TomsKorea2015-Reloaded
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What version is that in the Pictures on this page , 4.32 or 4.33? However, regardless , I need 4.32 Tom Catz’s Korea. Where do I go for that. Is it the “Reloaded”“” version. Thanks for your efforts and response.
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This is 4.33
You should be able to get it on his website
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To all free testers!!!
Please, check via any Korean campaign (MP), AG mode, DataLink markpoints/targets exchange accuracy and player-to-player laser/IR pointer MOVING target designation accuracy:- Host with original BMS (by Polak) Korea and player with TomsKorea2015-Reloaded;
- Host with TomsKorea2015-Reloaded and player with original BMS (by Polak) Korea.
RGR on that. I’ll try to do my best, and into a reasonable time, if I get some pal to test with.
But it’s all going out fine ATM.With best regards,
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Small test for ground units movement. Ground facilities and a bridge used as reference points.
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Small test for ground units movement:
That was a good one Tavor. Very revealing video.
There seems to be no track or road in 4.33 Korea but very visible in the Tom reloaded Korea.
I am thinking it would be easier to spot ground units in Toms reloaded Korea from the air as the tiles looks lighter and ground unit follow the road.Also notice ground unit going through what look like a stream in Bms 4.33 Korea but same place was solid ground in Toms Korea.
Looking forward to flying in the Toms final release of the Korea theatre.
Good job. -
I am thinking it would be easier to spot ground units in Toms reloaded Korea from the air as the tiles looks lighter and ground unit follow the road.
Good point!!! May be this roads will be visible with FCR.
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That was a good one Tavor. Very revealing video.
There seems to be no track or road in 4.33 Korea but very visible in the Tom reloaded Korea.
I am thinking it would be easier to spot ground units in Toms reloaded Korea from the air as the tiles looks lighter and ground unit follow the road.Also notice ground unit going through what look like a stream in Bms 4.33 Korea but same place was solid ground in Toms Korea.
Looking forward to flying in the Toms final release of the Korea theatre.
Good job.Was my thought too. But, do notice some bridges are placed on a different location in 4.33 tiles so now they tanks seemed to go over water and later on cross a bridge that was on land.
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Can you give some more information how this video test was procured? Were theaters file L2, O2 changed as well as texture.bin and for each respective test? Or just tiles? What was precise route of the GUs on the test? I have noticed some discrepancies of location of the water/river in both tests as well as location of the bridges. I would like to look into this in the detail.
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Can you give some more information how this video test was procured? Were theaters file L2, O2 changed as well as texture.bin and for each respective test? Or just tiles? What was precise route of the GUs on the test? I have noticed some discrepancies of location of the water/river in both tests as well as location of the bridges. I would like to look into this in the detail.
Hello Polak!!! korea folder was replaced. I renamed the original “korea” folder to “ORkorea” and made new “korea” folder with Tom`s files (terrain, texture, weather). Nothing else was changed.
D:\Falcon BMS 4.33\Data\Terrdata
Route:
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One more question: how the route was created? Please describe procedure and tools used to make tanks travel from Crown to ??? (what was the destination point?)
And … from the map one can see that there should be 4 water crossings. I do not see this on the video and wonder why. But … thanks to your test maybe we can analyse this at more deeper level. Thanks. -
As usual for TE, just click on the battalion and drag the white circle from battalion to the new place. Destination point - white circle at the bottom. Route from north to south. Test was only to the airbase south of Kasul. Not all route was recorded. All route too long.
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I cannot find the place on the map. Please give me little more info where Kasul and Crown is in Korea. Sorry
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I cannot find the place on the map. Please give me little more info where Kasul and Crown is in Korea. Sorry
Osan AB a good reference point. Kasul little to the South.
To be able to “drive” ground unit a long time I did the following:
- go to “RUNWAY” with your F-16;
- as soon as you in the cockpit at the runway, apply parking brake;
- press Shift+“8” and you will see the ground unit;
- press button “0” and now you could look around using mouse from ground unit POW.
- have a good trip
Small remark - try to place battalion not far from airbase with your aircraft.
Generally, using this method you could “travel” around all Korean peninsula -
Thanks for the test. Unfortunately, I cannot atm participate here, but my observations are as follows.
Basically GU movement in this test in both setups is unimpeded and working. I agree with argument that on TC tiles GU could be more visible as they (tiles) are brighter and GU in the video stay on the roads. It is perhaps arguable, if this would be the case in RL, but after all Falcon is computer simulation and not the former. So enjoy the replacement (even if for FPS sake) and let us know if you find something new.
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Thanks for the test. Unfortunately, I cannot atm participate here, but my observations are as follows.
Basically GU movement in this test in both setups is unimpeded and working. I agree with argument that on TC tiles GU could be more visible as they (tiles) are brighter and GU in the video stay on the roads. It is perhaps arguable, if this would be the case in RL, but after all Falcon is computer simulation and not the former. So enjoy the replacement (even if for FPS sake) and let us know if you find something new.
Thank you Polak!!!
I will continue my tests for game optimization. If I find something interesting I will inform you at the forum and by PM. Really hope I could help you and BMS Team to make Falcon better!!! -
My small victory! Now I know how to level terrain around air base
Gentlemen! I’ll tell you all, this Monster’s Terrain Tool is a real MONSTER !!! Everything was done in 5 clicks by Elevation Lab:-D
“Monster”, THANK YOU VERY MUCH !!!P’yong’taek airbase BEFORE:
P’yong’taek airbase AFTER:
Monster’s Terrain Tool and Elevation Lab:
P.S. Before make elevation changes with Monster’s Terrain Tool, don`t forget to Delete following files (Located in: X:\Falcon BMS 4.32\Data\Terrdata\Korea\Terrain):
TERRAIN.HDR
TERRAIN.SBI
TERRAIN.BIL
TERRAIN.NRM
TERRAIN.TID -
My small victory! Now I know how to level terrain around air base
Gentlemen! I’ll tell you all, this Monster’s Terrain Tool is a real MONSTER !!! Everything was done in 5 clicks by Elevation Lab:-D
“Monster”, THANK YOU VERY MUCH !!!P’yong’taek airbase BEFORE:
http://i68.tinypic.com/ayap2d.png
P’yong’taek airbase AFTER:
http://i66.tinypic.com/29bd7yw.pnghttp://i63.tinypic.com/2469u9v.png
Monster’s Terrain Tool and Elevation Lab:
http://i68.tinypic.com/15iaipd.pngP.S. Before make elevation changes with Monster’s Terrain Tool, don`t forget to Delete following files (Located in: X:\Falcon BMS 4.32\Data\Terrdata\Korea\Terrain):
TERRAIN.HDR
TERRAIN.SBI
TERRAIN.BIL
TERRAIN.NRM
TERRAIN.TIDGreat, keep pushing it. After effect looks solid.
Are we going to see this new elevation effect in your current work.Cheers
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Great, keep pushing it. After effect looks solid.
Are we going to see this new elevation effect in your current work.Cheers
First, we should wait for official download link from Tom Catz. Then we start to look for any bugs to fix them and I will do this also.
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Excellent Tavor!, I re-leveled Kunsan runway because runway texture disappears at night when rolling down it (it fixed it),it wasn’t Tom’s Korea but I’ll check Tom’s later, it wasn’t level so I would check that with Tom’s (haven’t checked myself yet).
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First, we should wait for official download link from Tom Catz. Then we start to look for any bugs to fix them and I will do this also.
Greatest news this, Tavor - and yes, I’m so hungrrrrrry of this ‘new’ beauty :uham: