WIP - Guam Theatre
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as soon as I figure out what I’m doing, I’ll try to pass that along……
If you know to DO IT, DO IT!:p
Thanks Dave! -
It’s been a week or so,testing different approach’s, to where I would like to be with this,as a POC for Guam (i.e. Future Falcon). I have tried to simplify the process in PS, as much as I can (I REALLY suck with this tool… Plug-In What???…LOL!!!), for the “ARTIST’s” in the community who may want to pursue it.
A little tour of AAFB,Guam for BMS.Remember, the texture’s you are seeing are NOT being drawn through the Feature,they are on the TILE itself.I won’t go into how I achieve the PHData or PointData on the tile\Objective\yes there is a feature there!?!?!Bullshite ATM.That will come later.
Enuff,trying to explain my insanity…!!!First shot,you are all familier with,though this is where we Rotate,my AI wingy is a bit late…LOL…****'n “Script Monkey”…PSSST,those flashing light’s across the runway are trying to tell you something…LOL
next two shot’s……
A low pass…just to see…what we can see…
Cheer’s,
demer -
I believe with this technik Kimpo and heavy 3d airbases will be a joy for FPS. right? Nice touch.
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A very nice and above all a very interesting stuff, Dave.
My lips are hanging on each of your words, … theater related.
Cheers,
LS -
kimpo is not fps heavy because of the runways, but because of everything else… i’m afraid demer’s workaround is going to be limited to 2d surfaces only, like runways taxiways and whatnot - not for the 3d objects like hangars etc.
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kimpo is not fps heavy because of the runways, but because of everything else… i’m afraid demer’s workaround is going to be limited to 2d surfaces only, like runways taxiways and whatnot - not for the 3d objects like hangars etc.
Runways are 3d too so they have their share… maybe small but when the hardware is in it’s limits than it’s considerable. If u have a large runway like Kimpo than u have a huge 3d object. Cut off the runway from Kimpo put it in game and test it I’m sure the difference will be noticable… even 1-5fps where users struggle to 20-25 will be fine for them. Demers approach is correct u have the tile underneath why draw on top of it? If u want more detail create the 3d runway with it’s superb skin and than make it a tile and place it to falcon’s terrain. The downside of it is u reach more to the 4096 DDS limit. So Demer back to u…
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Nice point Arty, but given my recent experiences in IT and online, I think the main FPS killas are objects (3d) and textures. And traffic, of course.:eek:
Cheers
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The downside of it is u reach more to the 4096 DDS limit.
Unless the Airbase is sitting on generic terrain tiles (which looks really bad!) there is nowadays custom HABxxxxx tile, which adds to tile count anyway.
I am also little in doubt that saving on GPU by not displaying few flat polygons from taxiways and runways can have any serious bearing on performance. But hey , you never know .
Perhaps, this can lead to possibility of creating new and entirely custom airbases and being able to add them to those existing Korean specific and generic. Or to end up eventually with utility like AFCAD is for MSFS. That would be really great.
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For better fps, just off Shaders.
If I may, two cents …
Moort well said, that other objects absorb fps. The trick is to make the appropriate LOD distance, not only texture.Regards,
Eghi -
Yeap but on this case it’s the first most detailed heavier LOD so what can u do? As soon as the wheels are off the runway u see fps jump.
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Gentleman,
You are all correct and incorrect at the same time……LOL ;)!!!
The reason I started this experiment with the Airbase’s (Ted Now you see why I asked you in Febuary to leave the AB’s tile’s alone hehehe ) is I had an idea we could do this…Why, would you want to???Because I can…LOL,not really the reason.
Reason being is that,over the year’s, I have seen many theater’s released with the stock ABase’s objective FEATURE’s pasted over some darn good artwork.Kinda’ ruined it for me.I have also seen MANY attempt’s at building custom AB’s within the Falcon structure that have gone unfinished.
To be quite honest Gent’s,it is extremely hard work in any editor and I can understand how the modeller can become easily disenchanted with it.So I have this pretty little theater, with all these PhotoRealistic tile’s in it.So I join a TE,put my arse in the seat and have a look around OTW.
JEEZ’s ***ist!!! I’m on a stock 05_23 AB2RVR Objective…can’t have that.
So I started to build a Custom ABase for AAFB in LodEditor.Put a bunch of new runway texture’s in Koreaobj,added a bunch of new runway feature’s,narrowed their boxe’s on the Koreaobj image…etc,etc.After ONE week I had a threshold done,somewhat!!!
