Wheel Brakes not Working
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Hi, when I hold down the wheel brake keybind on my hotas and keybind the jet doesn’t brake. Is there a fix to this?
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Try pressing “k” on your keyboard and see if that works, maybe you assigned the wrong keybind? For wheel break the default should be “k”. Make sure you assigned wheel brake and not speed brake or something. I also recommend using alt launcher if you are not using it currently.
If you already double checked and stuff then disregard
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Hi, when I hold down the wheel brake keybind on my hotas and keybind the jet doesn’t brake. Is there a fix to this?
same problem with me… it happens only after entering 3d. one time only. then hotas keybind works normally. but in last flight I noticed hotas keybind doesn’t hold wheel brakes at lineup during spool up or 90%rpm
I thot my hotas button is unserviceable
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I just tried … I have SimWheelBrakes bound to [K] and also a base button on my joystick. Both seem to work ok… both individually and together
I did a taxiway start of TR#13 (maverick mission).
More info needed … which plane / what theater? Ramp start or taxiway / runway?
(My silly HOJAM mod starts in 3D with the throttle at 50% midpoint, so it’s very very bad if the brakes don’t work immediately after entering 3D, on a taxiway start!)
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I just tried … I have SimWheelBrakes bound to [K] and also a base button on my joystick. Both seem to work ok… both individually and together
I did a taxiway start of TR#13 (maverick mission).
More info needed … which plane / what theater? Ramp start or taxiway / runway?
(My silly HOJAM mod starts in 3D with the throttle at 50% midpoint, so it’s very very bad if the brakes don’t work immediately after entering 3D, on a taxiway start!)
hi.
starting at 50% rpm is due to mouse as throttle. HOJAM is absolutely innocent. the prbm is in all theatre all f16s. at taxi start sometimes at runway too… I think AL has to do something with hotas keybind. I tried it again. now MRM DGFT don’t work. however repeated presses do the job. -
Are you using a shifted dx button for your brake assignment?
Cheers, Uwe
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nope
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Make sure no DX axis are assigned to toe brakes in your setup
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Make sure no DX axis are assigned to toe brakes in your setup
dear Mav jp.
affirm no DX axis assigned to toe brake -
Weird… not sure where else to check.
Just for the avoidance of doubt – in Setup / Controllers / Advanced / Flight Control – both ‘Brake’ and ‘Right Toebrake’ are set to ‘keyboard’?
Saturation=none, and Reverse=off
(surely these would have no effect for ‘keyboard’ but you never know what bugs are lurking) -
Weird… not sure where else to check.
Just for the avoidance of doubt – in Setup / Controllers / Advanced / Flight Control – both ‘Brake’ and ‘Right Toebrake’ are set to ‘keyboard’?
Saturation=none, and Reverse=off
(surely these would have no effect for ‘keyboard’ but you never know what bugs are lurking)I have rechecked everything again… it happens mostly immediately after entering 3d. just like 50% throttle issue upon entering 3d.
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I noticed this issue as well in 4.35… the work around for me is just increase enough throttle to nudge the plane, then hold brake a few times until the brake responds.
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Rudder pedals, maybe? I’m not quite sure but I think BMS tries to model differential braking, if you hold [K] while applying rudder… (?)
I notice when landing if I’m on the rudder to keep aligned, eg in a crosswind, hitting the wheelbrake key kinda seems like it’s not responding, or not responding fully (ie. probably only braking one wheel)
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Rudder pedals, maybe? I’m not quite sure but I think BMS tries to model differential braking, if you hold [K] while applying rudder… (?)
I notice when landing if I’m on the rudder to keep aligned, eg in a crosswind, hitting the wheelbrake key kinda seems like it’s not responding, or not responding fully (ie. probably only braking one wheel)
agreed. I suspect that during last flight the brakes were not holding properly. I recentred the joystick then it worked properly. may be it’s diff braking
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I think there is something wrong in the simulation with applying the correct breaking power.
No matter how crazy hard I step into the wheel brakes I cannot get my bird to stop before the end of the runway.
If I watch my wingman landing and breaking (who is controlled by BMS AI) he needs just half the runway to come to a full stop.
I didn’t have that problem in BMS 4.34. -
I think there is something wrong in the simulation with applying the correct breaking power.
No matter how crazy hard I step into the wheel brakes I cannot get my bird to stop before the end of the runway.
If I watch my wingman landing and breaking (who is controlled by BMS AI) he needs just half the runway to come to a full stop.
I didn’t have that problem in BMS 4.34.No problem landing here, my guess is you are too fast, miss the threshold by too much, or not keeping the flare long enough.
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I think there is something wrong in the simulation with applying the correct breaking power.
No matter how crazy hard I step into the wheel brakes I cannot get my bird to stop before the end of the runway.
If I watch my wingman landing and breaking (who is controlled by BMS AI) he needs just half the runway to come to a full stop.
I didn’t have that problem in BMS 4.34.+1.
same issue. but I have noticed when I press K everything works fine. but when I press joystick button the bird is unable to stop in time and eventually I have to press K to make it stop
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I think there is something wrong in the simulation with applying the correct breaking power.
No matter how crazy hard I step into the wheel brakes I cannot get my bird to stop before the end of the runway.
If I watch my wingman landing and breaking (who is controlled by BMS AI) he needs just half the runway to come to a full stop.
I didn’t have that problem in BMS 4.34.Per a separate recent thread, it sounds like the AI planes are simulated using a completely different (less computationally intensive) physics/aero model. So don’t judge yourself by your AI wingman’s performance… but, um, also remember don’t try landing behind him until he’s cleared the runway.
Is there a description somewhere (in docs or here on forums) for how differential braking is modelled, with the [K] key vs the rudder axis?
It seems like, if there’s even a tiny bit of rudder input applied, all the brake pressure goes to the wheel on that side.
(Maybe that’s realistic, not sure how the toe-brakes / foot pedals are hooked together on the real plane.)
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I think there is something wrong in the simulation with applying the correct breaking power.
No matter how crazy hard I step into the wheel brakes I cannot get my bird to stop before the end of the runway.
If I watch my wingman landing and breaking (who is controlled by BMS AI) he needs just half the runway to come to a full stop.
I didn’t have that problem in BMS 4.34.Nothing is wrong
You are not landing at correct speed
Or
Too long
Or
Not aerobraking at 12-13 AOA
Or
Landing on a wet runway
Or
Landing on a airfield that is too short for your weight (check charts)Compared with 4.34 , brake power has been adjusted to match real curves
That forces you to land within correct parameters and to abort landing and divert to alternate in case runway not safe (wind / wet/ too short vs weight)
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I think there is something wrong in the simulation with applying the correct breaking power.
No matter how crazy hard I step into the wheel brakes I cannot get my bird to stop before the end of the runway.
If I watch my wingman landing and breaking (who is controlled by BMS AI) he needs just half the runway to come to a full stop.
I didn’t have that problem in BMS 4.34.No problems landing and stopping here, apart from self-induced ones (bad approaches ).