Osan for vanilla
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Well don’t ask me…
All those blur and pixelated rwy twy textures in addition that making new airports is a heavy work that is taking looooong time got me started to retexture the current stock airbases.
Also cause of my limited pc ram when I created those textures I couldn’t go for 8192 res so that is why I went for 4096 for the rwy’s and 2048 for the twy’s and respectively 2048 and 1024 for the lower resolution package.
So I will be a bad answer for your question…hmmm now that I have the ram… should I dig up the source files and create the 8192 ones? :lol:
Well, if you have a set of textures which can be multiple combined, why not…, else it needs a lot of disk space.
You could have made it also with less RAM…, then it will be swapped and if your swap files are on a SSD, well, then it is ok so far.
BTW these lines are 5 and 2 pixels width, with 3 pixels it looks better, but the lines would look really fat. Where also 2 pixels for the yellow line are a little to much, but 1 pixel only is too less material. I tried also w/wo antialiasing , w/wo softening.
Howsoever… -
it’s not only the number of pixels. It’s the number of pixels for specific actual area.
pixels per metter or cm. -
Loaded…
I need more RAM!
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hehe welcome to hell…
welcome to the Jungle… -
Something to read…
And a “L-view”…
Best regards
Earlybite -
Hi,
FYI, first take off and landing…
It’s not fully aligned yet, settings from the previous version, have currently no head tracking, needs painting (I do not know all the lines) a.s.o., but ‘yes’.
Best regards
Earlybite -
That’s it, Earlybite… you’re ‘there’, and very close to a happy end too, as I can see.
With best compliments and regards,
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Looks GREAT to me!!! Nice job!!!
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A little gallery:
Best regards
Earlybite -
Looks REALLY GOOD Earlybite!!! One question. It looks like the hangars are floating in space. Is there any way to lower them closer to the ground, or is this an issue with BMS? I ask, because I’m going to be modeling various buildings around some of the airports and I’m trying to learn as much as I can before embarking on my mission. lol. Also, roughly how many Tri’s are your hangars? They look good!
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In 3d app the base of the object must be on z=0. Or if the terrain is not flat then one side of the building-object will be floating.
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Night and light:
Best regards
Earlybite -
One nice Video, maybe some Inspiration:
Cheers
Tom -
Thank you, Tom. After 25 sec. I knew it is Osan.
Yes, nice video. Never found one before showing hot pit area.Thanks
Earlybite -
FYI:
Best regards
Earlybite -
FYI:
Best regards
EarlybiteEdit:
Maybe someone can use it:
CT Label
1545 C
1546 B
1547 A
1548 D
1549 E
1550 F
1551 G
1552 BC D E F
1553 A B C
1554 D E F
1555 E F
1556 F
1557 E D
1558 A BCD E F
1559 E DCB
1560 <-F
1561 <-D E
1562 A B->
1563 A->
1564
1565 <-E
1566 <-GED->C->B->A->
1567 <-G->EDC->B->A->
1568 <-G<-E<-DCB->A->
1569 <-BCF->
1570 <-B A
1571 <-H<-G<-F<-EDC->B->A->
1572 <-H<-G<-FED->C->B->A->
1573 <-H<-GFE->D->C->B->A->
1574 <-C B A
1575 <-A B C->
1576 <-A<-BCD->E->
1577 <-C D->
1578 <-DE AA
1685 <-E
1686 FE->D->C->B->A->
1687 <-FED->C->B->A->
1688 <-F->EDC->B->A->
1689 <-F<-E<-DCB->A->
1690 <-B A
1691 <-A
1692 <-C<-CDE->
1693 <-D CCD->E->
1694 <-C<-CDE->
1695 <-CCD->E->
1697 <-C B A
1700 <-A<-BCD->E->
1701 <-FAB C->D->
1702 <-E<-DF->
