Suggestion for improvements in BMS meteorology
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Hello " i send to mav-jp " wonder how you are glider pilot too, it will be easier to explain my suggestion to you.
I’ve seen that BMS has two ways of manipulating time, via map model and given / probability. I really miss having a real time, coming from a data source of a real meteorological system. I discovered the F4WX that does this work, this already helps and a lot in my suggestion here.
I suggest the following elements:
1 - Meteorological control:
The interface today has the model Map model - Determinated - probability, I would make real meteorology coming from the data source like NOAA or certain created models / probability.
To download NOAA data or other data sources F4WX does this and could incorporate the F4WX code into the BMS with a weather screen in an icon instead of the ATO for example, to improve precision i align with Zulu time.
All Campaign, TE, Dogfight or Instant Action screens would have this icon to configure the weather. The seasons are within config and there is a problem here. I’ve heard it has a plan to make the scenarios on a globe system, that would make the correction of seasons and time of sunrise and sunset and all maps to scenarios make by latitude and longitude degrees.Inside the simulator, in the 3D world I see that there could be many improvements and I will quote here each one that could make a jump in improvements in details of the BMS.
1.1 - The first one would be the temperature ratio dry and humid by height with the thermal inversions and the dew point. This would bring a lot of automatic information to the cloud life cycle and weather conditions at all times. There is also a whole new world of pitot heating systems that can and should be developed to enhance realism, ice in the wings, condensation trails, true speed among other things that occur inversely proporcinal to height and temperature.
1.2 - Cumulus life cycle and other clouds
Even though you already say that you will not develop the thermals I will put my vote to be developed for a simple reason - cumulus and turbulence - thermals should not be super complex as in Condor Simulatiom or Silent of the wings, but should to have some simple movement of the air in us below the cumulus to have the turbulence when the jet passes through it at that time, I go a little further, this must come from some data source and with two strong and weak intensities.
Cumulus and all clouds should have their bases aligned at the dew point, their base would be straight and dark, would be aligned with the wind their formation suffers interference from this factor, and it should have a life cycle being born growing and dissipating, and you can this information comes from the data source would just have to model in 3D.The Cumulus Cloud, black Base with shadows in ground
1.3 - Shine, shade and sunlight on the ground through the clouds.
I will cite an example through the cumulus, but have to see this feature in low, medium clouds as well and believe that the high clouds change the solar intensity only.
The cumulus creates a shadow on the ground and this does not exist in BMS implementing this would be pretty cool. The sun besides shining in the cloud also creates a ray at the edge of the cloud to the ground in this video in the minute 2:05 until 2:30 is visible.Cumulus formation with shadows and shine
1.4 - When the temperature is dry and humid they are creating a condition for storm.
Again the data source brings this information, in correct days and conditions a storm develops next to the exit waypoint of the target.
Why not model this growth, cells already exist in instability linah in BMS now a localized, isolated cumulusnimbus would be a very elegant thing in BMS, this video illustrates and also shows how a cumulus develops and Cumulus in general should form form the most realistic form possible.Cumulusnimbus
1.5 - Horizon with gradient, soil temperature blur and more cumulus.
In the video at the time 0:59 until 1:30 shows a gradient horizon, this currently shows a yellow horizon, which is typical of korea, this has a lot to do with latitude, the global system should correct solar insensitivity and closer of the tropics more clear, here in Brazil the sky is omo in this video all the times of the year. This should be fine-tuned in BMS, including that video shows the cumulus, with a layer of cirrus above in Nellis, a great example. Lastly the Blur on the ground floor temperature on hot days would be very cool in certain locations with conditions and locations suitable as in the desert. The condensation trails is a detail that would be worth putting, it delivers the enemy.
At 5:30 when the F-16 lands the sun’s reflection has a sun intensity even with the matte paint, this villeho could and should be tuned in the BMS, lacking much sunshine outside the cockpit, a revision in the light was imperative .Nellis F-16 With Cumulus, Horizon, Blur on ground
1.6 - Sunlight, shadows, horizon with a different gradient.
Clarity.
In 1:35 shows the clarity and shadow on a mountain face, the shadows of the mountain itself by the position of the sun. In 1:50 the light intensity is completely different by the 8/8 coverage of the clouds. In 2:13 the detail of the sun on the face of the mountain, this work of light is well needed.
At 4:00 the sun gets very in the face and shines the plexiglass or the canopy of the F-16, have you ever tried to land with the sun on your face? I almost screwed myself in, I had to land on the opposite headboard, despite the F-16’s canopy being smoked I believe there is some difficulty with the sun in that position.Horizon, sun, light and shadows
1.7 - Orographic winds
Land interferences in the wind create complex landing situations and this can be felt at landing, but in Europe I believe it is much more difficult than it is today. Any obstruction is due to a variation of the terrain or by some construction or building should generate cortex, this work should even propagate up to the waves and generate the effects of lenticular clouds. The video is an example.In the picture the wind go to right and all cumulus is modeled by wind.
In this picture the wind is slow and the culumus have soft changes, but visible.
Lenticular clouds
I believe it will be a huge work, a masterpiece that certainly would not stay for the next version, I would like it to be done in detail and implanted all the wealth of details in BMS, this is sure to overturn the FPS, but it is already in the time to reach the limit of Full HD and raise the level, the minimum hardware requirements should be increased. All systems and details should be implemented and matured in the BMs before changing the graphics to a larger category, but we must reach the limit of FullHD.
I hope you accept this suggestion and that it is implemented calmly in the near future, but without hurry the important thing is to be ready.
A hug from Brazil
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Not too bad a proposal, gusva… I too would like it a lot.
With best regards.
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