Comm Menus in VR
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@MCDeedle some ideas.
- Use voiceattack or foxvox to do your comms. Talk on the radio
- Use joystick gremlin or joy2key to turn hotas buttons into keyboard presses
- The size and readability of the menus is a function of resolution - I find that lowering my BMS render resolutions helps with the readability of the overlays.
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@MCDeedle I had the same question and wound up using a razar tartarus keypad with the menu keys bound to one group of rows and the number keys bound to another set. The shape of the keypad makes it easy to find the right key while in VR.
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My set up is in a shared room. Voice attack isn’t really an option.
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Ended up finding joy2key after wasting hours trying to get T.A.R.G.E.T to cooperate. Given that comms are actually important, it seems like a pretty obvious area in need of redress, particularly for VR players.
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Again, given that comms are actually important, essentially making the user decide between readable menus and game play resolution would also seem in need of redress.
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@MCDeedle Curious as to why VA is still not an option just because you’re in a shared room?
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@MCDeedle resolution - increase steam, leave BMS at 1.0. That should work fine.
And generally, I don’t disagree with you, but you have to remember that this is the first iteration of VR, after many many years of flat screen evolution. Things may well change, but that’s down to the devs deciding whether they want to make those changes.
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@Atlas people watching telly? talking?
Not everyone shares our enthusiasm for “Fox 3!”
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@Zapper It’s a shared room. If they can be “noisy” with watching TV, an occasional voice command is fair game, no?
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@Atlas dude, you could bring my house down around me when I’ve got my hmd on and I wouldn’t hear a thing, vs having someone yell nerdy-as-shit voice commands into a flight sim in the middle of a movie, or in the middle of the night.
Pretty basic stuff yeah?
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@MCDeedle LOL, embrace your inner nerd, my dude!
Just saying that if it’s a shared room, they’re sharing it with you too and voice comms don’t have to happen very often or very loudly to be an issue. Maybe give VA a try and see if your gameplay is actually obstructive enough to be an issue, you may be surprised that it isn’t and voice comms do a lot for immersion.
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@MCDeedle said …
…From the look of the key mapper these are hard coded to QWERTY? Is there a work around to map these to my hotas?
I’m not sure what you mean by ‘work around’, its just a straight mapping of 6 call-backs to 6 buttons on your hotas (if you have 6 spare). The mouse will do the rest.
Or your could put little bump feet on the 6 keys, and blindly feel your way to them.