1706 <-B A
1779 3
1780 4
1915 27 09 764 758
1916 09 27 764 758
1928 01 19
1929 02 20
1930 02L 20R
1931 02R 20L
1932 03 21
1933 05L 23R
1934 05R 23L
1935 08 26
1936 11 29
1937 12 30
1938 14 32
1939 14L 32R
1940 14R 32L
1941 15 33
1942 16 34
1943 16L 34R
1944 16R 34L
1945 18 36
1946 19 01
1947 20 02
1948 20L 02R
1949 20R 02L
1950 21 03
1951 23L 05R
1952 23R 05L
1953 26 08
1954 29 11
1955 30 12
1956 32 14
1957 32L 14R
1958 32R 14L
1959 33 15
1960 34 16
1961 34L 16R 764 1260
1962 34R 16L
1963 36 18 -
Thanks for that video Tom. Looking at it makes me realize, again, just how brilliant this sim is. The sim experience is very little different ( visually and sound wise) to the video
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FYI:
Best regards
EarlybiteEdit:
Maybe someone can use it:
CT Label
1545 C
1546 B
1547 A
1548 D
1549 E
1550 F
1551 G
1552 BC D E F
1553 A B C
1554 D E F
1555 E F
1556 F
1557 E D
1558 A BCD E F
1559 E DCB
1560 <-F
1561 <-D E
1562 A B->
1563 A->
1564
1565 <-E
1566 <-GED->C->B->A->
1567 <-G->EDC->B->A->
1568 <-G<-E<-DCB->A->
1569 <-BCF->
1570 <-B A
1571 <-H<-G<-F<-EDC->B->A->
1572 <-H<-G<-FED->C->B->A->
1573 <-H<-GFE->D->C->B->A->
1574 <-C B A
1575 <-A B C->
1576 <-A<-BCD->E->
1577 <-C D->
1578 <-DE AA
1685 <-E
1686 FE->D->C->B->A->
1687 <-FED->C->B->A->
1688 <-F->EDC->B->A->
1689 <-F<-E<-DCB->A->
1690 <-B A
1691 <-A
1692 <-C<-CDE->
1693 <-D CCD->E->
1694 <-C<-CDE->
1695 <-CCD->E->
1697 <-C B A
1700 <-A<-BCD->E->
1701 <-FAB C->D->
1702 <-E<-DF->
1706 <-B A
1779 3
1780 4
1915 27 09 764 758
1916 09 27 764 758
1928 01 19
1929 02 20
1930 02L 20R
1931 02R 20L
1932 03 21
1933 05L 23R
1934 05R 23L
1935 08 26
1936 11 29
1937 12 30
1938 14 32
1939 14L 32R
1940 14R 32L
1941 15 33
1942 16 34
1943 16L 34R
1944 16R 34L
1945 18 36
1946 19 01
1947 20 02
1948 20L 02R
1949 20R 02L
1950 21 03
1951 23L 05R
1952 23R 05L
1953 26 08
1954 29 11
1955 30 12
1956 32 14
1957 32L 14R
1958 32R 14L
1959 33 15
1960 34 16
1961 34L 16R 764 1260
1962 34R 16L
1963 36 18so few… they are all that there is? just 90?
so many needed
there are only 24 center thus we need 12 more.
plus the Left Right which are only 8 so we need 28*2=56 more.
and then there is the lettering only which for single we have 14 of the 24 needed thus 10 more.
And then there is the multiple lettering which is ++++ or per case.
Oh dear… many textures to be done…
12+56+10=78 textures more.
hmmm
I must add it at the airbase lights thread.Thanks Earlybite.
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Hi Arty,
these are all I found…, ordered by “Taxi Sign” in LOD Editor.
But I used only <- and ->, for to write down.
E.g.:
1706 <-B A
has aslant A, the <- as aslant1697 <-C B A
has vertical B and vertical A, the <- in verticalAnd e.g.:
1700 <-A<-BCD->E->
You can know that C is the actual transition…It had to be fast, but as overview…
BTW:
I always thought that A, or B, a.s.o. stands for a parking area. But it stands for a transition! And e.g. <-A<-BCD->E-> shows and leads to a transition…
A and B to the left, actual C, D and E to the right.For Osan I use up to F for RW 27L/09R, but the second runway has only three transitions. (And I think that this will not be changed, because it looks like, that this RW is “only” for the “big birds”.)
And I deleted my new RW signs e.g. 09L-27R and I now use only 27L-09R and 27R-09L.
The idea was, that if you enter the runway that you can see at which part you are, but this is obsolete because of the transitions signs, like A, or B a.s.o… -
Ok, two new hangars, and a house (captured from an unused one):
Now still five new hangars…
Then the second objective…Ok,
best regards
Earlybite