PHANTOM PHOR EVER LODS :)
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Maybe I should join to this event.
Molni.The slots are exist in the LOD file Press edit lod and slotmode-isolate you will see them. now im testing the F-4E and its missing some slots so the munitions doesn’t apear in 3d world or in munitions page. Ill try to do the best i can! The dat file its edited the old-fashion way so now it doesnt write the f4-inner-left blablabla but as group HP and its number. Now i have to figure out how to place the missing slots in F-4E and i will be ok.
Raptor of course! -
Molni.The slots are exist in the LOD file Press edit lod and slotmode-isolate you will see them. now im testing the F-4E and its missing some slots so the munitions doesn’t apear in 3d world or in munitions page. Ill try to do the best i can! The dat file its edited the old-fashion way so now it doesnt write the f4-inner-left blablabla but as group HP and its number. Now i have to figure out how to place the missing slots in F-4E and i will be ok.
Raptor of course!I know this and I can’t see the Sidewinder HP locations…
nslot is 13 which means they should exist but I see this…
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I know this and I can’t see the Sidewinder HP locations…
nslot is 13 which means they should exist but I see this…
http://kepkezelo.com/images/vedpb587nsxfooert3sj.jpgYou are ready?
Here ya go : and : I copy pasted slots missing in the lod then edited their data copy pasting data from original FF models and Voila!
Only thing missing now its the aim-9 railsPS: you couldn’t see them cause their not exist in the lod tree. I will update all models a make a new pack soon…
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Sparrow positions are drifted to the left (right here in the pic)…
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Raptor i know i have to make some edits…. and lets hope will be ok other than than im very close to finalize it!If you mean in the munitios page yes cause for some reason you can see the racks but in 3d world as well there is a slight drift… minor but its there
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Sparrow positions are drifted to the left (right here in the pic)…
3D world and UI sometimes do not match exactly, 3D world is important. Manos, you are a genoius. After almost 20 years F-4s finally can get their real hardpoints. Yeah.
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3D world and UI sometimes do not match exactly, 3D world is important. Manos, you are a genoius. After almost 20 years F-4s finally can get their real hardpoints. Yeah.
Thanks Molni! I send to ccc1tw if he has the -E with the rails to send me. I have the rails in a block but whenever i try to import them the lod is f@cked up! Its the onl thing missing. I will try again of course i dont give up so easily, The thing is that the sparrows now appear correct! And another thing missing is the real munitons load for f-4 for each pylon but i think i have somewhere something i can use as reference! Does plastic scale models count?
PS how i will share the HP’s though? they are edited in the .fed file Upload the whole .fed file?
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3D world and UI sometimes do not match exactly, 3D world is important
This is the first time I read something like that, and IMHO is not the case at all.
After almost 20 years F-4s finally can get their real hardpoints. Yeah.
Of the record , I’ve fixed Cemil’s F-4 model (HAF/THK) with the correct positions too a couple of years ago. After it was proved the model was converted without original creator approval it turned an abandoned project in my HDD to respect bms policies. You may have seen some of these pics in my thread in the past.
But Manos work is beautiful in every way, not only most of the Phantom versions are there but it has the proper underneath weapons placement. I truly hope to be officially added someday in the setup.
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another thing missing is the real munitons load for f-4 for each pylon
At least for E model and specifically for HAF & THK, I can help you.
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At least for E model and specifically for HAF & THK, I can help you.
Raptor E variant is all i want. For now i dont need specifically HAF & THK For the naval ones i think i have somewhere a “map” I will let you know soon if i really need it cause i didnt had time yesterday to look in my books,notes,instruction sheets from scale models. By the way if it wasn’t ccc1tw pack to get me started nothing of theese would be available and as i said probably its the beginners luck or from to much research within the programs that exist for editing Falcon! How i can upload a bigger picture???
Just found a problem when ALQ-119 is loaded : Now i have to figure out if i have to leave the default slots or thos i fixed and change the pylon for ALQ? I prefer the 2nd. I saw pictures of Phantom with the ALQ in inner wing pylon… What to do people?
EDIT : Fixed… Just installed a tilted ALQ-119 version
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This is simply amazing. I can’t wait the time when I can integrate to my MOD.
On your image I can see that AGM-65 requires different rack to avoid interference with AIM-9s but this should not be a hard issue, I can reconfigure the rack with new way by using BMS4rack.dat, I have done it.
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This is simply amazing. I can’t wait the time when I can integrate to my MOD.
On your image I can see that AGM-65 requires different rack to avoid interference with AIM-9s but this should not be a hard issue, I can reconfigure the rack with new way by using BMS4rack.dat, I have done it.
I will not ask you Molni what skins you want Sea camo ofcourse for E-C-D right? when i finish editing i will pack the skins. For the maverick rack i think i have something in mind… will check it out…
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Ok if i export the fed data for each model will it work? So i dont have to upload the whole falcon.fed file…
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Ok if i export the fed data for each model will it work? So i dont have to upload the whole falcon.fed file…
If you export the functional LODs, pack with skins, dat files and rack file (if rack edit is needed) is OK to me just make screenshot about how should look the parent.
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Ok if i export the fed data for each model will it work? So i dont have to upload the whole falcon.fed file…
If you export the functional LODs, pack with skins, dat files and rack file (if rack edit is needed) is OK to me just make screenshot about how should look the parent.
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If you export the functional LODs, pack with skins, dat files and rack file (if rack edit is needed) is OK to me just make screenshot about how should look the parent.
Yes molni but the data on the Fed file will not exist to you so the HP slots will not working right? Or im wrong?
Update: playing with munitions…. D/C models also ready… only the rails for -E missing and still got to edit the -G (F-EJ-ESK-I everyone can use -E its the same anyway)
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Great work so far!!
Excuse my ignorance, but will be able to see updated “G” and South Korean Phantoms?
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Yes molni but the data on the Fed file will not exist to you so the HP slots will not working right? Or im wrong?
Update: playing with munitions…. D/C models also ready… only the rails for -E missing and still got to edit the -G (F-EJ-ESK-I everyone can use -E its the same anyway)
Make screenshot about the opened vehicles page also with F4Browse. Because I strongly modified the DB importing your HP definitions simply does not work to me and I guess for other 3rd party theaters either. In case the LOD has been imported and I have dat file for each LOD setting HP with F4Browse is about a 5 min work.
I sent a PM how you can set well the inner wing HP F-16 3/4 HP rack definitions if bmsrack.dat files.
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Great work so far!!
Excuse my ignorance, but will be able to see updated “G” and South Korean Phantoms?
If F-4E works well I guesse Manos can do the same with all other F-4s.
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If F-4E works well I guesse Manos can do the same with all other F-4s.
All major Versions are ready -B -C -D -E (-D and -E with proper skins are korean) -J -K -M -N -S anly left to edit is -G -F and -I Molni i forgot to tell you in the pm if you are in a hurry i can pack and send you the variants you want. As for the screen shot i dont know why but attaching it here it gets smaller. in my desktop is in 1080p. For now i will concetrate for a little to importing the rails to -E for start….
When i will finish them all i will re-upload everything with their skins as well.Edit: Can i move an imported block with lod editor and how?