Spawning of clouds distance?
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Good info, thanks.
I just wanted to make sure if there was a setting or adjustment I missed that could fix it,
Now that I know there is nothing I can do about it, it won’t bug me as much. Weather is a very nice feature that I barely look at.
I like luke777 weather settings in his te ., but I’ve never actually set it correctly before myself . -
LOL….and I am not Laughing at y’all but with you.
Similery Sunrise in Falcon happens at 5:30 AM… NO MATTER what we say…Lights On\Lights Off…Clouds On\Clouds Off…Rain On\Rain Off.
There is NO in between or graduality to it yet, written in the CODE of Falcon that I’ve seen. Though there are Remarks hinting to it in the old Cobra Code…HMMM!!!
BMS Boyz, I’m sure you have thatdemer
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I saw on 4.33 official trailer that goes into under the cloud layers with poor weather. It was not changing whole weather condition around user camera but looked like coming from fair weather area to poor weather area. Has this not been implemented in 4.33?
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I saw on 4.33 official trailer that goes into under the cloud layers with poor weather. It was not changing whole weather condition around user camera but looked like coming from fair weather area to poor weather area. Has this not been implemented in 4.33?
Of course this is implemented
use Weather maps : fmaps
The weather is local in BMS and the transitions are implemented
The other two models : deterministic and probabilistic are global and relic of the past
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Just to be sure MAV-JP, transition per cell of an fmap to a cell (on same location) from the next to be loaded fmap ?
Or tansition based on an bigger area? I know with deterministic and probabilistic transition is there from one weather type to another, but then the weathertype is same for complete map.
When thinking about it, only transition of weather cells on an around the player or view area would perhaps be less of a CPU/GPU burden solution when for far away cells just the instant ‘switch’ between cells.
This would remove the sense of sudden instant weather change closeby (when fmap cells are updated)Also always wondered if the map shift function could perhaps trigger this visible sudden weather changes? With speed and direction the fmap is then moved, but perhaps this makes the transition not work as it should because the position of old and new cell do not match anymore?
Cheers Obi1
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Huh? The cells are not movable.
Each cell has it’s weather conditions. Those change as time advances. The sudden changes also have to do and with the how often weather advances and from what condition to what.
In the tools provided by the community u can even see the animations iirc with the weather tool from which u get the real data.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Just to be sure MAV-JP, transition per cell of an fmap to a cell (on same location) from the next to be loaded fmap ?
Or tansition based on an bigger area? I know with deterministic and probabilistic transition is there from one weather type to another, but then the weathertype is same for complete map.
When thinking about it, only transition of weather cells on an around the player or view area would perhaps be less of a CPU/GPU burden solution when for far away cells just the instant ‘switch’ between cells.
This would remove the sense of sudden instant weather change closeby (when fmap cells are updated)Also always wondered if the map shift function could perhaps trigger this visible sudden weather changes? With speed and direction the fmap is then moved, but perhaps this makes the transition not work as it should because the position of old and new cell do not match anymore?
Cheers Obi1
There is a transition from on well type to another , there are interpolated conditions between a fair and a poor for instance , and some parameters are interpolated as well in space but also in time.
The cells are “moving” with the windshift map BTW
There is no “sudden weather change”
what you are talking about is probably sudden weather change when a new map is auto loaded
this is why i said many times to use windshift Map and use the auto loading function only every few hours.
some brilliant guys use it every 10 minutes or so, which of course provokes huge weird transitions
Please post a video of the problem you see
EDIT : well no, dont bother…. i dont need it anyway better to save your time
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Dude i even generated weather for every minute and then used it But something like 1 hour map change is better idea to stop having pop up clouds everywhere
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Dude i even generated weather for every minute and then used it
That’s even funnier!!! :headb::drink::nosep::bowd::clap2::peace::frusty::first:
C9