Hi everybody! New guy with a question here!
-
Well, not exactly 100% new to Falcon 4.0. But, new to this specific version of the mod. (tried it with a friend a couple years back.)
Well, the question I have is what are the most important stuff I should have mapped on my stick. I sadly don’t have a HOTAS but I’ll do what I can with what I have.
My Stick is a Thrustmaster T16000m. It has 16 buttons total (4 on the stick itself), but I’ll really only use 10 given that the other 6 are on the other side of the stick which would be weird.
What are the most important thing? I expect missile step to be one because "weapons can break"now from what I realised earlier. But, how would you map it if it was yours?
-
@ThermalLance89 Take a look at the BMS manual and map as many of the real HOTAS commands as you can to your stick. The HOTAS commands are on the HOTAS for a reason. TMS, DMS, CMS, NWS, etc., maybe make use of shifted layers or TARGET profiles too.
Welcome back and good luck!
-
@ThermalLance89
You could check out this video where Krause maps essential stuff to a stick with a limited amount of buttons: -
@ThermalLance89 I flew with a T.16000M stick (no throttle) for a couple years.
The one “trick” I’d suggest, is to use the trigger as the dx-shift button. Makes it much more ergonomic to access 2x everything else… and realistically, one doesn’t use the trigger much at all in a F-16. I think I had a dx-shifted base button mapped to trigger-2nd-detent, for dogfighting or strafing.
The next big question is, if you’re using head-tracking or mouselook, or the joystick-hat to look around.
-
Here’s my personal tick-list … in rough priority order.
My tenet is not to map anything that you’d have to take hands off real stick or throttle, in the real jet (eg. landing gear toggle up/down). I just use keybd or click cockpit switches, as needed, for those things.
dx-pinky-shift pickle missle-step uncage cursor-enable (nb: there are some powerful combos in dogfighting, hitting 'uncage' while holding 'cursor-enable') slap-switch (optional if you have cms-up/left) tms: up/right/down/left dms: up/right/down/left cursor: up/right/down/left cursor-zero (optional.. not actually on real hotas, but probably should be?) radar-elev: up/down tgp-zoom: up/down speed-brakes: in/out/toggle comms: up/right/down/left (mainly for MP) cms: up/left (right and down are not really used) trigger2 trigger1 -- Depending on if you use head-tracking or not -- look-forward (press-and-hold) 3d-cockpit mode (ie. double-tap [3] to recenter view) recenter-trackir toggle-mouselook look-closer (toggle) fov-zoom: in/out reset-default-fov padlock padlock-nearer-target padlock-farther-target
-
@ThermalLance89 said in Hi everybody! New guy with a question here!:
Well, not exactly 100% new to Falcon 4.0. But, new to this specific version of the mod. (tried it with a friend a couple years back.)
Well, the question I have is what are the most important stuff I should have mapped on my stick. I sadly don’t have a HOTAS but I’ll do what I can with what I have.
My Stick is a Thrustmaster T16000m. It has 16 buttons total (4 on the stick itself), but I’ll really only use 10 given that the other 6 are on the other side of the stick which would be weird.
What are the most important thing? I expect missile step to be one because "weapons can break"now from what I realised earlier. But, how would you map it if it was yours?
Hi, T, and welcome back! I agree with Airtex about using DX Shift, and let me add that using the Alternate Launcher makes the process a lot easier
-
Doh! yes I meant to link that. I don’t think native BMS setup UI can do dx-shift assignments.
https://github.com/chihirobelmo/FalconBMS-Alternative-Launcher/releases
-
I’ll reply to you but this is really for everyone in here.
Thanks for the idea of using a switch to double those functions. Not a bad idea since I often have the huge decision to map either radar cursor or looking around to my hat. If there is a was to use a key to use it for both it would help.
I wish I had a HOTAS but, to be fair, I don’t play enough simulators to justify the price and I’d rather have a decent stick than a cheap hotas. XD
-
@ThermalLance89 Not 100% sure on this and whether it will work with the Alternate Launcher but if you do a TARGET profile properly, you can have up to 3 layers meaning each button can have 3 different commands mapped to it depending on which layer is active. Might be something useful to investigate; I know this was available for the TM Warthog but not sure for the T1600M via TARGET.
-
@Atlas I think that’s a really good idea. I was close to making an AutoHotKey script to do something like this… ie. use [ctrl] or [shift] keys, or maybe even other base-buttons as modifiers, to emit various key-down / key-up sequences.
With just one hat… and esp if you want to use it to look around…
- fcr/tgp cursor
- tms switch
- dms switch
- cms? comms? stick-trim? the list goes on…
-
@ThermalLance89 T.16000M has nice hall-effect sensors on the main stick axes.
The throttle-slider is a crappy little 8-bit pot, not hall-effect. Mine was very sticky and unreliable… made for some interesting landings. lol
Also it seemed like the stick had a pretty significant deadzone, in hardware or drivers. (I never tried installing the TM software to try to fix this.) It made AAR super challenging… I didn’t realize, until I bought a better stick.
Anyway, you can have a lot of fun with it, and learn the F-16 – just don’t put too high expectations on yourself.