Hud-projection mod
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@hi A.S.
Yes, I know. The point here is that the basic question: the fonts / line thickness etc, are determined by the code itself. In the code, there is a scale-factor included, which is combined with the color (RGB-code) - same as the brightness-wheel on the ICP - . This is AFAIK the only way to lighten the HUD-color mode. It’s a variant on the different colors available.
Perhaps you could ask Falcas if this (logic) holds for his code for the WDP.
To go short: changes to lines / fonts are for the most fixed because it is code-generated (rendered each frame that is)
Regards,
Fan -
Dr. Balding managed to make very cool and bright fonts for FF, maybe someone from the BMS gents could to ask him if he can do his magic in BMS…or assist the BMS gents if that is a mod of interest.
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Dunno, thought mentioning it won’t hurt. -
For reference … here are two photos that I’ve taken in 2004 (not the same day, not the same camera)
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@ FanOfBMS432: Could you re upload some comparative sceenshots of your HUD’s mod please ….
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Dee-Jay, was that a Belgian or Netherlands F-16MLU?
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@ FanOfBMS432: Could you re upload some comparative sceenshots of your HUD’s mod please ….
Will do: tomorrow. First impression: should be the same, where the depth you see inside the green (the lighting points in the green: reflections of the projectorhead) is incorporated in my mod. Only detail here: I included violet. I’ll see if I can take a shot without the violet tint as well. This would compare better to these pictures.
High regards,
Fan -
Only detail here: I included violet. I’ll see if I can take a shot without the violet tint as well. This would compare better to these pictures.
High regards,
FanNo … keep the tint … objective is to compare the tint between different other mods …
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Dr. Balding managed to make very cool and bright fonts for FF, maybe someone from the BMS gents could to ask him if he can do his magic in BMS…or assist the BMS gents if that is a mod of interest.
?
Dunno, thought mentioning it won’t hurt.Dr. Balding managed a lot of things. One very memorable for former BMS code group members. Well anyway thanks for offer we dont go this way. I already created new HUD hires font by referce photos to match typeface closely and thats is already what you got in 4.32 and not no changes are planed there as we are quite happy with result.
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No … keep the tint … objective is to compare the tint between different other mods …
… mmm … sorry … no more needed No need to send me your files FanOfBMS! Thank you a LOT anyway!!!
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Ataribaby: I wasn’t the guy asking for new fonts.;) I just pointed that BaldEagle did some magic back then in FF, basically from dimm to bright. My concern has been the tint of the HUD. But since you mention it: IMHO the fonts are a bit huge. Anyway, that is my opinion only and as far as I can fly with my favourite choice of HUD tint versions I am all happy.:D
BTW:
Dark to brownish is for USAF/Europen F-16s AFAIK and violet either the latest and greatest or only HAF from my knowledge…which is limited. But all Belgian/Dutch or Norway F-16s I saw so far used the darker brownish HUD, HAF Vipers the violet, USAF Block 40s either brownish or Violet.Tom
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Ataribaby: I wasn’t the guy asking for new fonts.;) I just pointed that BaldEagle did some magic back then in FF, basically from dimm to bright. My concern has been the tint of the HUD. But since you mention it: IMHO the fonts are a bit huge. Anyway, that is my opinion only and as far as I can fly with my favourite choice of HUD tint versions I am all happy.:D
BTW:
Dark to brownish is for USAF/Europen F-16s AFAIK and violet either the latest and greatest or only HAF from my knowledge…which is limited. But all Belgian/Dutch or Norway F-16s I saw so far used the darker brownish HUD, HAF Vipers the violet, USAF Block 40s either brownish or Violet.Tom
Well its always compromise for good readability. At least font face is very close to RL one. Size will probably not change. All is calibrated for this size and rework all is, well, big task again. Sorry.
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I’d like to throw in a few words on the HUD-fonts as well
I don’t think rework is needed at all. From vids & pictures I studied during my HUD-projection mod, much of which came from CrazyTom btw (thanks again mate!), showed very good to perfect glyphs and figures.
However, there is still room for improvement in this area, without having to redesign the graphics engine (for a new 3D-view model for instance).
Without elaborating 2 much on this, also because atm there’s not much possible outside the code, they can be improved with a different colorscheme. (no, I don’t mean the current FF00FF (green) color or the other ‘stock’ colors: I mean a perfect colorsetup matching with e.g. my HUD-mod)
The imersion of the overall HUD-view would then be advanced even further.
Just my 2 cents.
Regards,
Fan -
… mmm … sorry … no more needed No need to send me your files FanOfBMS! Thank you a LOT anyway!!!
ok. Just for fun then, see below pics.
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I think it looks cool, Mark!
As for videos: I skipped the ones posted in the other thread and I think at page 3 and 4 you get all you need.
And here in this very thread.
I don’t think much better infos are available TBH. But I did NOT search lately, also TBH-.Cheers
Thorst.
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Can this mod be used with IT?
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uhh peeps where do we put this file?
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Check first post.
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I’d like to throw in a few words on the HUD-fonts as well
I don’t think rework is needed at all. From vids & pictures I studied during my HUD-projection mod, much of which came from CrazyTom btw (thanks again mate!), showed very good to perfect glyphs and figures.
However, there is still room for improvement in this area, without having to redesign the graphics engine (for a new 3D-view model for instance).
Without elaborating 2 much on this, also because atm there’s not much possible outside the code, they can be improved with a different colorscheme. (no, I don’t mean the current FF00FF (green) color or the other ‘stock’ colors: I mean a perfect colorsetup matching with e.g. my HUD-mod)
The imersion of the overall HUD-view would then be advanced even further.
Just my 2 cents.
Regards,
FanYes i understand. Everything can be done better if you willing invest time to do it and TBH i dont want invest time into this now. I even wrote Font Editor when i decided to rework HUD/DED/RWR/MFD fonts. But now happy with result and just enjoying flight with it now a bit. Never say never.
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I think it looks cool, Mark!
As for videos: I skipped the ones posted in the other thread and I think at page 3 and 4 you get all you need.
And here in this very thread.
I don’t think much better infos are available TBH. But I did NOT search lately, also TBH-.Cheers
Thorst.
Hey CT,
Thanks again for your reference. However, I do have some nice pictures to work with right now (with the help of Bushmaster).
I’m putting stuff together right now, which is a time consuming and precise matter as you know. But, if I make progress, I’ll keep you posted of course
Also, Dee-Jay is willing to test this reflection-setup as well.
2B continued.
Regards,
Mark