RWR sound mod question
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I’m re-making one of my modded theaters for 4.37 and I want to add separate tones for a/a radars search and lock phases. I found a few tones off of youtube that i’m using. But when I try to give it multiple tones by copying what the SA2 does in its radar file I get no sounds in game for search or tracking. Is this just not a thing for a/a radars?
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@nighthawk2174
Good question, haven’t exactly tried modding AA radars…But for what is worth , I think you need 0 (zero out) rwr-sound in database for said radar, then it may look for sounds in index file - you will need to test this first., as I’m not sure.
Cheers.
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@white_fang Yes I did this as well
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Hi!
Just for info, you will break part of realism by doing this.
Maybe it is assumed (everyone are free to “cheet”) but it is good to know it.
If you wonder why I am saying this, you can search for “Electronic Warfare Fundamental”.
In fact, F-16 tones are not synthetic and can’t be “customed” IRL.You may also have MP uncompatilities and break some functionalities.
Kind regards.
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@Dee-Jay I am familiar with the document and have already read it. As far as anyone can tell the ARL-56 uses PRF audio. As such there will be a difference in tones between search and track. Search will be a momentary spike and will be operating off a different set of PRF’s then track. This will make an audible difference between different radar states. This is why the SA2 sounds are different, its going into different PRF’s at different stages of its engagement profile. Additionally for jets with CWD transmitters like the F4 you will get this tone in addition to the radars own unique PRF. I have gone through and picked out the tones from youtube videos to use as these are more accurate then the current selection of sounds and imo sound better.
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@nighthawk2174 If you have good knowledges about it : GREAT!!! I would love that you could make it even closer to RL and better to what I was albe to achieve (one year of intensive work if not more!)
Would be cool to have someone albe to generate better PRF “sequences”
Unfortunately, it is too tricky for me to explain you all what I know (actually, knew) about it.
It is really complex and different whether radar units/entity are agged or deagged (database vs radar.dat files which must remain consistent)
Also, some pain about the sound table about loop or unlooped tones.
You’ll have to make your own discovers about it by testing amd testing … etc …But if you manage to make something satisfying, we may (with your agreements) add it in BMS for future updates.
Keep us advices, may (depending on my remaining knowledges and time) give you some inputs and tips.
First I can tell you, (and IIRC) depending on sound talbe attributes, only few millisecondes will be played …
Be warned, it is a true nightmare to “play” that area. Sound code and data system it not friendly to achieve good results.
I’ve made the best I could (and was rather “satisfied” so to say. But could be better if I could generate PRF tones with distortion rather than using samples taken from real recordings.
If you want to make it correct, you’ll need to have acess to real PRF values (not open sources of course).
Keep also in mind that some radar are tracking in continuous waves, some don’t (TWS for instance) … etc …
Remember, AA radar prf > 3000hz = AA clamped tone.
AG radar prf > 500hz = AG clamped tone
…
Good luck! -
Amother thing I can tell you:
When entity is agregated => sensor/radar data in database .rcd are in charge.
As soon as entity is deaggregated=> radar.dat in sim/radar .dat files comes in charge. -
@Dee-Jay Ok i’ll see what I can get working thanks
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@nighthawk2174 BTW, as far as I can remember, search, aquire, track sound sequences with different tones is only possible for AG radar emiters. AA must use the same sound sample, search/track will trigger short sample of the unique sound (duration and frew depends on .rcd radar parameters) and acq/trk will play it in continuous (or in loop depending in sound type and sndtablr attributes).
Sorry not being able to help you more.
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@Dee-Jay No. Thank you. That’s was a big help. I was still wrong about db, I thought sim superseded it completely., where provided. - I knew it was mix for some stuff… but not for agg/deag .
Prf’s will be world of hurt to find… good luck. I don’t think even Molni has them.Btw one big please … this must be done in code, - can you vouch internally to enable “naval” flag for RWR ALR67(v2/3) (F18 rwrtype 5) … it was never enabled by default … and since required callback “left the building” in (4.34 or so) … there is no way to enable naval/unknown on said RWR … yet F18/Av8b+ are kinda naval planes… so it is funny they don’t have naval radars enabled.
IF technically possible…
Pretty Please -
I am not as active as usual so I won’t be able to follow such request. But if coders reads you …
The only RWR I deal with is the 56. Less familiar with the others. And I am not invested in F-18 development, only F-16. -
@Dee-Jay @white_fang We won’t be able to get actual prf’s for newer radars and irl they would be highly variable anyway. In STT modern radars would use a continually variable medium PRF to make sure the target is not obscured by the MLC. I think that the best one could do is just make an educated guess. I really like the work BeamScanner on the DCS forums has done and i’m trying to replicate his work so that I can freely use it in my own mods or even provide it for BMS in general see below link for his AMRAAM/SU27/F15/F16 sounds. The more recent his work the better as it took him time to nail down RWR distortions:
https://forum.dcs.world/topic/247435-dcs-f-14a-rwr-upgrades-amp-development/page/2/#comment-4780520
https://forum.dcs.world/topic/282609-rwr-audio-mod-poll/#comment-5063238
https://forum.dcs.world/topic/276319-alr-56m-tones/page/2/#comment-5062059
https://forum.dcs.world/topic/276319-alr-56m-tones/?do=findComment&comment=5062059 -
@nighthawk2174 Yep. I know what Beamscanner made. I would be happy to have him here or somebody able to generate from scratch the same kind of samples.
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@nighthawk2174
Wow. scanned few pages. Now this is something. ('m not an active DCS player… only few heli’s).
Well, there you go. Please DO.Cheers
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@white_fang said in RWR sound mod question:
@nighthawk2174
Wow. scanned few pages. Now this is something. ('m not an active DCS player… only few heli’s).
Well, there you go. Please DO.Cheers
In DCS, RWR is by far less realistically modeled than in BMS (I won’t go deeper in details here and it is not the point), but Beamscanner made some nicely generated sound samples (better audio quality) than the one I have made and that has been sampled from real recordings and some derivated from existing one that I’ve manipulated the best I could with Audacity.
Beascanner is using a real advanced signal genetator.
It is a shame that ED don’t (AFAIK) gives more credits to Beamscanner productions (I’ve even seen some ppl questioning his productions with ,obviously, no specific knowledges about it).
Anyway … brings him here, we should be able to deal something with his sound samples in replacement of many of mines in stock install.If Nighthawk (or anybody else) is able to create the same kind of sound samples with proper radar phisics knowledges, we’ll have “our” Beamscanner.
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@Dee-Jay said in RWR sound mod question:
@white_fang said in RWR sound mod question:
@nighthawk2174
Wow. scanned few pages. Now this is something. ('m not an active DCS player… only few heli’s).
Well, there you go. Please DO.Cheers
In DCS, RWR is by far less realistically modeled than in BMS (I won’t go deeper in details here and it is not the point).
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@VIPER-0 said in RWR sound mod question:
@Dee-Jay said in RWR sound mod question:
@white_fang said in RWR sound mod question:
@nighthawk2174
Wow. scanned few pages. Now this is something. ('m not an active DCS player… only few heli’s).
Well, there you go. Please DO.Cheers
In DCS, RWR is by far less realistically modeled than in BMS (I won’t go deeper in details here and it is not the point).
Well. It could be better, but from my experience, it is already not bad IMO.