Test low-poly toys in BMS4..
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Wow, gota Tie Fighter .lod?
sorry, no starwar series… fighting in WW2 style with anti-gravity and hyperspace jumping technology? no…
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encounter a CTD after adding a new ac, need some help.
the CTD only happen when I try enter loadout-weapon page.
the ac is ok in TE, flying ok in 3d world, 2d cockpitwing ok… of course no-ordance loaded.
the ac has three slots.
the fm.dat is the same one modified as my previous test ac.fm:
https://www.mediafire.com/?319ea42p9f0rr27
================================== CRASHLOG ===================================== Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in: 0000000004844746 Falcon BMS.exe, AdvancedWeaponStation::GetSubPosition()+38 byte(s), e:\wip\bms\svn\source\rel-4.33\sim\simlib\wpnstatn.cpp, line 1091+7 byte(s) Exception handler called in UnhandledExceptionHandler. Read from location 000000006bb36ab0 caused an access violation. Bytes at CS:RIP: 42 8B 14 90 41 89 10 48 8B 41 40 42 8B 0C 90 41 Registers: RAX=0x000000004b9156b0 RBX=0x000000000014f00c RCX=0x000000000c76d8b8 RDX=0x0000000088088500 RSI=0x0000000088088500 RDI=0x000000000014f008 RBP=0x000000000000004c RSP=0x000000000014efa0 RIP=0x0000000004844746 FLG=0x0000000000010206 R8=0x000000000014f008 R9=0x000000000014f00c R10=0xffffffff88088500 R11=0x000000000c76d8b8 R12=0x0000000040fce610 R13=0x000000001126485b R14=0x0000000040429da0 R15=0x0000000004b80a88 CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002B Call Stack: 0033:0000000004844746 Falcon BMS.exe, AdvancedWeaponStation::GetSubPosition()+38 byte(s), e:\wip\bms\svn\source\rel-4.33\sim\simlib\wpnstatn.cpp, line 1091+7 byte(s), Parameters(0x000000004042DE50 0x000000004042E6F0 0x000000000000004C 0x0000000000000000) 0033:0000000004843D63 Falcon BMS.exe, AdvancedWeaponStation::AttachWeaponBSP()+211 byte(s), e:\wip\bms\svn\source\rel-4.33\sim\simlib\wpnstatn.cpp, line 609, Parameters(0x000000004042DE50 0x00000000480837F0 0x0000000000000004 0x0000000000000004) 0033:0000000004843A9F Falcon BMS.exe, AdvancedWeaponStation::AttachAllWeaponBSP()+47 byte(s), e:\wip\bms\svn\source\rel-4.33\sim\simlib\wpnstatn.cpp, line 513, Parameters(0x0000000000000000 0x0000000040429DA0 0x0000000000000000 0x000000000C76D600) 0033:00000000048C4709 Falcon BMS.exe, LoadHardPoint()+393 byte(s), e:\wip\bms\svn\source\rel-4.33\ui\src\campaign\munition.cpp, line 639, Parameters(0x0000000000000003 0x0000000000000000 0x0000000000000000 0x0000000021FE76D0) 0033:00000000048C5009 Falcon BMS.exe, LoadFlight()+2265 byte(s), e:\wip\bms\svn\source\rel-4.33\ui\src\campaign\munition.cpp, line 940+25 byte(s), Parameters(0x000000000000546D 0x0000000000000000 0x0000000000000001 0x0000000000000000) 0033:00000000048A12D8 Falcon BMS.exe, OpenMunitionsWindowCB()+456 byte(s), e:\wip\bms\svn\source\rel-4.33\ui\src\campaign\planner.cpp, line 562, Parameters(0x000000004069E590 0x0000000000000001 0x00000000000002DE 0x0000000021EF3C90) 0033:0000000004873ADD Falcon BMS.exe, C_Button::Process()+205 byte(s), e:\wip\bms\svn\source\rel-4.33\ui95\cbuttons.cpp, line 1229, Parameters(0x0000000000000001 0x0000000000000202 0x00000000000002DE 0x00000000408E41C0) 0033:0000000004854C58 Falcon BMS.exe, C_Handler::EventHandler()+3784 byte(s), e:\wip\bms\svn\source\rel-4.33\ui95\chandler.cpp, line 2826, Parameters(0x0000000000000001 0x0000000000000000 0x0000000000000202 0x0000000000000000) 0033:0000000004489B6D Falcon BMS.exe, FalconMessageHandler()+605 