24/7 Falcon Online CO-OP server
-
20 guys and counting, keeping my finger crossed.
-
In about 2 hours nr 21 could join
-
It was smooth and stable event for me. Big thanks! I only regret that I could fly only for an hourā¦
-
Close to 3 hours and no crash still. Letās see if i can get more then 35 guys in there today. Looks like it is stable with 20 guys. Last time it would crash every 45 mins with 20 guys. Oh well i will keep on it to see if it stays like this.
Iād like to thank all the guys who took time out of there busy lifeās to help us do this stress test event :bowd:
-
This post is deleted! -
CO-OP server live stream starting in 3 mins here:
-
There will be more specifics to say about this but please keep in mind that we made a trade-off decision in releasing 4.33.1 that specifically concerns MP games with scale of 10ās of players. The BMS team is aware of some specific scaling issues that can result in uneven gameplay and game code crash (CTD) events. Obviously this is less than ideal. However, we chose to release anyway knowing that a very significant portion of the community would get enjoyment and stable results out of 4.33.1 as it stands now, even if some of the larger-server-ops folks might experience frustration.
Weāve actually learned quite a bit and found some new avenues for exploration quite recently. Those investigations will continue and with luck will bear fruit in due course. We did not feel close enough to meaningful changes to address stability and scaling issues, as yet, so as to warrant holding up 4.33.1 from release. The things Iām referring too are inherent in 4.33 as well, btw, itās not newly introduced issues per se.
We did make a couple of point fixes for issues (for example the g_bSkipAggregationBWCheck fix which we believe will help with ghost flights and the like) but more significant changes to address what we have learned will need to wait a while yet.
Now, please understand that Iām not going to try and get into more details or respond to questions here. Others more familiar with the issues will start separate thread(s) to share what we know and what we think we know and what we think are best-known-methods for improving your chances of stable MP experiences with larger population MP games.
For now, I just wanted to let you know that this is a concern for the team and to temper any frustration you might have coming if you are at some point bitten by these kinds of issues: in that regard, please know that we are aware and working on solutions.
I totally get it: Legal concerns, license, continuation agreements >>> uncontrolable āoutdoor movementsā (community actions and developments) >>> ādamage controlā
Been good times with Falcon. Thank you all. Time to move on to ābettersā ā¦.
My prophecy: Community dead, EVERY game dies.
Think tactical. If you would be licence holder, you would try to create (make) a market and create demand FIRST, before you turn it into a product.
Every āstock valueā is based on something, right? - otherwise just ādead paperā. Use that as argument for them -
This post is deleted! -
AS what I read from your quoted text is we where in the process of fixing something on mp.
The agreement issue came.
So 4.33 was pulled off.
We came to agreement but we had to release a new version.
So we decided to release even if not functioning as we want and most probably for more than 10 users there will be Ctd.In many cases you loose some u win some.
Thatās life.sent from my Xperia Z3 compact via TapaTalk
-
Some trashtalking in here.
As the problems with many clients makes it a bit heavier to make online flight for us the 1st Glories (we usually fly with 20+ pilots) we can still fly online with just a bit more cautiousness. And WE have serveral clients with low upload (0.8 Mbit) and also some CS clients.
Calling the community dead because of some problems WHICH ARE ALREAD WORKED ON is just plain nonsense, period.
-
please donāt feed the trolls and carry on with the thread topic
-
This post is deleted! -
please donāt feed the trolls and carry on with the thread topic
If i am wrongā¦ better it is
-
This post is deleted! -
-
Guy please stay on topic just like the Mod said. This kind of a argument back and forth doesnāt solve any issue.
-
I would only suggested little more respect for people who spend most of their free time giving us a place opened for everyone from the community where BMS really spread its wings. They - after the BMS team - are also responsible for keeping this sim alive. If we wonāt listen to their suggestions and concerns they will move somewhere else. So letās work together damn it :(, PLEASE! Now, back on topic.
-
Archer, did you guys have feedback from last server stress test during the past weekend?
Any luck with those config lines modded?
IĀ“m afraid that you didnĀ“t have enough āheavy loadedā moments to get into a consistent conclusionā¦ crossing fingers and wishing you guys luck!
3Balls.
-
IĀ“m afraid that you didnĀ“t have enough āheavy loadedā moments to get into a consistent conclusionā¦ crossing fingers and wishing you guys luck!
Iāve heard from some guys who took part in it (including me) that last test was very fluent and issues free (maybe thanks to P2P connections only and 2GB pipe server). But you might be right. Iām afraid only Force vs Force event will have such an interest to build sufficient workload. I believe some clever advertising, grapevine and good timing when next test could take place in future would help to gather at least two times greater (40 guys maybe) group to get good data for devs if theyāre interested in it. We still need an āelephant walkā on the F-Oās server.
I believe in devs too. They might have some alternate plans as always how to avoid problems they described earlier - including those radical some. But gathering, gather data first and share. Needles emotions wonāt help anyone.
-
Waiting on Flattop operations myself.