Best campaign?
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I know there are three of them but they all seem to be full of bugs. For example, the first campaign had an SA3 that can never be shot by a HARM, and the reason is because the SA3 was hidden in a building. So you have to fly to the building and drop a bomb on it to destroy the SA3. Is that realistic or is it a bug in graphics? Also, all campaigns seem to send missions over and over again to targets that have already been obliterated. Can we expect a fix for all these bugs in any new update? I’d like to run a good campaign with no bugs, or at least a minimum and without any missions to already destroyed targets. Thank you.
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SA-3 thing is a bug…. I’d like campaign name and exact location of the SAM.
Targeting of already destroyed target has been debated to death.
Bottom line :- IRL, you would have redundant strike on the same objectives, and you couldnt be 100% sure the objective has been destroyed. Only downside is pilot rating…
- nobody forces you to fly the mission if the objective is indeed destroyed,
- airbases runway get repared rather quick and need constant retargeting anyway, both IRL and in BMS.
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I know there are three of them but they all seem to be full of bugs. For example, the first campaign had an SA3 that can never be shot by a HARM, and the reason is because the SA3 was hidden in a building. So you have to fly to the building and drop a bomb on it to destroy the SA3. Is that realistic or is it a bug in graphics? Also, all campaigns seem to send missions over and over again to targets that have already been obliterated. Can we expect a fix for all these bugs in any new update? I’d like to run a good campaign with no bugs, or at least a minimum and without any missions to already destroyed targets. Thank you.
Are much more than three even the core BMS4 contains more than one theater and all have 3 campaigns.
Are lots of SAMs in lots of campaigns. What you are referring as bug sadly is a general feature than rather bug. Even during movement on open terrain untis can be overlapped by another. In case they are stopped at an object units in different slots in battalion (each battalion has 16 each can contain up to 3 vehicles) also can be overlapped. So far I was not able to understand how are positioned vehicles and slots for each different objetives. My guess as airbases has spot locations for AC as have locations for ground units. The problem if a battalion is very big and an object is very small…
If and SA-3 in a building I guess never can hit you because after missiel launched the missile is destroyed.
The last issuse has been answered by l3cursader.
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If and SA-3 in a building I guess never can hit you because after missiel launched the missile is destroyed.
Launchers are elsewhere than the radar
For the SA-3, since it is not mobile, this is easily fixable… but we need exact coords.
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Start with KTO and manage the ATO yourself. The ATO will target multiple missions on airbases so if the first strike works you will have a few follow up flights already tasked. Control the PAK’s , mission and target types and I can say it really works well. It’ becomes very rewarding to me to manage the campaign in a manner that makes sense. Oh and take the time to change loadouts for all missions adding wing tanks and best ordinance available. One thing I do is try and hit the enemy SAM’s overlapping the FLOT first (a r/l truism) to allow my CAS aircraft to start hitting the advancing red horde. You will be severely overwhelmed by red aircraft and the situation will look dire but hang in there. When you get tired of losing your wingman send him home right after you spot SU/27/33 carrying AA12. When the carrier arrives you are saved. If not or it’s sunk dude…the airlines are hiring.
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Start with KTO and manage the ATO yourself. The ATO will target multiple missions on airbases so if the first strike works you will have a few follow up flights already tasked. Control the PAK’s , mission and target types and I can say it really works well. It’ becomes very rewarding to me to manage the campaign in a manner that makes sense.
+1∞
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finally found the coordinates (its Tiger Spirit). There are two 83rd air defense battalions, one with a building in place of a radar (the bug), and the other has the radar as it should. The coordinates of the bugged one is:
40^ 08.500’/128^ 29.398’
elevation 2350 ft. MSL
slant range : 1308 ft.
Bullseye : 018 134 nmits near a city called oro-up.
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Ok, will check