ONE WHOLE ****'n WEEK!!!GOTTA’ be an easier way to get this done!!!
So I thought What if we DON’T make her draw the runway’s\taxiway’s in 3D.Then we can use the 2D image to get ‘er done and they DON’t have to match up feature’s,just PHD\PT’s…Saving FPS was a side thought.Though Ted it duz’,pretty big feature’s those Runway’s\Taxiway’s on the Objective.
I hope I’ve answered some question’s on the subject.
Moving forward I have finished the North runway on the Tile’s with I think an acceptable,for Falcon, 2D detail (Time tally ~76 hour’s,most of that …learning curve):
BUT,BUT!!!OMG!!STOP THE PRESSES!!! I also saw this:
The ENTIRE terrain is more detailed using this Technique\Trick\Hack!!!
Me think’s, no I know, it is going to delay the release of Guam a Falcon minute or two.BUT I want you guy’s to fly over the best we can do ATM!!!
Cheer’s,
demerBTW Gent’s, On the advice of my good friend’s Vagabond’s and Tyox, I will not try to tutor\mentor here on the board.And no,Troll,It is not an ALL ABOUT ME MOMENT I could care.
It is more effective to move Falcon forward if we speak in TeamSpeak,whether it be TA or your own,just PM me. -
Dave, … I’m listening carefully.
Sadly your 2 attachments result in an error:
“Invalid Attachment specified. If you followed a valid link, please notify the administrator”Regarding tutor\mentor here on the board,…
Not all use TeamSpeak for several reasons, and even if then your words are just for a few.So have you ever thought about using a software for creating video tutorials?
Take a look at “Camatasia Studio” on youtube.It’s an easy to handle piece of software, IMHO way better than to talk about
one subject over and and over again.Cheers,
LS -
thanx LAzy… yea TS is a pita for the rest… only few will have the opportunity to continue the legacy or learn from the master?
Even Fraps records desktop… have and a mic and talk as u create… than u are just an upload away. way better and easier. Also if u have win 7 with free windows live movie maker u can upload it at youtube in fullHD … and this will remain and will be free for all also with your logic and not from here to there…
If u don’t have the latest fraps I can give it 2 u. -
Even Fraps records desktop… have and a mic and talk as u create… than u are just an upload away. way better and easier. Also if u have win 7 with free windows live movie maker u can upload it at youtube in fullHD …
“Camatasia Studio” can do all this easily.
If u don’t have the latest fraps I can give it 2 u.
Oh, I have fraps, too, Thanks.
BUT for creating video tutorials while working with tools like
Monsters TE, Tacedit, Dem2Terrain, Terrainview, BMS editor, Photoshop, 3DS Max, etc.
then “Camatasia Studio” is the way to go,… you can trust me on that.
Surely fraps is best for insim videos.
I hope Dave (and maybe others) will give “Camatasia Studio” a try.
Cheers,
LS -
I know camtasia but it’s just another thing to learn a bit… easy but still another thing. I believe most of us already used fraps.
Oh and the offer was for Demer I was just supporting and adding to your post.
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Simplification of Airbases to PHD/PD points on photorealistic backgrounds is great progress and perhaps opens door to other possibilities of making other cool things. The basis for all that is going to be hi rez background picture which is very intuitive and easy to see. However, I only wish that other features like scaling, moving, rotation, copy and paste of objects be possibly introduced (or better explained), which would allow more of point, click and drag operations in creating new custom airbases .
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Simplification of Airbases to PHD/PD points on photorealistic backgrounds is great progress and perhaps opens door to other possibilities of making other cool things. The basis for all that is going to be hi rez background picture which is very intuitive and easy to see. However, I only wish that other features like scaling, moving, rotation, copy and paste of objects be possibly introduced (or better explained), which would allow more of point, click and drag operations in creating new custom airbases .
Precisely,Dr.Watson……!!!
As far as Scaling Model’s,there has been some work done by Mystic,with a little help by myself,that lead’s me to believe, it can be done correctly.That is, the model’s in Visual(what you see OTW) are scaled to the 2D Tile and the 3D world.
