What planet are we on?
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The phases of the moon are impossibly wrong. The full (or nearly full) moon rises in the East with the morning with the sun, first above it and then below then below it as the sun rises. It is impossible to have a fully lit or nealy fully lit moon in the same direction in the sky as the sun. The only way this could happen is if we have two suns!! This used to work correctly in F4 and, as I recall, F4AF. I am using Tom’s Korea by the way.
I am suspecting that the phases of the moon are reversed in the file order or naming of the images and they almost look upside down. With the sun just below the horizon the moon is about 15 degrees to the upper right and it is fully lit except for a thin cresent on the upper left cusp, the reverse should be true, the thinly lit cresent should be on the lower left cusp in the direction of the sun and the rest of the moon should be dark.
I am also confused by the stars … have yet to find the Big Dipper… is this something wrong with my install or with the code?
Flew a sweep at 5am this morning under a spectacular sunrise, even if it was unworldly. I LOVE THIS SIM!
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Welcome to planet BMS
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Literally unplayable
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Yes there are indeed some incorrect stuffs there.
And if you freeze the sim then accelerate x64, you will see that some stars are moving in one direction, some other in another direction.
… but talking about those details, have you notices that the moon and about 2 times bigger than it should be? … And the sun disc is about 3.5 times bigger than it should be.
IRL, average apparent size of the moon and the sun is about 10mrad (the size of the FPM circle).
There are indeed a lot of room for enhancement here … but it is a low priority. Before fixing this, it would be good to have a different night level depending on if we have a moon or not, then, different night level depending on present cloud/weather … and before this, having a more convincing NVG rendering, and with this, modeling the NVGs weigh on pilot’s head making impossible to use them under high G load … etc …
This used to work correctly in F4 and, as I recall, F4AF.
I don’t think so. Can you prove it? Cause AFAIK, nothing has been changed there.
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I don’t think so. Can you prove it? Cause AFAIK, nothing has been changed there.
Could be true, Dee-Jay.
IIRC in original F4 we had even moonphases, which got “lost” somehow.
Not sure if star movement has changed since.AFAIK old code is still there, but (partially) inactive?
Cheers, :yo:
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IIRC in original F4 we had even mondphases, which got “lost” somehow.
Not sure if star movement has changed since.AFAIK old code is still there, but (partially) inactive?
If this is true and present in BMS code … we have to find it and fix this.
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low priority I guess.
Might be data only … (?) … If present and used to work in the past, shouldn’t be a big deal to fix it (?)
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Other than running the old programs again, no I can’t prove that the stars and moon were correct in F4 other than that I am an amatuer astronomer and the stars are always something I look at at night and I would always orient myself with them. I did fly the LDS 767 a couple of years back and that was accurate (FSx) but I am sure it was in Falcon, in fact I remember the first time I was able to recognize the stars (Big Dipper of course) and I do believe that was Falcon… but hey… I am retired and mem doesn’t work as well any more. It is not an important issue, just eye candy, but for anyone familiar eith the sky it does tend to take away from the “realism” and immersive experience. Definitely not a game stopper and not the most important thing needing done but if it could be fixed that would be great.
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…thank you. I will try to check it myself on my F4AF install.
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I seem to remember in the FF days that “some” constellations were discernible. Can’t remember if the moon phase has always been jacked… But yeah, a waxing gibbous moon at sunrise is something to behold
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The moon is a balloon suspended 5 miles above the flat earth, I watched a video on youtube about it so it must be true!
:rolleyes: