Test low-poly toys in BMS4..
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@Nuno:
Hi ccc1tw.
Check PM.thanx for the files…
i test the two files, focus on AI landing… no success.
i can land on carrier, but the landing AI ac still aims at port side stern deck and hit water. (i’ve increased deck width!)I’d like to hear your AI landing result… or better a vid.
it seems i miss some file to edit- such as an airbase parameter file to tell AI ac runway bearing, runway ground altitude, etc. If AI ac take these parameters, they should align landing runway and fly above the touchdown deck height.
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Did you define runway heading 180 for both takeoff and landing in objective editor? Landing approach pattern to the deck depends on it. My guess is you may still have the 10 degree port heading from US carriers defined.
Just a guess… -
How do you edit deck-height?
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How do you edit deck-height?
use LE, first open the carrier model, check it deck height, say, -45 ft.
then in carrier model LE [ Parent record page], change hitbox dimensions> Z minimal = -45. done. -
Total awesomeness, thank you. Fixes some issues with the non-US flattops. What do you edit to change deck-spawning (what/where cats are located on deck)?
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for BMS, use BMS falcon editor.
for FF, i don’t know. -
Do you know what file is altered?
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First of all a big thanks for all you work CCC1TW!!!
I have been learning to work with LEditor and your models.
One of many doubts that I have is:
-Its supposed your carriers has no hard deck?
-You have to give a second lod underneath the first one??
-In my database i put some of your carriers in place of the lexington …but I can’t launch any planes from those carriers in TE,s?I hope you can help me!
cheers
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thanx for the files…
i test the two files, focus on AI landing… no success.
i can land on carrier, but the landing AI ac still aims at port side stern deck and hit water. (i’ve increased deck width!)I’d like to hear your AI landing result… or better a vid.
it seems i miss some file to edit- such as an airbase parameter file to tell AI ac runway bearing, runway ground altitude, etc. If AI ac take these parameters, they should align landing runway and fly above the touchdown deck height.
Small video I made just now, with 3 AI landing on R11 Principe de Asturias. Not the best video footage and perspectives, but you can see the result:
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FIRST thanks Nuno Santos for sharing obj file and the tip of tweaking runway heading.
Based on that obj file, i tweaked and made some AI ac landing successful- partially.
my tweaking impressions are…
- landing runway dimension pt seems have limited or no influnce on AI ac touchdown point? all AI ac seem to touchdown on the rear edge of deck… unlike those on Vinson or Enterprise.
- LE - hitbox X minimal value(rear end of deck) seems play a major role of successful AI landing. in my case, the carrier model rear end is -300. i tried seveal figures and found hitbox x -350 can offer a successful AI landing rate around 66%… four success, two crash. value like -340, -330, -300 all crash. value like -400 or -500 have much higher landing success rate.
BTW whatever x value is, the AI touchdown point is always near the rear end of deck.
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First of all a big thanks for all you work CCC1TW!!!
I have been learning to work with LEditor and your models.
One of many doubts that I have is:
-Its supposed your carriers has no hard deck?
-You have to give a second lod underneath the first one??
-In my database i put some of your carriers in place of the lexington …but I can’t launch any planes from those carriers in TE,s?I hope you can help me!
cheers
The carrier deck dimensions are edited with LE. Parent record page, hitbox dimensions.
To make cat launch and AI landing work, you’ve to edit carrier obj with bms falcon Editor.
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@Nuno:
Small video I made just now, with 3 AI landing on R11 Principe de Asturias. Not the best video footage and perspectives, but you can see the result:
Are you using the arresting wire to stop ? The aircraft seems to slow down unrealistically fast once you touch down
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Yes, it does seem so. I’m not sure, haven’t tested any further yet, but I think AI behaves the same way with US carriers…? Maybe a code issue…
Although, when you land, the feeling from inside the pit is great, you can almost feel the brake forces from the arrestor cables. -
The arresting wire effect seems come from acdata.dat… maybe AFM.
ac with no AFM stop once touchdown the deck - even on US big carriers.
i set FA18c(AFM ac) to land on small carriers, and they do have arresting wire slowdown effect.
in contrast, A-4 do a fast stop at touchdown.BTW i check ac.dat, find a line " aiLandingoffset -500"… i change -500 to -250(distance from lod zero point to ai AC touchdown point?), and make my AI ac landing success rate up to 100%(ac with or without AFM)(previous rate around 66%, hitbox X minimal is rear end deck value-100~-110).
even so, all AI ac still touchdwon at rear end of deck - can’t move that point a bit forward!
if i reduce that additional hitbox X minimal value, all AI ac crash into water.anyway, small carriers are operational, tho not perfect.
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parislord, where is that map? and specially how you added the Cessna to BMS? With a A-10 cockpit I think it will be real fun to fly.
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FF6 I guess…
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still unable to tweak AI ac touchdown point.
also, the runway heading and landing runway dimension edits failed to change AI ac behavior - AI ac aim at mid point of rear end deck for landing… in this 25 de Mayo case it should landing toward right half of rear deck.
BTW borrow some light nodes from BMS Vinson for test…
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parislord, where is that map? and specially how you added the Cessna to BMS? With a A-10 cockpit I think it will be real fun to fly.
Map is stock FF5.5 Korea (can’t run BMS on my rig, yet, ongoing proc to get up to speed)tweaked to resemble Rolling Thunder OOB for air/ground. Model is in 3C’s LP Tweet incl’g awesome SEA skin. Just wanted to show-off his work in-sim, cause it’s cool…
Adding to BMS should be fairly simple: just use replace model (or better, yet, append if you’re that advanced a user) function in LE then conv skins to .dds and add to obj folder. May need to tweak .dat depending on model replaced. I’d double check with someone who’s had more bms modding experience than I have, first, though.
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