byte(s), e:\wip\bms\svn\source\rel-4.33\ui\src\winmain.cpp, line 3086+20 byte(s), Parameters(0x0000000000000001 0x0000000000000000 0x0000000000000000 0x0000000004489910) 0033:0000000027451C24 USER32.dll, CallWindowProcW()+1268 byte(s), Parameters(0x000000000006069C 0x0000000004489910 0x000000000006069C 0x0000000000000202) 0033:00000000274517BB USER32.dll, CallWindowProcW()+139 byte(s), Parameters(0x00000000FFFF04D3 0x0000000000000001 0x000000001A4A3990 0x0000000000000000) 0033:000000001A4A3940 DINPUT8.dll, DllUnregisterServer()+3024 byte(s), Parameters(0x0000000000000000 0x0000000002DE0333 0x000000000006069C 0x000000001A49EBA8) 0033:000000001A4A3A80 DINPUT8.dll, DllUnregisterServer()+3344 byte(s), Parameters(0x00000000130295F8 0x0000000000000002 0x000000001A49EB70 0x0000000000000000) 0033:000000001A4A3940 DINPUT8.dll, DllUnregisterServer()+3024 byte(s), Parameters(0x0000000002DE0333 0x0000000000000000 0x0000000000000202 0x00000000FFFFFFFF) 0033:000000001A4A3D2A DINPUT8.dll, DllUnregisterServer()+4026 byte(s), Parameters(0x0000000000000001 0x0000000000000000 0x0000000000000000 0x000000001A4A3CA0) 0033:0000000027451C24 USER32.dll, CallWindowProcW()+1268 byte(s), Parameters(0x000000000006069C 0x000000001A4A3CA0 0x000000000006069C 0x0000000000000202) 0033:00000000274517BB USER32.dll, CallWindowProcW()+139 byte(s), Parameters(0x000000000006069C 0x000000000000001C 0x0000000000000000 0x0000000000000000) 0033:0000000011D3B934 d3d9.dll, Direct3DCreate9()+45348 byte(s), Parameters(0x0000000080000010 0x0000000027451917 0x0000000000000000 0x0000000011D3B830) 0033:0000000027451C24 USER32.dll, CallWindowProcW()+1268 byte(s), Parameters(0x0000000000BC1A20 0x0000000011D3B830 0x000000000006069C 0x00000000003A7800) 0033:000000002745156C USER32.dll, DispatchMessageW()+444 byte(s), Parameters(0x0000000004C56FC0 0x0000000004C57100 0x0000000004C57100 0x0000000004C57100) 0033:00000000044C80D3 Falcon BMS.exe, FalconDisplayConfiguration::Run()+179 byte(s), e:\wip\bms\svn\source\rel-4.33\falclib\dispcfg.cpp, line 476+13 byte(s), Parameters(0x000000000000199F 0x00000000005334BE 0x0000000004470000 0x000000007FFE0010) 0033:0000000004487FFE Falcon BMS.exe, HandleWinMain()+878 byte(s), e:\wip\bms\svn\source\rel-4.33\ui\src\winmain.cpp, line 983, Parameters(0x0000000002104520 0x0000000000000005 0x00000000005334BE 0x0000000000000002) 0033:0000000004488180 Falcon BMS.exe, WinMainWrapper()+48 byte(s), e:\wip\bms\svn\source\rel-4.33\ui\src\winmain.cpp, line 1043, Parameters(0x0000000002104520 0x0000000002104520 0x00000000005334BE 0x0000000004488150) 0033:00000000044CA91D Falcon BMS.exe, ThreadUnhandledExceptionWrapper()+109 byte(s), e:\wip\bms\svn\source\rel-4.33\falclib\ehandler.cpp, line 1572+5 byte(s), Parameters(0x0000000004470000 0x0000000000000005 0x0000000000000005 0x0000000000000000) 0033:00000000044881F7 Falcon BMS.exe, WinMain()+71 byte(s), e:\wip\bms\svn\source\rel-4.33\ui\src\winmain.cpp, line 1069, Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000005 0x0000000000000005) 0033:0000000004AC01E4 Falcon BMS.exe, __tmainCRTStartup()+328 byte(s), f:\dd\vctools\crt\crtw32\startup\crt0.c, line 251+17 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:0000000027A18364 KERNEL32.DLL, BaseThreadInitThunk()+20 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:0000000027FC5E91 ntdll.dll, RtlUserThreadStart()+33 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) Top of Stack: 0x000000000014EFA0: 0000000040400000 40224BE000000000 0000000040429DA0 000000000C76D8B8 ..@@.........K"@[email protected]..... 0x000000000014EFC0: 000000000C76D8B8 0000000004843D63 000000004042DE50 000000004042E6F0 [email protected]@.... 0x000000000014EFE0: 000000000000004C 0000000000000000 000000000014F010 0000000004834F51 L.......................QO...... 0x000000000014F000: FFFFFFFFFFFFFFFE 0000000000000000 0000000000000000 000000003F800000 ...........................?.... 0x000000000014F020: 0000000000000000 000000003F800000 0000000000000000 000000003F800000 ...........?...............?.... 0x000000000014F040: 000000000C76D8B8 0000000004843A9F 000000004042DE50 00000000480837F0 ..v......:[email protected].... 0x000000000014F060: 0000000000000004 0000000000000004 000000000C76D8B8 00000000048C4709 ..................v......G...... 0x000000000014F080: 0000000000000000 0000000040429DA0 0000000000000000 000000000C76D600 [email protected]..... 0x000000000014F0A0: FFFFFFFFFFFFFFFE 0000000040429DA0 0000000000000000 000000000C76D600 [email protected]..... 0x000000000014F0C0: 0000000046128830 00000000048C5009 0000000000000003 0000000000000000 0..F.....P...................... 0x000000000014F0E0: 0000000000000000 0000000021FE76D0 0000000000000004 000000000C76D9A0 .........v.!..............v..... 0x000000000014F100: 0000000000000000 0000000000000000 0000000000000000 0000000046128830 ........................0..F.... 0x000000000014F120: 0000000011058430 0000000000000000 0000000040FCE610 0000000000000000 0..................@............ 0x000000000014F140: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F160: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F180: 000000003F800000 00000000000017EC 000000004069E590 0000000000000000 ...?..............i@............ 0x000000000014F1A0: 0000000021EF3C90 000000003EC8CF60 00000000407119D0 0000000000000000 .<.!....`..>......q@............ 0x000000000014F1C0: 0000000000000001 00000000048A12D8 000000000000546D 0000000000000000 ................mT.............. 0x000000000014F1E0: 0000000000000001 0000000000000000 0000000000000034 0000000004873ADD ................4........:...... 0x000000000014F200: 000000004069E590 0000000000000001 00000000000002DE 0000000021EF3C90 ..i@.....................<.!.... 0x000000000014F220: 0000000000000034 0000000002DE0333 0000000000000000 0000000004854C58 4.......3...............XL...... 0x000000000014F240: 0000000000000001 0000000000000202 00000000000002DE 00000000408E41C0 .........................A.@.... 0x000000000014F260: 000000000006069C 0000000002020001 0000000000000001 000000000006069C ................................ 0x000000000014F280: 000000000006069C 0000000004489B9B 0000000000000001 0000000000000000 ..........H..................... 0x000000000014F2A0: 000000000006069C 0000000002020001 0000000000000000 0000000000000000 ................................ 0x000000000014F2C0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F2E0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F300: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F320: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F340: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F360: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F380: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014F3A0: 0000000000000000 0000000000000000 000000000006069C 0000000002DE0333 ........................3....... 0x000000000014F3C0: 0000000000000202 000000000006069C 0000000000000000 0000000004489B6D ........................m.H..... 0x000000000014F3E0: 0000000000000001 0000000000000000 0000000000000202 0000000000000000 ................................ 0x000000000014F400: 0000000002DE0333 00000000FFFFFFB6 0000000000000000 0000000000000001 3............................... 