Super Hornet cockpit problem
-
-
you can do two things with the super hornet, load it full of AMRAAMS and get BRA calls all day and refuel, this is massive fun, or, load it full of mavericks or conventional bombs and either do some interdiction or some search and destroy.
To add the TGP you gotta edit some files.
So then the Super Hornet is almost useless, as the TGP is another problem as the AN/ASQ 228 shows as always “out” at the arming screen, and cannot be loaded
-
So then the Super Hornet is almost useless, as the TGP is another problem as the AN/ASQ 228 shows as always “out” at the arming screen, and cannot be loaded
I hope in a future update we can have a normal and functional Super Hornet
-
I hope in a future update we can have a normal and functional Super Hornet
I think I know what the problem is, I ran into an issue with the Korea80s theater, not to the extent you are having but troubling , do you have that hornet you are having trouble in the stock theater of 4.33, if so, does it have the same problem in the stock theater ???
-
I think I know what the problem is, I ran into an issue with the Korea80s theater, not to the extent you are having but troubling , do you have that hornet you are having trouble in the stock theater of 4.33, if so, does it have the same problem in the stock theater ???
I have the problem at the Korea KTO theater as also Korea 2012 and its carrier wars.- At the Balkans theater I didnt found Super Hornets
-
I have the problem at the Korea KTO theater as also Korea 2012 and its carrier wars.- At the Balkans theater I didnt found Super Hornets
I was hoping you didn’t have a problem in the base part of the game there isn’t anything I can tell you that would help, it’s in the LOD and that’s above my pay grade, I see in the f-15 pit you can’t change the radio freaks, I haven’t got that far in depth in this sim I’m working on basic eye candy, I’m fighting with the F-111 to get some kind of ressemeblment of a pit in it, but I should just fly the f-15e be done with it,.
-
The DED in the Hornet does not look good since it is adapted from the F-16.
Easiest way to make it readable is to display it in the HUDThe DED DATA – PFL – OFF switch adds DED or PFL data to the bottom part of the HUD as display repeaters.
When the switch is in DED DATA the DED is displayed in the HUD.
When the switch is centred on PFL the Pilot Fault List is displayed on the bottom of the HUD. When the switch is set to OFF neither the DED nor the PFL is displayed on the HUD.Callback : SimHUDDEDDED
-
Thanks Flow32, I will try it, but I guess why if the F18C cockpit works OK in all senses, it doesnt happen so with the Super Hornet.-
-
Well, bingo, the Super Hornet cockpit is now working OK, I dont know if one of the trials of copying the F18C cockpit at the Super Hornet succeeded, or what, because I made several, but now it works.
The problem remaining is the lack of the AN/ASQ -228 pod, which constantly shows as “out” at the arming screen, so the TGP is not operative for me, any ideas about that ?
Thanks -
Hey alright, have you tried to put a laser guided bomb on to see if it gives you a target pod by default
-
Well, bingo, the Super Hornet cockpit is now working OK, I dont know if one of the trials of copying the F18C cockpit at the Super Hornet succeeded, or what, because I made several, but now it works.
The problem remaining is the lack of the AN/ASQ -228 pod, which constantly shows as “out” at the arming screen, so the TGP is not operative for me, any ideas about that ?
ThanksBad news: The Super Hornet cockpit problems are present again, I tried in all the theatres I use.- No more F18C cockpits at the Super Hornet.- Really at this stage I am very confused about it.-
Good news: I followed Flow32 advise, to set the DED at the HUD and it works, so I can configure all frequencies and functions there.-
And answering to Yubbas question, I tried the Super Hornet with Laser GBU bombs and the TGP is not operative, I think it needs the AN/ASQ 228 pod, as at the Hornet, which is not avalaible. -
you have to use mission commander to change the squadron inventory and also add that to a hardpoint, which you have to do with the editor from the startup splash menu before you launch the game.
-
I don’t think the super hornets are intended to be flown yet…
they don’t have a “good” flight model like the F/A-18C -
I don’t think the super hornets are intended to be flown yet…
they don’t have a “good” flight model like the F/A-18CYeah, being in the lower ranks of this game I fly it once in awhile , so what’s a dump truck loaded with bombs, has a Reo that’s a waste of space, being chased by a mig 29 suppose to feel like.???
-
Who knows I have a gut feeling a dedicated Super Hornet cockpit will be out in 2 to 3 weeks. Or atlast a model that has stuff like working flaps.
-
Who knows I have a gut feeling a dedicated Super Hornet cockpit will be out in 2 to 3 weeks. Or atlast a model that has stuff like working flaps.
I think additional work on the existing C/D model will be a better bet.
-
That too, still an improved Super Hornet model will come eventually I believe