Multiplayer Campaign Issues
-
yeap that’s math but some could just left the value on the server as was in 4.32 now it demands more bw so needs a nodge up.
How much Arty? Say, to host 12 guys in a campaign, what BW do they need to set?
-
I agree with those who say they connect to 1024 for clients , I also noticed that the campaigns do not generate a lot of cheap red . Even setting at ACE , the reds in flight are always a few . Not to mention that the enemies do not have awacs , the only way to see something more is manually change the targets and missions from panel packages .
-
1. two f16 (human) downed by ghost Lau rockets shot from nowhere to the stars at 30000ft
thanks for your thoughts…anybody…
Those two folks must have been using pirated Falcon 4.0 copies… I remember a copy protection feature from Falcon (2.0) on the Amiga where you got gunned down out of nowhere as soon as you got airborne!
All joking aside, it must be a nightmare trying to debug these issues for the devteam. I’d be glad to help with testing MP stability, but I’m “only” on a 1000/16,000 dsl pipe myself…
All the best, Uwe
-
How much Arty? Say, to host 12 guys in a campaign, what BW do they need to set?
For 12 by Mav’s saying for 500 per client 6000 for the server then.
By what’s happening I never measured high traffic from the server side. On TE’s with 20 - 24 guys The server bw demand was ultra low on 4.32.
For 4.33 I don’t know. I don’t have metrics. Maybe squadron flight server admins can tell us or maybe Falcon Online guys. -
These BW issues is a sentence of dead for all sqdrns or pilots that live in countries where ISP sucks, for example, Here in Argentina, there is no way to get a symmetric connection, we can only look forward to hire 10mb Dwnl with 1mb upld, at best (and only in certain cities, 80% of the cases can only have 512 up, tops).
This is a very important issue for us (my sqd have been flying falcon since 2001, we do love it, and we love 4.33, and this issue is really condemning us to ground, same case for a lot of Latin American sqds that we are use to make coop missions, and stuff. So please, we are desperate to find a solution for this issue. Don´t let us fade away because there is nothing that we can do to improve our connections, it is simple out of our hands.
-
Well yesterday we had an MP flight. Not Campaign but TE in Korea…
For the dubious I don’t know…
The server was showing all clients as P2P.
2-3 clients in the lobby where seen by me and others not as P2P but CS. What does this CS mean? their port was different than the known Falcon ports.
We had and a member with 200 connection speed.We had many problems… all aircraft where ships in ships… One inside the other. Thankfully when taxi there where no collisions crash.
Phantom airplanes. I couldn’t see some contacts and they weren’t showing up in my recorded ACMI.Arty sounds like All those are Bandwidth issues. At Falcon Online we have been using the 1024 connection Bandwidth since 2012. We came to that number after months of testing on the old MP code. Now for the 4.33 we have been running Korea DPRK since 4.33 came out and it has been stable with 20+ players. We had some issues in the Campaign in the start but those were ironed out in couple of days.
Falcon Online Server is a 2 gigabit upload and download and it stay’s in 3D all the time when the server is running.
-
The reality of BMS 4.33 is that it’s more demanding of bandwidth and because of this, is more susceptible to problems caused by dubious connections. That is an un-changeable fact. In the world of hardware / ISP / NAT configurations, there is no “guarantee” of success. Just because “A” worked in 4.32 does not mean “A” will work in 4.33.
Documentation suggestion of 500 minimum is just that; a recommendation, not a guarantee. If you can’t fly 4.33 with 12 people like you could in 4.32, then either don’t fly with 12 people or don’t fly with 4.33. Pretty simple.
Two things, with high likely-hood, will hose a 4.33 connection;
- host with insufficient upload set in config or insufficient true bandwidth
- client with a dubious connection or too low a connection speed
BMS 4.33 multiplayer has been tested with large numbers of players on a fast server with success. It’s also been tested with smaller numbers with lower speed host with success. That doesn’t mean success is guaranteed. There is still much voodoo, in the MP code, much of which cannot and will not change, given free people devoting free time on a free project.
