WIP - Libya BETA for BMS
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Yeah, I should have guessed that.
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Yeah, I should have guessed that.
When we go out to take a DUMP in the Outhouse, we take a strip of bacon and lure them in, then we stab them in the head with a pitchfork.
Their not as smart as everyone thinks.:rofl:
RAM22
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RAM22
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Iāve never ever seen a vehicle crossing a bridge, ā¦ great job.Cheers,
LS -
Iāve never ever seen a vehicle crossing a bridge, ā¦ great job.
LOL. We were able to create quick sand too in the desert sand/river tiles with the water shader and the alhpaās, we took them out though because it caused the rivers banks to be too blurry but it looked pretty eerie and cool.
RAM22
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@RAM22:
LOL. We were able to create quick sand too in the desert sand/river tiles with the water shader and the alhpaās, we took them out though because it caused the rivers banks to be too blurry but it looked pretty eerie and cool.
RAM22
Screenshot? Pleaseā¦ā¦
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Screenshot? Pleaseā¦ā¦
You canāt see it in a screenshot as of course it is frozen in time, I would have to record a video but like I said we have taken it out.
I do have all the previous textures still, it would be a matter of re-inserting them and making a vid.
But weāre pretty busy ATM.
RAM22
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All good, i actually thought of that after i posted.
You guys are doing an amazing job.
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Thanks
I should point out, we did not intend to make the effect, we stumbled upon it:D. What happened was the alpha channel was slightly larger than the river and it extended out to the banks of the river, so with the shader effect the sand was undulating and resembled quick sand.
But it does show with different types of terrain textures you can do some pretty cool things in DX9 thanks to the BMS team.
Actually though you can see the effect somewhat in a screenshot, this is the one I took when I told King Richard that it made the rivers, their banks transitions too blurry(itās most notable in the little islands in this river T):
RAM22
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the alfariver should be brushed in a really minor in size than the tile river, this make the edges have a soft blurr itās looking good btw!
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Really nice RAM. I especially like how you made the bridge deck ācurveā and give the overall structure a more 3dimensional feel. In the past, all the bridges were nothing more than slabs floating above the terrain. I love the tanks crossing the bridge. I am looking forward to bombing a tank column as it crosses your 3d bridge.:D
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RAM,
Iāve realized Iāve not congratulated still for the nice job youāre doing about this theaterā¦ my apologies for that, those Iām seeing are great things indeed, keep on this way! And please let me know how could help you even in the next future, Iād like to test it - the task I think Iām good to.
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Iāve never ever seen a vehicle crossing a bridge, ā¦ great job.Cheers,
LSThis is just one reason we donāt let Tile Arteeestās mess with Road tileās\Linkās\Areaās\Pathāsā¦ā¦LOL!!!:mrgreen:
Aloha,
demer -
This is just one reason we donāt let Tile Arteeestās mess with Road tileās\Linkās\Areaās\Pathāsā¦ā¦LOL!!!:mrgreen:
Aloha,
demerNice to see the things are working well for that theater.
Right now thatās not bad for an āinsane ā¦.āā¦ and itās crew.Cheers,
LS -
Little update on Libya and the MIG23ML
This is the stock MIG23ML in BMS, not too attractive
And this is the MIG23ML(cccās model) clothed in Aristotleās Russian skin(temporary). Much better now.;)
These shots are immediately after I imported the model into the Libya DB and adding the skin.
I have work to do, lights, wings, racks(I hate rack work, lol), FM adjustments. Gear and air brake animation appear okay.
It will eventually have a Libyan skin. Any one interested, I have a fare amount of Libyan MIG23ML pics. If not Iāll do it myself.
Thank You very much CCC for permission to use your model and your advice/help. Also thanks to Aristotle for making his skin available to the public.
RAM22
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Huh,HUh???
Who gave you permission\free reign on the DataBaseā¦ā¦:uham:
Letās get some more āREDā jetās\weaponās\Simdata\ACDās done and in the DB while we are at itā¦
Then Maybe Molni will be quiet for a momentā¦HaHa!!
I have no prob with Changās Lo_Polyās in BMS Libya,weāve had permission for awhile now circa my Original work on PMC Libya that I gave SM in OCT.Letās try and make this an example of what CAN be done,and in a swift time,with Community support,involvement and contributionāsā¦
Dave
(Sorry broā I thought this was a PM to youā¦now where are my car keyās???) -
Nice work guys. You are to be congratulated!
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Hey, thanks Sherlock, what did you do, take on a second and third job??:D
Youāve been scarce for a bit. I MISS YOU MAN!!!:mrgreen:
Nice to see you around,
Brian
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Nay, Molni will still complain the Red weapons arenāt modeled realistic enough.
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Itās a CONSPIRACY I tell ya.:p
RAM22