Paddle switch
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Vandal, with his video, answered better than I would have, so I thankfully let him.
As for the gun and the laser, there’s another solution that will let you fire long bursts whenever you need to. You can set the trigger button so that depressing it orders both the gun and the laser to fire and releasing it deactivates both.
As the gun is usually not fired while the TGP is the SOI, doing so means the trigger will actually either fire the gun or the laser depending on the task at hand. -
Glad to be able to help! Thanks to ewildcat for having the solution. It is an interesting use for the pinky switch and detents. It’s certainly worth considering and knowing how to set up!
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Vandal, with his video, answered better than I would have, so I thankfully let him.
As for the gun and the laser, there’s another solution that will let you fire long bursts whenever you need to. You can set the trigger button so that depressing it orders both the gun and the laser to fire and releasing it deactivates both.
As the gun is usually not fired while the TGP is the SOI, doing so means the trigger will actually either fire the gun or the laser depending on the task at hand.Yes I get what you’re saying about the trigger. I realized it when I was testing it during a test LGB drop & dogfight with guns.
When shooting laser my guns don’t shoot anyway, and vice versa.Thank you again!
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Knowing that, in my set up, CMS.B1 activates the virtual DX button for the paddle switch, and CMS.B4 activates the virtual DX button for the pinky switch (which purely acts as a pinky switch only, since I don’t use shift functions on my HOTAS).
Could you remind how you disable that shifting function of pinky in BMS?
Thanks!
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short version:
SimHotasPinkyShift > SimDoNothing