Paddle switch
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Kenguan: I got it to work. Rendering the video now. Should be about an hour for it to render and upload to my website. So check back soon.
Stevie: Well IIRC by default you don’t use the layers and you can just ignore that mode stuff and use what would be the missile step button in the F-16 for whatever you please? (I happen to use it for 1st Detent but it would make a great missile step button too lol). But what would be the advantage of having an a/a, a/g, nav layer go-round? For myself, I think I’d want to have TMS, DMS, CMS, Trim, Guns, and Pickle always available whatever mode/submode I am in.
For additional callbacks I have the pinky on the stick set to “shift” the functions (only while held). I have to have that positive engagement to be out of my standard F-16 configuration. That seems better to me to get more HOTAS callbacks out of CH than chasing that mode light around.
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Kenguan:
You can watch the .mp4 screencapture on how to do it by clicking HERE.
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Stevie: Well IIRC by default you don’t use the layers and you can just ignore that mode stuff and use what would be the missile step button in the F-16 for whatever you please? (I happen to use it for 1st Detent but it would make a great missile step button too lol). But what would be the advantage of having an a/a, a/g, nav layer go-round? For myself, I think I’d want to have TMS, DMS, CMS, Trim, Guns, and Pickle always available whatever mode/submode I am in.
For additional callbacks I have the pinky on the stick set to “shift” the functions (only while held). I have to have that positive engagement to be out of my standard F-16 configuration. That seems better to me to get more HOTAS callbacks out of CH than chasing that mode light around.
Yes…I’ve tried this and that’s how I found out about the effect - it’s not very well documented. From what I’ve observed if I do key assignments with the green LED lit and then press the step button and the yellow LED lights I am not likely to get my assigned function without also making the assignments with the yellow LED lit. What I was thinking was that maybe you could null this behavior with CH, but I don’t really know…never tried it.
I’ve solved the problem by buying a HOTAS Warthog…on the WH I use CMDS->dwn as my shift key, since it’s not used for anything in the F-16.
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Kenguan:
You can watch the .mp4 screencapture on how to do it by clicking HERE.
Thank you thank you thank you!!!
A picture says a thousand words, but your video says a million!It worked like a charm!
ewildcat was right on the codes, but you were right on in describing where to put the codes in your video.From that I also managed to program my trigger to function as what I wanted:
- short press shoots the gun
- long press fires the laser from the TGP manually.
Only downside (which I can live with) is that in an air to air, to shoot my guns I can only use short press (short burst of the guns). If I hold the trigger long, nothing happens because then it is commanding a “laser firing”. But I can live with that - you are supposed to use short bursts of the gun anyway.
Thank you again ewildcat & -Vandal-
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Vandal, with his video, answered better than I would have, so I thankfully let him.
As for the gun and the laser, there’s another solution that will let you fire long bursts whenever you need to. You can set the trigger button so that depressing it orders both the gun and the laser to fire and releasing it deactivates both.
As the gun is usually not fired while the TGP is the SOI, doing so means the trigger will actually either fire the gun or the laser depending on the task at hand. -
Glad to be able to help! Thanks to ewildcat for having the solution. It is an interesting use for the pinky switch and detents. It’s certainly worth considering and knowing how to set up!
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Vandal, with his video, answered better than I would have, so I thankfully let him.
As for the gun and the laser, there’s another solution that will let you fire long bursts whenever you need to. You can set the trigger button so that depressing it orders both the gun and the laser to fire and releasing it deactivates both.
As the gun is usually not fired while the TGP is the SOI, doing so means the trigger will actually either fire the gun or the laser depending on the task at hand.Yes I get what you’re saying about the trigger. I realized it when I was testing it during a test LGB drop & dogfight with guns.
When shooting laser my guns don’t shoot anyway, and vice versa.Thank you again!
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Knowing that, in my set up, CMS.B1 activates the virtual DX button for the paddle switch, and CMS.B4 activates the virtual DX button for the pinky switch (which purely acts as a pinky switch only, since I don’t use shift functions on my HOTAS).
Could you remind how you disable that shifting function of pinky in BMS?
Thanks!
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short version:
SimHotasPinkyShift > SimDoNothing