Korea Training Theater (including CATMs that can simulate missile fire)
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hi, seems an invalid attachment.
Do you know which sound file to edit the “hit” sound?Hmm not sure why it was invalid. But it was just a photo of the config that came with EMF that gave the option to turn on or off the alternate hit sound. I will look and see if I can find it.
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Side note we have been using this for dissimilar air combat training by using the MiGs and Sukhoi as Redfor aircraft. Is there any way to have those aircraft have the new missile flight model of the R-77s by just using the R-77s. Also to able them to have multiple missiles per rail as well, when it comes to all the Redfor missiles.
We are going to be using this theater tonight and we are very excited to get back into the theater.
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Side note we have been using this for dissimilar air combat training by using the MiGs and Sukhoi as Redfor aircraft. Is there any way to have those aircraft have the new missile flight model of the R-77s by just using the R-77s. Also to able them to have multiple missiles per rail as well, when it comes to all the Redfor missiles.
We are going to be using this theater tonight and we are very excited to get back into the theater.
Hi, SIM AA-12 and AA-12 should fly with the same new flight model.
You can increase the AA-12 quantity value for each pylon but as you load more AA-12, it increases more drag and more weight.
You can add SIM AA-12 to MiGs/Sukhoi pylons, it will be shown as CATM-120 though.If you’d like to carry simulated AA-12s with the AA-12 model you have to edit the theater DBs and share it with other clients.
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4.35.0 mission seemed to work without converting but possibly it is recommended to convert.
Hi, chihirobelmo.
Perhaps this is a silly question, but IMHO for being able to convert a mission (with MC, I asuume) I have to get a previous version of BMS installed with that same kind of theater… and this one is made for 4.35 only, if I’m correct here, so I can’t go anywhere.
So, how can this task done?
Unless you didn’t mean that I should load and save it after, but I don’t think that this was the sense of your suggestion…Please help me, I’ve probably lost some passage.
Thanks in advance, with best regards.
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Hi, chihirobelmo.
Perhaps this is a silly question, but IMHO for being able to convert a mission (with MC, I asuume) I have to get a previous version of BMS installed with that same kind of theater… and this one is made for 4.35 only, if I’m correct here, so I can’t go anywhere.
So, how can this task done?
Unless you didn’t mean that I should load and save it after, but I don’t think that this was the sense of your suggestion…Please help me, I’ve probably lost some passage.
Thanks in advance, with best regards.
You can just select 4.35.1 as an earlier falcon version and it’s OK.
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So easy? I almost can’t believe it… and just seems I missed that.
Thanks a lot for this reason, chihirobelmo!
With best regards.
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These are the sounds that need to be changed to create a more obvious hit sound while having invulnerability. https://cdn.discordapp.com/attachments/705918667753259030/818667894946660412/unknown.png
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If possible is there a way to not allow the CATM missiles to jettison after hitting EMER JETT
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4.35.0 mission seemed to work without converting but possibly it is recommended to convert.
I will update the stock TEs in the future.FYI:
I’ve been trying to continue a running campaign from before U1 and have CTD’s during each mission so I stopped that campaign.
I decided to try and start a new Mantis at Dawn campaign and converted the campaign start file first but now all aircraft start from the left corner of the map while they are still listed with an airbase. -
Hi, is there any possibility of adding a training version of the Sparrow (CATM-7?) to the theatre? I’m terrible at employing AIM-7s in 1980s campaigns and would like to practice more with it, but it’s annoying since you can only carry 2 max per jet.
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Will there be an update for this theatre for 4.35 U2?
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Will there be an update for this theatre for 4.35 U2?
v1.0 is compatible with BMS 4.35.2.
Happy BVR’ing!
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Updated the theater to V1.5
Removed RWR signal and sound from AIM-120B/C, AA-10 and PL-12.
Added Tracers, Missile Trail and Flame hiding option.
Added New Missile HIT/SHOT sound option.
Added HUD/MFD adjustment for F-16s option.
USAF EA-18G Cockpit and Flaps fix.
Added 309th FS skin for F-16C Blk.25 -
Thanks a lot for your time and attention too in doing that, dear mate.
This theater is a great fun and a valuable choice to test several tactical choices… and learn some lessons from them, most of all.
With best compliments and regards.
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Updated the theater to V1.5
Removed RWR signal and sound from AIM-120B/C, AA-10 and PL-12.
Added Tracers, Missile Trail and Flame hiding option.
Added New Missile HIT/SHOT sound option.
Added HUD/MFD adjustment for F-16s option.
USAF EA-18G Cockpit and Flaps fix.
Added 309th FS skin for F-16C Blk.25We love the HIT sound it makes it way easier to tell when hit. What was the reasoning to remove the sound from ARH missiles? Just curious.
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We love the HIT sound it makes it way easier to tell when hit. What was the reasoning to remove the sound from ARH missiles? Just curious.
KTT is simulating “real-life training” so it will never shoot actual missiles and there can’t be an RWR signal.
I also thought it might be unsure if RWR can really detect missile radars until they really got into the war.
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A reasonable choice this yours, dear chihirobelmo.
If I got the sense of your last second sentence, I too think that those RWR capabilities are overestimated by all simulations, compared to the RL devices, and Falcon made no exception - even if I have to admit that also this datum has to remain still highly classified, needless to be explained why.
With best regards to you and all the good friends here.
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https://i.imgur.com/guCvYBI.jpg
Things I want to improve more- I would like to remove exhaust fire and contrail of simulated missiles. But not sure how and where in particlesys.ini I should edit.
- If possible I would like to allow real missiles to show exhaust fire and contrails but not for simulated missiles.
Have you manage to find a solution on these?
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Have you manage to find a solution on these?
Yes it is an option in the config to remove the smoke.
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Yes it is an option in the config to remove the smoke.
Good!
I also thought it might be unsure if RWR can really detect missile radars until they really got into the war.
In rl RWR will detect and alert on 1) pickle, 2) missile going autonomous.