0x000000000014F420: 0000000000000000 0000000000000000 0000000000000010 00007FF927451C24 ........................$.E'.... 0x000000000014F440: 0000000000000001 0000000000000000 0000000000000000 0000000004489910 ..........................H..... 0x000000000014F460: 000000000006069C 0000000000000020 000000000006069C 0000000002020001 ........ ....................... 0x000000000014F480: 0000000000000001 0000000000000000 0000000000000000 0000001000000000 ................................ 0x000000000014F4A0: 0000000000000000 0000000000000000 00007FF91A4A3990 000000000006069C .................9J............. 0x000000000014F4C0: 0000000000000048 0000000000000001 0000000000000000 0000000000000000 H............................... 0x000000000014F4E0: 0000000000000030 FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF 00007FF927451AE6 0.........................E'.... 0x000000000014F500: 0000000000000000 00007FF91A4A3A90 00000000121C1C60 00007FF927F89CD6 .........:J.....`..........'.... 0x000000000014F520: 000000000006069C 00007FF91A49EBA8 0000000002020001 0000000000000000 ..........I..................... 0x000000000014F540: 000000000006069C 000000000014F600 0000000000000000 00007FF91A4A395B ........................[9J..... 0x000000000014F560: 00000000130295F8 0000000000000002 0000000000000000 000000000014F750 ........................P....... 0x000000000014F580: 000000000006069C 0000000000000202 0000000004489910 00007FF9274517BB ..................H.......E'.... 0x000000000014F5A0: 000000000006069C 0000000004489910 000000000006069C 0000000000000202 ..........H..................... 0x000000000014F5C0: 0000000000000000 0000000002DE0333 0000000000000000 0000000000000000 ........3....................... 0x000000000014F5E0: 0000000000000000 00007FF91A4A3940 00000000FFFF04D3 0000000000000001 ........@9J..................... 0x000000000014F600: 00007FF91A4A3990 0000000000000000 0000000002DE0333 00000000FFFF04D3 .9J.............3............... 0x000000000014F620: 000000000006069C 00007FF92745F187 0000000000000202 0000000000000000 ..........E'.................... 0x000000000014F640: 000000000006069C 0000000000000202 00000000121C1C60 00007FF91A4A3A80 ................`........:J..... 0x000000000014F660: 0000000000000000 0000000002DE0333 000000000006069C 00007FF91A49EBA8 ........3.................I..... 0x000000000014F680: 0000000002DE0333 0000001000000000 0000000000000000 000000000014F750 3.......................P....... 0x000000000014F6A0: 0000000000000000 00007FF91A4A3940 00000000130295F8 0000000000000002 ........@9J..................... 0x000000000014F6C0: 00007FF91A49EB70 0000000000000000 0000000000000000 00000000130295F8 p.I............................. 0x000000000014F6E0: 000000000006069C 00007FF92745F187 0000000000000000 0000000000000000 ..........E'.................... 0x000000000014F700: 0000000000000202 000000000006069C 000000000006069C 00007FF91A4A3D2A ........................*=J..... 0x000000000014F720: 0000000002DE0333 0000000000000000 0000000000000202 FFFFFFFFFFFFFFFF 3............................... 0x000000000014F740: 0000000002DE0333 00007FF927451AE6 0000000000000000 0000000000000000 3.........E'.................... 0x000000000014F760: 00000000121C1C60 00007FF927F89CD6 0000000000000010 00007FF927451C24 `..........'............$.E'.... 0x000000000014F780: 0000000000000001 0000000000000000 0000000000000000 00007FF91A4A3CA0 .........................
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Did you check the hardpoints in the database vehicle, AC?
