Korea Training Theater (including CATMs that can simulate missile fire)
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Loving this theater every time we use it. I have a few sugestions.
Giving Redfor more redfor simulated weaponry like with the CATM 120 that acts as a R-77
The request would be to have the same CATM missile that simulates the R-27s ER and ET. If possible have the actual missile on the wing so the pilot can tell what they have by looking out the window.
If possible to simulate an R-33.Time permitting to have the same flexibility on the real redfor aircraft to be able to have multiple missiles on a rack. This would introduce dissimilar combat engagements. There are so many possibilities.
Just throwing ideas out there
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As soon as Janhas LV5 and ALW5 released, I’d like to create 4.35 supported version of this theater.
Giving Redfor more redfor simulated weaponry like with the CATM 120 that acts as a R-77
The request would be to have the same CATM missile that simulates the R-27s ER and ET. If possible have the actual missile on the wing so the pilot can tell what they have by looking out the window.
If possible to simulate an R-33.Nice Idea.
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4.34 CATMs seemed to work in 4.35 so I quickly prepared 4.35 supported Korea Training Theater as a Beta version.
https://drive.google.com/file/d/1Omc4Qa-wum5YJg-F3vtDSTcq_aVnDvzB/view
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Awesome.
You too have been fast. Thanks a lot!
I’m going to give it a look, and if you’re interested I’ll let you know further.
With best regards.
(UPDATE: I guess I’ve found out something wrong in that HARM training mission and the TGT waypoints both. I could fix them for you, if you don’t mind of course, and send you the TE after. Please let me know)
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Oh, wait. I found out 4.35 beta theater don’t have cloud textures. I’ll fix it soon.
Awesome.
You too have been fast. Thanks a lot!
I’m going to give it a look, and if you’re interested I’ll let you know further.
With best regards.
(UPDATE: I guess I’ve found out something wrong in that HARM training mission and the TGT waypoints both. I could fix them for you, if you don’t mind of course, and send you the TE after. Please let me know)
Is it 4.34 version TE?
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Hi.
I found that TE “embedded” in the theater like all the other training ones.
I don’t precisely know, but probably it’s so, I guess. But I fixed it, anyway, and seems working.And thanks for adding those textures, by the way.
With best regards.
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Updated the theater to v1.0 for 4.35
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Hello and sorry for bothering you, chihirobelmo… but where is it?
That link seems to be dead, to me at least.
With best regards.
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Thanks a lot for your attention, dear mate.
With best regards.
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The GBU-10’s seem to have the skins of the GBU-50’s in this theatre. Not sure if this is intentional but is there a way I can change them? Perhaps swapping a dds file with standard KTO? If so, which one, I cannot find the right one. Thanks for any help!
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Oh, wait. I found out 4.35 beta theater don’t have cloud textures. I’ll fix it soon.
Is it 4.34 version TE?
We are missing those glorious clouds.
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We are missing those glorious clouds.
Can you confirm you didn’t open TE BUILDER or opened TE twice?
It seems 4.35 bug clouds are gone when you open TE a second time before commit. -
A distinctive sound to make sure that folks know they have been hit. In EMF it is an alarm that sounds 3 times.
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Can this theatre be used with U1 or will there be an update?
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Same question above here. I love this theater.
Thanks in advance, with best regards.
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Hi, you can use this theater with 4.35U1.
I’m thinking of several small updates in the future…
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A distinctive sound to make sure that folks know they have been hit. In EMF it is an alarm that sounds 3 times.
hi, seems an invalid attachment.
Do you know which sound file to edit the “hit” sound? -
Hi, you can use this theater with 4.35U1.
I’m thinking of several small updates in the future…
Do the campaign files first have to be updated with Mission Commander or can a running campaign from before U1 be continued?
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Do the campaign files first have to be updated with Mission Commander or can a running campaign from before U1 be continued?
4.35.0 mission seemed to work without converting but possibly it is recommended to convert.
I will update the stock TEs in the future.