WIP - Hawaii Theatre
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Got some DVD’s from the USGS a few day’s ago (just have to pay S&H) for OAHU.
NOTE: these are all public domain and in TruColor…hehehe.
VERY detailed imagery and the file size’s are huge(i.e.you need either a ton of RAM or a HUGE Page File set for PS).Sooo… I decided to replace the NASA\VE tile’s with these…:
Screen Shot’s to come once I have the coast’s done……;):)
Your thought’s???
demerMan u r killing us here. FLARE ain’t out yet and u are making a step forward???
It’s a mad house here…
FALCON DREAM PARADISE IN HAWAII…
JUST A TEASE PLEASE. EVEN A SMALL ONE.
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Hrrrr NICE JOB, Demer Demer… i guess we soon have to open a Teamspeak-Whiskey
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@A.S:
Hrrrr NICE JOB, Demer Demer… i guess we soon have to open a Teamspeak-Whiskey
Your already there M8!!! Just need to get the coast’s done!!!
@Arty,this is not a FLARE Project,let him do what he doe’s.Very nice IMHO……!!! NO teasing
@Thor,Remember what I said about PM’ng…me!!!HUH,Huh??HAHAHA…??? JK M8.
I’ll get some in game Screen Cap’s maybe this weekend, then see where we go from there on PR Tile’s.
I NEED to remind you all though,that all those “PRETTY” Road tile’s need to have PATH’s defined on them,otherwise it’s a NoGo for GU’s in falcon…!!! Anyone up for that???..HAHAHA!!!Mother Dave
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@A.S:
Hrrrr NICE JOB, Demer Demer… i guess we soon have to open a Teamspeak-Whiskey
Your already there M8!!! Just need to get the coast’s done!!!
@Arty,this is not a FLARE Project,let him do what he doe’s.Very nice IMHO……!!! NO teasing
@Thor,Remember what I said about PM’ng…me!!!HUH,Huh??HAHAHA…??? JK M8.
I’ll get some in game Screen Cap’s maybe this weekend, then see where we go from there on PR Tile’s.
I NEED to remind you all though,that all those “PRETTY” Road tile’s need to have PATH’s defined on them,otherwise it’s a NoGo for GU’s in falcon…!!! Anyone up for that???..HAHAHA!!!
Mother Dave
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Demer… great job.
my 0.002c for defining path data on tiles :
-grab a Hawaii map, mark the MAIN roads - and simplify the road network for campaign purpose. Based on this simplified road network, add path data on tiles. the fewer roads, the easier job.
-since you use PR tiles, the path data/start-end points on tiles, could differ from tile to tile and blow pathmaker tool, or bin file. we’ve no experience in such all PR tile case. you may consider simplify the path definition…or strictly follow SAT image road and create tortuous path… the connection of path data between tiles should be as precise as possible. -
Finally rivers NOT flowing antigravitish over mountains.
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Lol. basically meant:…good job on the tiles, dunno whatever you mean with pm’ing.
Guess Falcon dudes are a crazy bunch by default. Whatever.Look forward to this theatre. Back to workout.
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@ccc,
Kinda’ did that with the new build of Libya for BMS.(Will HAVE to do that here)
The old RDLINE.E00 was bad enuff",the new RDLINE.E00 is worse…(1000’s of “roads” going nowhere in the sand)
So for Libya, I simplified the road network and made new tile’s\paths.
I have not heard from RAMbro’ whether it has compromised GU movement.(He already yelled at me for giving him the unlinked Map…HAHAHA…oop’s!!!)
BTW your 0.002cts is worth alot more than that old man@******{[(>>>>[SIZE=1]A.S<<<<<)]}******Maybe???
@Tom……LOL,your right!!!
demer
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Can you please type without [[[[[[|||||||||<<<<<<<<<||||||<<<>>>>>>>>>>>>>>>>>]]]]]]]]]]]]]]]], you confusing me
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@A.S:
Can you please type without [[[[[[|||||||||<<<<<<<<<||||||<<<>>>>>>>>>>>>>>>>>]]]]]]]]]]]]]]]], you confusing me
Right on man
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There will be a break in Hawaii Development due to some unforeseen events. I need to refocus on the remaining PMC Tile’s in Libya for BMS ATM.
RAM has moved ahead quickly in the Campain’ area and I have lost Polak for a moment.Soo…I need to support RAM in his work in Libya for BMS.demer
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No worries demer, we who simply wait have the easy assignment here.
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Boo. Hope things are ok Demer. Theater looks very promising!
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It seem’s to have been awhile for an update.
BUT this is what I am up against:
You can see here that my FPS suck’s the Big One.BTW there are ONLY TWO Objective’s on this MAP.
Next is going away from the PR Tile’s,don’t tell me it’s the rez’…that is incorrect…:I have re-made this a 32 Seg Theater (yeah they work in BMS guy’s just have to jump through some hoop’s with the tool’s…hahahaha) to save some space…in Falcon and it has cut the Tile List by ~a fourth (4432 vs. 1002) for Oahu.
We would need to look at where the LIST is built and where we allocate Memory for them. I would think ATM it is written’ to RAM…we’ll I know better…HAHAHA. Can we write it somewhere else??? Say Pagefile\GPU Ram??? AND make it bigger\faster???..etc.demer
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Demer
FULLSCREEN SIZE:
http://www.as-private.com/DiffStuff/1.jpg
http://www.as-private.com/DiffStuff/2.jpg
http://www.as-private.com/DiffStuff/3.jpg
http://www.as-private.com/DiffStuff/4.jpg
http://www.as-private.com/DiffStuff/5.jpg
http://www.as-private.com/DiffStuff/7.jpg
http://www.as-private.com/DiffStuff/8.jpg
http://www.as-private.com/DiffStuff/9.jpg
http://www.as-private.com/DiffStuff/10.jpg -
Wonderfully tiles there.
Cheers,
LS -
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Incredible !!!
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Yep, looks like a new engine
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Awesome textures. Stunning!