My guess is there is one or more hardpoint than the 3D model slots.Gr Falcas
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OK, case solved!!
my lod slot setting is correct.
the key is … the value of ac max-takeoff weight, should be reasonably bigger than loaded weight(empty weight + fuel).
in my first f4browse edit, MTOW is loaded weight+900+lb. that value for additional external store is too small…BMS exe refuses to show load screen BUT - you can fly clean ac in TE, no CTD!
I do a test increasing MTOW to loaded weight+1500lb, done > loading screen is back!!
there must be a hidden code line like …
MTOW-(Empty W + fuel) < some minimal value => hit loadout screen => CTD. -
add few more low-polys for fun…
latest lod zip here…
http://www.mediafire.com/file/300ugry02qc1zpd/0-2016_Fixed_LODs-skin_fused%3Dver21.zip
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cant resist digging out old toys and putting in Kurile mod…texturemapping and skins by Tweety(from Japan).
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model bug… I’m fixing it.
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I don’t suppose there’s a Spitfire lying around somewhere?
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@BFG:
I don’t suppose there’s a Spitfire lying around somewhere?
<cough>actually I once considered making a low-poly spitfire for fun… if I build it, I may have to build a hurricane, then bf109 and bf110, plus he111, he112 and so on….a loooong list in the end.
ATM better not start this subject. heheh…</cough>
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few more very-old-toy test…skins by Hailstorm/mig29k and FF/su33, for test only.
fictional composition of red naval wing… ship lod not added yet.
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Wow, that Enterprise looks great!
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Hello gents,
Is there a F-102A that can be used in BMS ? Reason I ask is,I worked on these back in the 60’s and would like to fly one in BMS…dfang
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Hello gents,
Is there a F-102A that can be used in BMS ? Reason I ask is,I worked on these back in the 60’s and would like to fly one in BMS…dfang
Yes, ccc1tw has that LOD!!!
C9
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Hello gents,
Is there a F-102A that can be used in BMS ? Reason I ask is,I worked on these back in the 60’s and would like to fly one in BMS…dfang
latest toy zip here… you’ve to learn to use them.
http://www.mediafire.com/file/j7kf6j4md504937/0-2017_Fixed_LODs-skin_fused%3Dver1.zip
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Thanks,
I’ve used LOD editor to install new aircraft …Is that the method to install F-102 ?dfang
@ccc1tw:latest toy zip here… you’ve to learn to use them.
http://www.mediafire.com/file/j7kf6j4md504937/0-2017_Fixed_LODs-skin_fused%3Dver1.zip
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yes. use LE to replace one existing model, such as F-100.
you have to … rename skin number to a new number, convert to dds, add to skin folder with LE, change the texture/skin number in that ac model lod, save, then append ac lod to 3d DB, write down that new appended lod number, go to F-100 normal parent, edit, change first lod number to the new number. done.
if you are not familiar with LE operation…be sure to check some sticky threads in this forum.
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while testing Kurile mod, I found some Russia AG weapon not working properly…
so, I do some tweak and test…
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add onboard TGP to Su-39 via ac dat. > it works.
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AS-17A should be a ASM type, change to radar/harpoon ASM type. works!
BUT -its flight path makes it hard to hit target > IRL it should fly high and dive to hit. harpoon terminal mods are popup and seaskimming… skimming is not its style, while popup maneuver cause high G - in my test, it fly so fast that the terminal popup maneuver-big curve- makes it overshoot.
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AS-14L already a laser weapon in db. now with TGP, it hits target nicely.
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AT-16* is set to optic in db. it works. I change guidance to realistic laser and works properly… the lock time just longer than optic…the advantage is…once tgt locked, you can fire them in ripple…boooom!
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yes. use LE to replace one existing model, such as F-100.
you have to … rename skin number to a new number, convert to dds, add to skin folder with LE, change the texture/skin number in that ac model lod, save, then append ac lod to 3d DB, write down that new appended lod number, go to F-100 normal parent, edit, change first lod number to the new number. done.
if you are not familiar with LE operation…be sure to check some sticky threads in this forum.
Ok,will attempt…Sounds like a game of ring around the rosie…:)
Thank you,
dfang