Test low-poly toys in BMS4..
-
Thanks to BMS team, now TacRefDB is in XML format and can be edited with text editor.
the following example is the last (615) item, Zu-23.
check the red lines…TacRefData Num= XXX, once you add one item, number +1.
classtable 709 is zu-23 CT index
mssile parent record is for SA-2/3/4/6/11/17 type vehicle to load missiles > missile CT index.
Name - item name
PicName - pointer to show the item, pic stored in Art\TacRData, 16 bit tge. only point to default BMS art\tacrdata folder.
<tacrefdata num=“615”><maindata><categoryid>8200</categoryid>
<subcategoryid>8250</subcategoryid>
<classtable>709</classtable>
<parentrecord>0</parentrecord>
<zoomadjust>0</zoomadjust>
<offseth>0</offseth>
<offsetv>0</offsetv>
<missileparentrecord>0</missileparentrecord>
<name>ZU-23</name>
<picname>ZU23</picname></maindata>
<categorydata num=“0”><categorytitle>General Information</categorytitle>
<categorydescription>Type: Towed AAA
Origin: Russia
Mfg: State Factories
Crew: 5
IOC: 1964</categorydescription></categorydata>
<categorydata num=“1”><categorytitle>Dimensions</categorytitle>
<categorydescription>Length: 15ft
Height: 6ft
Weight: 2,094lbs
Width: 6ft</categorydescription></categorydata>
<categorydata num=“2”><categorytitle>Guns</categorytitle>
<categorydescription>Type: Twin AA gun
Barrels: 2
Caliber: 23mm
Effective Range: 2,734yrds
Fire Rate: 3rds/sec
Rounds Carried: 100
Penetration: 12mm
Fire control: Optical
Muzzle Velocity: 3,182ft/sec
Elevation: 90?
Traverse: 360?</categorydescription></categorydata>
<categorydata num=“3”><categorytitle>Weapons</categorytitle>
<categorydescription>- 23mm AAA- 23mm AAA</categorydescription></categorydata>
<descriptiondata>The ZU-23 is a towed anti-aircraft gun that can double as an anti-tank weapon as well. Its performance against aircraft is seriously limited by its complete lack of radar or any other targeting system. As a result, it is only useful against low-flying aircraft in good weather. The same problem affects it when used against ground targets. Since visible targeting is the only option, even a simple smokescreen can render it useless.</descriptiondata>
<rwrdata><index>0</index>
0
<searchtone>0</searchtone>
<locktone>0</locktone>
<name>No Radar</name></rwrdata></tacrefdata>
To add your new toy in Tac reference, say, a cargo type ac C-123, the simplest way is
searching for similar item like C-130, copy that part, attach to the end of XML, and rename its Num, classtable, Name, etc. for adding a T-14 tank, copy and paste a T-72 tank part, rename and job done. text content can be done later.in this way, you can quickly add basic entries and show them in tac reference page, and they’ll be sorted correctly, but at the bottom of list.
BTW at first i try to make default and new items/names in alphabetical order, but later i realize … Putting all new item tac data together is the best way for theater DB modders.
again, the key is Num. start your new item with higher Num like= 800 or 1000. once you finish adding all items, you got a transferable text. When next BMS out with growing TacRef data, just paste your text and done the job - no duplication. of course be sure to use higher numbers for CT records first…the numbers are used in TacRef Classtable. - 23mm AAA</categorydescription></categorydata>
-
gracias
-
fixing missing ac canopy glass bug.
https://www.mediafire.com/file/1wjlrps8ucalo5e/ccc_lowpoly_21-0331.zip/file
-
Low poly toys test on 4 carriers.
Ranger, Midway, Tarawa, and IWo Jima.
-
Some more navy tests for vnam …
-
yes the atmosphere is great now, remind me of Janes’ USNF’97…sampans and junks.
of course we still miss the big rocks in Halong bay.
-
file maintenance, updated zip.
https://www.mediafire.com/file/thwwku5rdi06muw/ccc_lowpoly_21-0525.zip/file
-
yes the atmosphere is great now, remind me of Janes’ USNF’97…sampans and junks.
of course we still miss the big rocks in Halong bay.
When a pupil, my old “Professor” M. Jagger taught me at school so:
“You can’t always get all what you want”,Great add, and immediately useful too. As your usual, dear ccc.
With best compliments and regards.
-
two toys in vnam mod…
-
Hello,
nice additions !
Since like me, you look to have an interest for oddities, here is some suggestions !
XF-108 “Rapier”:
NR-349 “Retaliator”:
AH-56 “Cheyenne”
Chengdu J-9-VI-II
I’m sure you will like them !
Radium
-
well actually i am more interested in vehicles used in historical theaters.
F-108 is cool…but no theater for it.
AH-56 is great, i almost made one.
J-9 is a concept, PLA has no powerful engine to make it.In past weeks modders worked hard to bring many theater mods- eddropper and i have added some new toys in DB, feel free to have fun checking them in TE or campaigns. BTW bear in mind that new toys are not fully supported by code or serious editing…it takes time to polish everything.
-
to make all new ac working, follwoing files should be edited, with higher numbers. all attach to the end of content.
\art\dgft\userids.id (all new data attach to the end of content)
\art\main\textids.id (all new data attach to the end of content)
\art\main\unit.irc (all new data attach to the end of content)
\campaign\save\te-planes.lst ( for better order in selection list, you have to change order manually)
\campaign\save\validac.dat (all new data attach to the end of content)
for ground and naval vehicle/units, trick is the same, use higher numbers. write down their specific numbers, and fill in teunit lst. you may prepare the new unit data in a txt in advance, then paste to new teunit.lst in next BMS. all done in seconds.
Thanks for all your work, wish some one can actually write/develop a tool where we can do (select, point, click) to update these with checks in place and it saves the txt file back at the required location rather than having to go and edit the multiple txt files. Any one out there, I know many folks have good coding skills, can be a simple java or any other visual tool, trick will be populating all the required fields that need to be changed etc.
-
I use Falcas Mission Commander,……
-
-
Nice !
Where did you get the RPK-500 model ? (I guess it is only a rack/pylon and the 500l of fuel are not taken into account, but nevertheless, it’s a good job) -
Where did you get the RPK-500 model ? (I guess it is only a rack/pylon and the 500l of fuel are not taken into account, but nevertheless, it’s a good job)
yes it’s only a rack, no fuel inside.
i’ve three such rack items in low poly zip, T-500/fuel-rack, JL-100/rocket-fuel, and JL-200/ rocket-rack-fuel… of course they only work as a rack or a rocket pod.the pic taken from Peru mod, is to reproduce an impressive mirage5 max load test photo.
-
-
-
-
Hello,
I am trying to put the F-8 back in falcon, this is the result.
I use an old f8.dat file……
Any thoughts???