NVG fix U2
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Hi Snake122
Might be just me but with 4.35 U3, the Nav lights seem brighter and can be seen at much longer ranges.
Regards
Dram. -
@dram said in NVG fix U2:
Hi Snake122
Might be just me but with 4.35 U3, the Nav lights seem brighter and can be seen at much longer ranges.
Regards
Dram.Thanks for the update Dram! I haven’t flown a night sortie yet in U3. I’ll have to check it out!
I’ve done a few RL GA piston plane flights in urban areas since this thread was started, and definitely felt like the nav lights are too dim in U2 and that the effect of an urban area 4000’ overcast does really brighten things up in real life for pattern work which may be hard to model. I will report what I think about the nav lights when I get a chance!
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@mav-jp I used a pair of military NVGs in rooms that were totally dark, can still see as clear as day. Maybe that model has IR projectors but setting the ambient lighting to 0.01 makes the instr panel way too dark even with passive NVGs, especially when I’m ramp starting with an external lamp lighting up the parking lot.
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@spotdott Did you look both outside and inside a cockpit with NVG? Was the focus set equally so that you can use them for both?
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@l said in NVG fix U2:
@mav-jp I used a pair of military NVGs in rooms that were totally dark, can still see as clear as day. Maybe that model has IR projectors but setting the ambient lighting to 0.01 makes the instr panel way too dark even with passive NVGs, especially when I’m ramp starting with an external lamp lighting up the parking lot.
That’s why the discussion was to take the spotlight off if the Batt switch, so you could use the the spotlight as more of a flashlight that the pilot would carry. Remember, NVgs are never used for inside the cockpit work because they aren’t focused for it. Once you get outside of room range using NVGs you get why this is a thing. You also don’t refocus on the fly with them. You set it before takeoff and then leave it
@lorikeolmin said in NVG fix U2:
@spotdott Did you look both outside and inside a cockpit with NVG? Was the focus set equally so that you can use them for both?
That’s basically not possible to have them focused for both.
I kinda hate to say it but if you want to see a more realistic way NVGs should work, see DCS.
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@snake122 No, don’t hate to, that’s just fair.
That’s why I’m not upset about the NVG and the cockpit anyway. It’s only a problem to start the jet, two callbacks and that’s fixed. -
@snake122 oh okay I thought the focus was just a knob you can adjust on the fly. Watched a growling Sidewinder DCS nvg footage, the cockpit is indeed a bit blurry, but the buttons/knobs (not lit) can still be seen. I’ll adjust the value until the knobs are barely visible, for playability
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@spotdott said in NVG fix U2:
@snake122 oh okay I thought the focus was just a knob you can adjust on the fly. Watched a growling Sidewinder DCS nvg footage, the cockpit is indeed a bit blurry, but the buttons/knobs (not lit) can still be seen. I’ll adjust the value until the knobs are barely visible, for playability
The typical flight focus setting for the outside viewing causes the gauges and switch labels, and sometimes even switch positions in RL. Normally, focus is a twist setting at both ends of each tube. End closest to eye is diopter, normally far end is traditional focus. It is a pretty fine movement and if gets out of focus, you have no real way to check if it got back into focus in cockpit. On my personal, for fun, cheap Gen1s, I have witness lines to get the focus close to where I want it but even then I need some fine tuning usually.
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