Korea '80s Theater - discussion
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First post is updated with DL link and installation instructions.
Hello, Molnibalage, and thanks a lot again for your hard work’s results.
Please let me ask just one question: how could I extract your four zipped files? Each time I was unsuccessful with “7-zip”, “WinZip”, “Winrar” utilities.
Or should I change something in their names, perhaps?Thanks in advance for your explanations and best regards.
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I do not know what can be the problem. I alway check the pack before upload. Select first or all then extract. Should work.
I checked the gun damage, they have to be tweaked with U2. Only question me that exe have effect on gun that do not have visible tracers up from 37 mm guns. They are not visible even in Tacview.
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Hello, Molnibalage, and thanks a lot again for your hard work’s results.
Please let me ask just one question: how could I extract your four zipped files? Each time I was unsuccessful with “7-zip”, “WinZip”, “Winrar” utilities.
Or should I change something in their names, perhaps?Thanks in advance for your explanations and best regards.
Opening file Korea80.7z.001 with 7-zip actually opens all four parts (002-004) as well. If 001 opens, you’re good to go.
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Sorry to bother again, but I can’t open those archives still… I’ve verified the size for all them and they’re all right, but when I tried to open the first one with 7-zip I got an “unexpected error”.
Suggestions, anyone?
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Once the new campaign comes out my squadron will be giving this a whirl. Thanks!
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Sorry to bother again, but I can’t open those archives still… I’ve verified the size for all them and they’re all right, but when I tried to open the first one with 7-zip I got an “unexpected error”.
Suggestions, anyone?
I will try to pack with different software the next release.
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With original gun damage values gun damage is too big again. Even just a short bursts can kill (immediately exploding) a big jet.
edit: I do not know what other things have changed but radar guided AAA with other tweaks now can really effective even you are doing the first pass and fast.
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Impatiently awaiting a new version. Will give it a spin as soon as it’s there.
Molny, is there a quick way of fixing gun damage back to sensible range?
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You can do it with F4Browse, but because of exe they cannot be well scaled. My guess gun damage modelig still not get the final exe support.
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I will try to pack with different software the next release.
Thanks a lot also for your attention, Molnibalage, and best regards.
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Just a little preview. Thx. to Revientor!
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You wellcome
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Ok is a little be confuse there please when you go to download you have 5 files there with one is the right one to download?
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hey reventor muy bueno tu trabajo pero cual es el correcto hay 5 archivos hay que bajarlos todos o solo uno y cual es?
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ajate todos, luego , descomprimes el .zip y el solo va uniendo el resto, porque el archivo esta cortado en partes de casi 100 megas
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Evet sizi anlıyorum, ama biraz daha açık konuşabilirsiniz
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Navy squadrons are on deck and they are functional, thx to Bad Boy. :headb:
An updated release may come on the next weekend, before 1st of May. I forgot to add new dispenser for some AC (A-10, Su-25, MiG-25), now they will have them. Gun damage values set to be usable with U2.
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Navy squadrons are on deck and they are functional, thx to Bad Boy. :headb:
An updated release may come on the next weekend, before 1st of May. I forgot to add new dispenser for some AC (A-10, Su-25, MiG-25), now they will have them. Gun damage values set to be usable with U2.
thanx… u mean flare dispencers?
How can I look - check from where the flares come out? I believe they come out a bit more front than they should from the F-16.
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Navy squadrons are on deck and they are functional, thx to Bad Boy. :headb:
An updated release may come on the next weekend, before 1st of May. I forgot to add new dispenser for some AC (A-10, Su-25, MiG-25), now they will have them. Gun damage values set to be usable with U2.
can you also look at the chaff dispenser in MLU’s ? when popping chaf they eject metal from the right side op the ejection seat. Thats a little to much to the front. I know that MLU have extra dispensers in the right Loadpoint under the wing. But this is not good.
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thanx… u mean flare dispencers?
How can I look - check from where the flares come out? I believe they come out a bit more front than they should from the F-16.
I do not care so small inaccruacies. For A-10 and Su-25, I mean insed signle dispensers, they have four flares and double chaff. For MiG-25 it was forgotten to set that I have shown in preview thread.
can you also look at the chaff dispenser in MLU’s ? when popping chaf they eject metal from the right side op the ejection seat. Thats a little to much to the front. I know that MLU have extra dispensers in the right Loadpoint under the wing. But this is not good.
I can check, but I did not touch them and they are not acting in campaigns. Stuff, which are not used in campaigns are almost untouched. I change or changed only seeker data and FM all first and second line IR missiles (For ex. Magic R.550) and maybe a little HP tweak for these stuff.
As complete refresing of DB as in MolnyFalcon would required too much time. In FF I set almost everyting an average player can use. Battalions, rarely used AC, etc.