Duplicate Callsigns in Same Package (4.34)
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Minor issue in a flight today:
We just changed the second Gamble1 to “Casino1” -
I guess this is an unmodified TE/Camp mission in stock 4.34?
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Odd… never seen that before. Also, COMMS are the same. Seems, NEW ATO ‘FEATURE’ , package->flight variable ‘merry go round’ (rnd) got in the loop.
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Is this unmodified? That’s strange. We have flown countless flights over the past year since this feature was added and never seen a duplicate in the same package? I have seen them in the ATO and very rare but certainly not in the same package.
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To be more precise, what has been described is not possible without human interaction.
So either it is a converted mission, a different theater or a callsign has been edited by MC.
We never had issues like that as described by Marvin. -
yes it is “unmodified”
but I think I have some idea of what happened - probably my fault.
A server was hosting the session, I was joined and fragged the 1st two flights. After that it said “out of aircraft”
so I saved the campaign file, left the server, loaded the campaign and fragged the next two flights successfully - then gave it back to the server.
Probably should have just started over from scratch.
There were also a bunch of data link/comms problems on that flight. Two of the flight leads never saw any of their flight on datalink, my #2 left the flight and the AI went haywire with 10 radio messages per second, there seemed to be many many AI calls on uhf 6…
Can probably disregard because the mission seemed to be bugged from the start.
Starting over with another fresh campaign. -
A server was hosting the session, I was joined and fragged the 1st two flights. After that it said “out of aircraft”
This should be said at the beginning : MP session.
Guys … please be more precise on bug reports. Give all relevant info.