. we know how to give Egyptions and Syrians their own skins in theater TEs and Camps with Falcas MC adjusting the camo file. but only if the jet has 2 or more texture sets already. i could not tell him how to add a texture set.
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a simple guide …
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Use LodEditor and open your model in edit mode.
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on the right side double- click the Root node.
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In the opening window you see the textures used
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click the “Textures” button on the left and use the “Add Texture” button
to add texture numbers in the same order as previous sets already there. -
When done click “Accept” 2 times to close the windows
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click save
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click “goto” “Parent Record”
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adjust value in “Texture Sets”
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click “Update”
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exit LE
You can also use the “export/import texture list” from the first window.
I hope that helps.
Cheers,
LS -
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hey that worked just fine! thanks
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Ranger suggested I go take a look inside Free Falcon 6 ITO2. He says he’s created textures for everything in the list but many won’t be the same models. So making the textures fit may be difficult/give poor results.
Downloading now.
I’m also going to install 4.32 and Battle for Sinai, see what I can find
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a simple guide …
-
Use LodEditor and open your model in edit mode.
-
on the right side double- click the Root node.
-
In the opening window you see the textures used
-
click the “Textures” button on the left and use the “Add Texture” button
to add texture numbers in the same order as previous sets already there. -
When done click “Accept” 2 times to close the windows
-
click save
-
click “goto” “Parent Record”
-
adjust value in “Texture Sets”
-
click “Update”
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exit LE
You can also use the “export/import texture list” from the first window.
I hope that helps.
Cheers,http://i.imgur.com/F5nLr2S.gif
LSFrom Ranger:
then open it in LODEditor …… You open the model click the root node then when the window opens it will give you the skin list - referring back to the parent record will tell you how many skin sets. Use this number to divide the texture list into that many groups. …
Remember, the parent record determines the number of skin sets
The texture list must include multiples of the skin set number or you will have a mismatch of skins to sets and get an offset somewhere.I follow what everyone is telling me up until the point where I need to name my new texture files.
Let’s use my J-7 as an example, since it’s ultra simple.
The parent record tells me there are 2 Texture Sets
The LOD data says there are 8 textures
So each set will have 4 files
1607
21
41
10
is the first set1608
21
41
10
is the secondokay so what do I name a new, third set?
Edit, Lazystone’s Answer: pick something between 0-8037 that isn’t used, there are thousands of slots
4326
21
41
10
for a 3rd set4327
21
41
10
for a 4th set
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As a side note, should I be able to view textures in LODeditor? Because this is all I see
edit, answer: https://www.benchmarksims.org/forum/showthread.php?32097-80-s-Israel-Theater-Skins-HELP-WANTED!&p=448677&viewfull=1#post448677
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F-4E is complete
edit: Think I may lighten her juuust a bit
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@Nurse, could we please use that Kfir!? It’s the one thing we’re missing.
Perhaps we could give it the mirage’s flight model if it’s unfinished. -
Its not mine, my speciality is honest steeling and borrowing……I sent you the link, its on this forum, you have to dig though…Warning: playing with ccc lods its a Addiction https://www.benchmarksims.org/forum/showthread.php?7316-Test-low-poly-toys-in-BMS4/page113
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As a side note, should I be able to view textures in LODeditor? Because this is all I see
yes you should see them.
try this under preferences check “use dds skins”
may need dds plugins,but try this first
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1607
21
41
10
is the first set1608
21
41
10
is the secondokay so what do I name a new, third set?
Lod data page says Last Texture # 8037
1609 is already taken, 8038 doesn’t work. 0-8037 are already taken.
The last file in my koreaobj folder is 8513.dds So I figured I’d try 8514, doesn’t work.I doubt that!
Open Explorer and navigate to your KoreaObj folder, press strg+a to select all *.dds files
there and read from the status bar that there are way less than 8513 files.Now look for free numbers there. Using 4.33u3 KTO for example, there is a 4325.dds in use
and the next used texture is 5011, so you could use4326
21
41
10
for a 3rd set4327
21
41
10
for a 4th set
…Cheers,
LS -
lmao, oops