I3…low hi fps
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Hi all!
i bought my new pc just 2 weeks ago. It’s an intel i3 (5th generation), gaming matherboarg msi, 8gb of ram (hi performs) and asus enGTX 460 as VGA. What i experienced is that on runway, looking inside the cockpit, the fps fall down to 15… looking outside 25. In the air 55/60…except when i try to land… 15/18fps. My OS is win7 and in the primary hard disk (ssd) win 8.1. Same fps in both OS (little higher in win7). Driver vga updated. DX updated. … is it normal? My old pc (broken by thunderstorm…) with win7 AMD X3 and same VGA: fps never under 22… in runway too… can i do something to enpower fps? Thank you for support!!!
Tarapioga! -
…or stabilize? Ramp start is quite impossible to do…
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Detail nVidia Settings and in game (Setup) Anti Aliasing settings.
Please, also the Shader’s settings (Per Pixel or Per Vertex) into the BMS Configuration option.
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I would test with low resolution / turning fancy things off in configurator, just to see if it is the GPU or the CPU. This will give you feel of the bottlenecks. The drop to ~twenties is almost normal in (busy?) airbase when looking into cockpit. There is something strange in cockpit that causes this kind of drop. If you look around, not inside, it usually is better!
I can get <30fps in similar situations (I use the saved “Multimission” TE taxi as the air base FPS test) even with i7 and GTX970. But it rises up to good frames when airborne. Even in campaign. With some tweaking I can get a bit more, but it is generations more modern system. Ramp start in busy air base can get quite choppy.
Falcon4 is not the toughest game around, but it asks for quite decent baseline for the CPU and the GPU both. It doesn’t need super high end: my old GTX470 did run it well. i3 is cutting it close, as it is dualcore. Falcon4 threads, although not very well balanced.
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Hi All!
I updated the Asus enGTX460 card with the last driver(last week), and nothing else. No setting change. In BMS configurator i put on Per-Pixel lighting. Antialiasing is slave to BMS. Multisampling is ON, and the level is 5 on 7.
When i say in cockpit inrunway less than18 fps, i mean in campaign… bu in some TE is the same… my old processor X3 AMD(2005) it was better
Thanks to All! -
Hi All!
I updated the Asus enGTX460 card with the last driver(last week), and nothing else. No setting change. In BMS configurator i put on Per-Pixel lighting. Antialiasing is slave to BMS. Multisampling is ON, and the level is 5 on 7.
When i say in cockpit inrunway less than18 fps, i mean in campaign… bu in some TE is the same… my old processor X3 AMD(2005) it was better
Thanks to All!Way too much AA try 0,1 or 2. Falcon doesn’t need much
Always use your Monitors Native resolution
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Notice that mere driver change may affect how in-game multisampling is handled. The level is just an indicator, and the final result may vary, also per driver version.
I agree with Shadow, lesser may show you good results. My experience is, that directly controlling your AA settings in drivers is slightly faster. Not a big difference, but still.
You still should vary the settings, gfx to very low, to prove if it is the processor. Intel beats others in most any charts.
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After some test: i changed “per pixel lighting” in “per vortex”. In win7, in cockpit, in runway, first day of balance of power campaign 55/61 fps. The light is good enough, i’m thinking to leave this configuration. But: is it possible that some codec is not correctly updated?
Thank you all for your suggestions! -
I forgot to say: in bms set up all is in maximum.
In my nvidia control pannel all is slave to application…
Thank you again! -
Hi,
Shadow didn’t want to tell you. So, I’ll pass this one:
please also try and disable shadows in the configuration menu and please report back.
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Wilco! But shadow is so exciting… they give me the real sensation of flight! I think i couldn’t leave without shadows!!!
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My x-wife stopped turning Shadow on. :sad:
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You cracked me up Shadow
+1
when I turned shadow off (using a checkbox
) I had a whooping 95 + fps.
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Hi… no shadows, per vertex lighting: 61fps
shadows on, per vertex lighting:55/61fps
mmm SHADOWS ON!!!i updated DX9 c End User now… on win7… mmm…
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Hi… no shadows, per vertex lighting: 61fps
shadows on, per vertex lighting:55/61fps
mmm SHADOWS ON!!!i updated DX9 c End User now… on win7… mmm…
That is because you have VSYNC enabled, meaning that the renedering speed is synced with your monitors frequency.
That way your FPS wont get any higher than 60 FPS and thus you dont see any difference with shadows on or off.But why bother around? I also use per vertex lighting, eveything else maxed out and enjoy this rock steady 60 fps.
Greets.