Lead Pursuit
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16 you mean
17 should be 4 times greater. Also this is assuming DXT1 which has its shortcomings compared to more modern formats like BC7, but WRT size, DXT1 is best balance still.
you are right it was zoom level at 16.
So, just to be clear, this is in Falcon? :shock::shock:
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can these meshpoints are matched for a SRTM 30m height map data? It would be nice. And maybe an easier way for the terrain makers.
Yes.
The next logical step (IMO) would be the elevations. Since Falcon uses LOD’s (or at least did so from the past) bump maps with extended LOD’s for increased resolution and detail will allow for the finer extent of things like grass to trees. Buildings/structures would be next but would need to have there own data base to draw from. It does depend on the DX version here. If, say DX 11, then a tile built for that area/location would have the better impact on processing (but a lesser detail overall). If DX 12 (Ultimate) is used, then a pre/post process would do much better (as most new GFX cards can use these instructions) as it would open up CPU core processing.
All of this is just at the very early stages everyone. And all of this is just my 2 cents, but the future of BMS will be beautiful and as stunning as any other flight sim out there.
Grass/trees are a separated topic, Buildings also, I guess eventually that for the size of data in a Falcon theater, there will always be compromises between quality/accuracy/performance. Finding the golden path between everything is a key point, but still too early to talk of that, there is still work to do for making things more “alive”.
So, just to be clear, this is in Falcon? :shock::shock:
Yes. Well… not this “this” (This is actually from a separated app) but yes, same.
However, even though all I say and showed, don’t think this will happen tomorrow, it will take time.
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take all the time you need. I would love to help you, I have some experience creating scenes in X-Plane but I think in Falcon this is very different.
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Yes.
Grass/trees are a separated topic, Buildings also, I guess eventually that for the size of data in a Falcon theater, there will always be compromises between quality/accuracy/performance. Finding the golden path between everything is a key point, but still too early to talk of that, there is still work to do for making things more “alive”.
Yes. Well… not this “this” (This is actually from a separated app) but yes, same.
However, even though all I say and showed, don’t think this will happen tomorrow, it will take time.
Actually my friend, you have the 0 elevation here. Just add the base 0 elevation tiles or procedures (which ever will be used, or even a combination of the two). If this gets included, what makes things more “alive” is the inclusion of terrain/objects. Objects of things very small to the more larger objects. You have my greatest respect! You will need to test as you go. Over time, this should look amazing in sim!