REDFLAG 4.0 ROUND III STARTS at Saturday the 8th November 2014 17:00 ZULU
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The first day, when the server is rushed by many at once is usually the biggest fear in terms of stability, but with 57 slots rushed everything runs smooth like silk without a single campaign crash.
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Two great missions flown yesterday!
It does stay an experience not to be missed.
Snowman
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@A.S:
The first day, when the server is rushed by many at once is usually the biggest fear in terms of stability, but with 57 slots rushed everything runs smooth like silk without a single campaign crash.
Yesterday was the most stable first day of such an event I have seen. :headb:
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All good here as well AS. Once again great effort.
Keep em coming. -
Yesterday was the most stable first day of such an event I have seen. :headb:
Thanks to 3 things:
- A solid MP build
- A great UI by Aphex preventing clients to make “poopoo” things
- Probably the fact, that all had to downlaod a new version short before event having no mods installed
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Day 5 almost since start…and not a single crash. Impressive BMS
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Not real crashes but waiting for the ACMI to download [pretty long compared to general online missions] it crashed twice when this was finished. ACMI’s where good though.
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@Ice:
Not real crashes but waiting for the ACMI to download [pretty long compared to general online missions] it crashed twice when this was finished. ACMI’s where good though.
Dont record the whole fight producing huuuge acmis for starters (if so of course). There is alot going on in RF, hence the huge acmi and the little less FPS compared to BFS or BFB.
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Important Note:
Do not install TomCatz new Korea 2015 (or ANY other terrain data) into the Redflag theater. It will mess up you theater !!!
Reason:
- Different elevation data and as the objectives in Redflag elevation are opitmised to their locations, you will get missplaced and partially in the air hanging objectives.
- The virtual pathes (road and river definitions) will not match up with the textures making your groundunits move wrong.
- Not compatible with the campaign file. Building a terrain (gfx and elevation) is just the half part… the other is a compatible campaign file.
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The trouble, AS, is if you have Tom’s tiles installed in the default Korea theater, they are imported into Red Flag.
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The trouble, AS, is if you have Tom’s tiles installed in the default Korea theater, they are imported into Red Flag.
Negative. RF has its own dedicated theater (terrain). But on the other hand even KTO campaign would need to be made compatible with TomCatz 2015 terrain i believe.
Imagine a graphical terrain mod and elevation patch as grid…but then the campaign file…the objectvies in it and all the “pathes” need to be aligned with the new “graphics” - if that makes sense. -
AFAIK, Red Flag has to be installed over a stock BMS installation, right? That means no Janhas’ LVN2 models, no CCIP cockpits, nothing that changes entries on the DB through LOD Editor. Otherwise, installation will be porked.
Can anyone confirm this?
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NO!
Ok… explanation required here …
Redflag it installed in its OWN “Add-on Redflag” folder (as any other add-on theater aswell).
Redflag uses its own indepentend campaign, database and terrain structure. The only common used folder (“fall-back” to stock) is the “Sim” folder.If you install Redflag it will create unique folders/files. The only folder Redflag is copy-pasting from the stock BMS into Add-on Redflag is:
:\Falcon BMS 4.32\Data\Terrdata\objects*KoreaObj*
to
:\Falcon BMS 4.32\Data\Add-On REDFLAG\Terrdata\objects*KoreaObj*
as those are the “textures” everyone ALREADY has in his install and as it would be to much to ask for clients to downlaod an extra 1GB of data for files they already have.
Hence this part is just “copied” from the stock BMS install INTO the Add-on Redflag folder. Rest is unique.Hope i was clear enough.
PS: In terms of mods, cockpits, textures … Redflag follows the same policy as BMS Team (only “clean” stuff without probable “complications” such as copyright or other “mine mine mine” issues).
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@A.S:
Negative. RF has its own dedicated theater (terrain). But on the other hand even KTO campaign would need to be made compatible with TomCatz 2015 terrain i believe.
Imagine a graphical terrain mod and elevation patch as grid…but then the campaign file…the objectvies in it and all the “pathes” need to be aligned with the new “graphics” - if that makes sense.@ A.S: I had Tom’s Korea 2014 tiles installed, JanHas’s LVN2 models for every block (and skins) and the mooded CCIP cockpit installed over my base Korea install.
When I installed RF, I got the feeling that the installer copied the KoreaObj.LOD, KoreaObj.HDR and other files from the “base” KTO, because when entering 3D I noticed that RF uses stock F-16 models ans stock terrain tiles.
So far so good with the tiles, but the models had JanHas’ textures applied, so nogo. Also the CCIP cockpit with EHSI was somewhat messed up, probably due to ACDATA folder.
I’ve managed to fix things using these procedures:
- uninstalling RF
- backing up my Falcon BMS 4.32 folder
- uninstall Falcon BMS through Windows uninstaller (ensuring cleaned Registry from Falcon entries)
- making a new fresh BMS install + U1-U7
- install Red Flag over the fresh BMS install
- copy the …data\Add-on Redflag\ folder from the fresh install to my backup Falcon BMS 4.32\Data folder
- manually delete de fresh install
8 ) move (or copy) the backup BMS folder to the original place and with the original forlder name (Falcon BMS 4.32) - Add the two entries in \Data\Terrdata\Theaterdefinition\Theater.lst
This way, my modded install prior to installing RF remains exactly the same, while the Red Flag installation occured as intended.
I hope I made some sense here, as most probably other guys had/will encounter a similar problem when installing RF.
So, AFAIK, Red Flag installer demands a “clean” database, without mods.
Can you confirm this?
Thx in advance
PS: sorry, by the time I was writing this, didn’t catch your post above. Thx for the explanations
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Did you even read what i wrote ? :?
PS: Redflag installs ITS OWN database (*starfiles). The only thing used from stock BMS are the KoreaObj TEXTURES, hence, what you change or mod in your stock BMS database is irrelevant for the operation of Redflag. Just dont change anything under “Add-on Redflag” as long as you intent to fly on the Falcon Online server with it.
In future (Redflag 5.0) will come 100% independent will all files unique to the install …but in return it will be a 3GB downlaod (as alot of new things are implemented).
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@Nuno:
AFAIK, Red Flag has to be installed over a stock BMS installation, right? That menas no Janhas’ LVN2 models, no CCIP cockpits, nothing that changes entries on the DB through LOD Editor. Otherwise, installation will be porked.
Can anyone confirm this?
@A.S:
NO!
…. The only folder Redflag is copy-pasting from the stock BMS into Add-on Redflag is:
:\Falcon BMS 4.32\Data\Terrdata\objects*KoreaObj*
to
:\Falcon BMS 4.32\Data\Add-On REDFLAG\Terrdata\objects*KoreaObj*
….
Sorry, but now I’m confused. The answer above is not compatible with the answer below (as far as I understand it).
The trouble, AS, is if you have Tom’s tiles installed in the default Korea theater, they are imported into Red Flag.
@A.S:
Negative. ……
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The KoreaObj folder contains textures for objectives and models (such as skins) and NOT terrain textures. Maybe that´s the confusion?
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@A.S:
The KoreaObj folder contains textures for objectives and models (such as skins) and NOT terrain textures. Maybe that´s the confusion?
Yes. Ok, thanks. You’re correct …. I did not know that.
(apologies if I added to the confusion)
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