As well as the TGP\AGM display in PIT.I’ll leave that as a test to the modeller’s.My advise to them would be to look at the DataBase in Battle for Sinai…and compare it with both LOD Editor and F4Browse.Moving, rotation, copy and paste of objects\feature’s\PHD’s\PT’s is more easily done in BMSEditor IMHO.Take some time and learn the tool.Though you cannot have your tile’s show in the background, ala’ Fred’s LODEditor (with the correct .dat file and a few other thing’s that need you to setup for the tool itself)Buzzy get to it…!!! Your showing the Seatile there,why not a user inputed tile\tile’s ??? I can’t con-figure it out …LOL!!!
As this pertain’s to Guam.I’ll give you a head’s up.
Guam contains ~1100 Tile’s.To get this LOD on the 2D tile take’s me ~16 paste’s\slice’s to the image.That take’s about 2-4 hour’s per Tile.Soooo…let’s do the math!!!
1100*16=17600/3hrs=5866hrs/24=about 250 24Hr Day’s for me to do it Solo!!!
Regard’s,
demer -
Soooo…let’s do the math!!!
1100*16=17600/3hrs=5866hrs/24=about 250 24Hr Day’s for me to do it Solo!!!
Regard’s,
demer@Demer lol only 24h per day? Upgrade to Matrix and bend time to 27h/day this will save u almost a day’s work per week… LOL
Man I admire your courage. Hat’s off.May I add something please… Most modelers - skinners do a great job also lot’s of photorealistic tiles ain’t that detailed or nice looking or pixelated. Combining both and playing with transparency could result in a nice outcome. Like the wear and cracks and the nice transitions u display in the above pics…
with transition I mean the point where runway tarmac ends and grass or mud-dirt starts…
Now that I said transparency… Alpha channel and having the tile above the runway ?
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@Demer lol only 24h per day? Upgrade to Matrix and bend time to 27h/day this will save u almost a day’s work per week… LOL
Man I admire your courage. Hat’s off.May I add something please… Most modelers - skinners do a great job also lot’s of photorealistic tiles ain’t that detailed or nice looking or pixelated. Combining both and playing with transparency could result in a nice outcome. Like the wear and cracks and the nice transitions u display in the above pics…
with transition I mean the point where runway tarmac ends and grass or mud-dirt starts…
Now that I said transparency… Alpha channel and having the tile above the runway ?
LOL……“A Stitch inTime,Save’s Nine”…!!!
Though transitioning\merging the new ABase tile’s to the old Terrain tile’s would save Time, the result would be too dramatic IMHO.Why not just do it the best way we know how ATM.Sure,it’s going to take a bit more time,BUT the end result will be 10X’s better.
A little test…(3hrs on 2 tile’s)
Does the terrain at the top of the image look better than that at the bottom??
How about now???
If you choose the top of the image’s,you need to go see an eye doctor……LOL!!!
As far as Tile Above Runway…I don’t think you get how it work’s…NoProblem!!!
I’ll keep it simple,I hope!!
In Falcon we build a Wireframe for the Terrain Mesh,just as we do for an Aircraft Model.This contain’s all the elevation data for that particuler point on the theater map.
Then we put a 2D image\texture over that Wireframe.
Take a chair,any chair, in your abode and put a blanket\towel(2D texture) over it.
The fabric will conform to the contour’s of the chair(Wireframe)…Get it???
For most of the terrain in Falcon this is not a problem…when it come’s to ABase’s though,we need to make sure that tile’s and feature’s on the objective are sitting on a flat plane in the wireframe…otherwise the AI will not TO\LAND and you will see anomalie’s with the feature’s.i.e. floating runway’s\building’s,sunken aircraft…etc…!!!Enuff for now,I promised someone that I would not do this anymore…LOL,sorry M8!!!
But I really want 'em to “GET IT”!!!regard’s,
demerBTW, “TROLL orTROLL’S”,I’m getting quicker with this process.The main island should be done in a couple of week’s.
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No need I’ve some little - small - minor experience on tiles. I also did downloaded the GIS data and created a map and viewed it in Falcon in the stone ages lol. Right now I’m “touching” some tiles so that they will match their colours one too brown the whole others too green so it’s like a fly on the milk.
What I mean is that if u had a tool with adjustable transparency like Monsters tool and easily do tests than u could choose what looks better and quickly make changes.
And with that big IF comes the: if my grandma had wheels she would be a skateboard… lolI know. I don’t know (here comes the semi knowledge on tilling and falcon objects) if the 3d object (runway) can have some transparency at the edges so that the transition could be bore fluid. In photoshop if I want to perfectly merge 2 photos that overlap I play with transparency on their overlapping area only.