Simple adjustments can be made for those having problems;
Turn off the MP control surfaces sharing
Run less rigorous missions, (TE instead of Campaign, for example)
Set a higher minimum bandwidth for connection, (maybe 800, 1024, 2048, you decide)
Don’t fly with people that have dubious connections
Systematically figure out who has a dubious connection
Change who’s hostingWhen all else fails, go fly what you want for what works for you.
-
For 12 by Mav’s saying for 500 per client 6000 for the server then.
By what’s happening I never measured high traffic from the server side. On TE’s with 20 - 24 guys The server bw demand was ultra low on 4.32.
For 4.33 I don’t know. I don’t have metrics. Maybe squadron flight server admins can tell us or maybe Falcon Online guys.At the server I am using connection bandwidth 500000 and on the client side 1024. Now remember before you ask i have lots of upload and download on the server side so that number can actually be higher. But since it has been working i am not gonna touch it.
-
“Systematically figure out who has a dubious connection”
How is it known that a dubious connection is present?
-
“Systematically figure out who has a dubious connection”
How is it known that a dubious connection is present?
Just set dupious connection not allowed in cfg.file there is guide somehere in forums
-
Just set dupious connection not allowed in cfg.file there is guide somehere in forums
are you sure this is still the same?
-
are you sure this is still the same?
not 100% sure, least that line wont crash my game but no time to test better now.
-
The greater bw value you set and greater will be your chance to not lose any packet (client side pov). I recommend the clients to set -bw 2048 at any case. Now how to know how many clients can connect to one host, take the host’s maximum true UP speed and divide per 1024 (or more, like 1500 just to be sure) and the result will be the maximum number of clients that can connect to this host.
So with a host true UP speed with 100Mbits : 102400 / 1500 = 68 (so here 68 clients can “theorically” have a smooth MP game by setting -2048 for each client and for sure if all these clients can provide true up/down speed of 2048 kbps)
BB
-
Bad Boy if my connection speed can’t go higher that 800 what is the point to set my bw speed to 2000?
-
Falcon Online Server is a 2 gigabit upload and download and it stay’s in 3D all the time when the server is running.
An expansive upgrade, was it worth it ? The numbers don’t seem to add up.
-
An expansive upgrade, was it worth it ? The numbers don’t seem to add up.
No cost to me on the upgrade. What Numbers are you talking about???
-
I know it didn’t cost you. but you must have installed a 10Gb PCI card.
Or did you bond two nics on the board (LACP), Link Aggregation would only give you 1 Gb up and 1 Gb down not 2 Gb up and down. (Semantics i suppose)
Still doubles through put. Are you guys going commercial ? Forgot you already have.
-
I know it didn’t cost you. but you must have installed a 10Gb PCI card.
Or did you bond two nics on the board (LACP), Link Aggregation would only give you 1 Gb up and 1 Gb down not 2 Gb up and down. (Semantics i suppose)
Still doubles through put. Are you guys going commercial ? Forgot you already have.
Commercial??? what are you smoking dude and yes we have changed the Lan Card to cover that
-
Bad Boy if my connection speed can’t go higher that 800 what is the point to set my bw speed to 2000?
Hi Arty
Is 800 your UP speed or DOWN speed ?
Don’t forget that from a client pov the DOWN speed is the most important (especially when a lot of clients are connected) and I’m pretty sure that your DOWN speed is greater than 800 kbps
Anyway to set bw 2048 while you are not able to provide such true speed with your connection will have zero bad impact, so you can use bw 2048 safely
PS : all that can happen if you are limited with 800 kbps with your connection and if you set bw 2048 is the fact that you will not have sufficient true bandwidth to send/receive all the mp packets and then you can become laggy or async with the host and other clients. But this fact will be also true if you set bw 800. The problem here is not the bw parameter too high, the problem is your real “low” connection capability.
BB
-
My upload is 800.
Yes download is above 2000.
So this now has changed?
With 4.32 it was 80% of the upload speed.
Now it’s on download speed?