PinkyandBrains Beginners guide
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Hey Arty,
I’m sorry late answer.
In your model, the switch is working properly, only the material was not correctly configured. I mean ptypes … but you know how to do it. -
Hey Arty,
I’m sorry late answer.
In your model, the switch is working properly, only the material was not correctly configured. I mean ptypes … but you know how to do it.Thank u m8 no need to be sorry. U help us, and real life is undedstandable.
but…
I maybe know how but i really dont know which.
So which ptypes?I tried till now:
1. Both ptype9
2. Day ptype9 / night ptype20Finally thank u very much for not giving up. I really apreciate it.
sent from my mi5 using Tapatalk
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Nuno Santos has found how the switch works. Thank you very much.
Soon he’ll post how to set things up and make it work in Falcon.sent from my mi5 using Tapatalk
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From Nuno Santos I’m sure he is very busy right now:
"Hey mate, I’ve found out how to make it work!
1- In 3Dsmax you just declare ONE switch to the night model (do NOT turn on the “Normally on” check mark, otherwise it will turn into an X-Switch in BMS). Do not make any other switch;
2- In BMS Editor, make sure you set the flag “Has lights” to on for your feature.…and everything’s working peachy on my side. "
All credits go to Nuno Santos.
Thank you very much m8.sent from my mi5 using Tapatalk
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My pleasure
I’ll try to find some time over the weekend to make some sort of tutorial with all the steps I’ve followed and post it here.And thank you Arty and Eghi, it was your work and research that inspired me to followed this!
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Hey guys, here’s some sort of tutorial for the night lights in buildings to be activated by a switch:
I’m in no way expert onthe subject so, if you find anything that isn’t done the way it’s supposed to, or that can be improved, please feel free to correct my statements.
And sorry for the sound, it’s not in the best conditions but it’s what was possible for now… -
And a Ptypes Tutorial:
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@Nuno:
Hey guys, here’s some sort of tutorial for the night lights in buildings to be activated by a switch:
I’m in no way expert onthe subject so, if you find anything that isn’t done the way it’s supposed to, or that can be improved, please feel free to correct my statements.
And sorry for the sound, it’s not in the best conditions but it’s what was possible for now…I see that you are doing the same as in LXGB. I would suggest to make transparent window in the control tower for the first two LODs.
Regards,
EGHI -
ZBias
How to?
Besides LodEditor… I mean we declare in 3dsmax and ok? How? -
ZBias
How to?
Besides LodEditor… I mean we declare in 3dsmax and ok? How?No support for ZBias.
Cheers,
EGHI -
No support for ZBias.
Cheers,
EGHIThank u.
Just to clear all out… no ZBias at all or only via LodEditor u can set ZBias?sent from my mi5 using Tapatalk
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ZBias can be set within 3dsMax.
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ZBias can be set within 3dsMax.
Thanx .
a little more info if u could please on how to?sent from my mi5 using Tapatalk
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How do I put a new cockpit created for the Rafale in BMS?
How to install it in BMS? -
so 3dsmax studant trail is no longer available for homeschool… any other way to get it or do i have to buy? i’m not gonna buy if i have no idea what i’m doing and if i’m actually gonna use it… it’s a shame, i really want to get into modding…
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Ok heres a question, sorry if its been allready answered. Is it better to work with editable poly or editable mesh? I dont know the difference when exporting to lod thats why im asking.
Thanks in advance -
editable poly or editable mesh?
Whatever you prefer.… whereat I think most modellers are using editable poly modifier(s).
Cheers,
LS -
Hmm on a quick search says editable mesh is the old poly edit with 3 sides per poly while editable poly is the new with 4 sides per poly.
Game engines use 3 sides (tris), falcon also , so editable mesh must be the “correct”. Hmmm we learn basics still.sent from my mi5 using Tapatalk
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Finally anything will be exported as triangles, regardless if you use
editable poly or editable mesh modifiers in 3dsmax.Cheers,
LS