Fallon-Nevada Theater discussion
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Cool! F-21’s!
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No, really:
From Wiki, so it HAS to be true:
Twenty-five modified Kfir C.1s were leased to the US Navy and the US Marine Corps from 1985 to 1989, to act as adversary aircraft in dissimilar air combat training (DACT). These aircraft, designated F-21A Kfir, had narrow-span canard foreplanes and a single small rectangular strake on either side of the nose which considerably improved the aircraft’s maneuverability and handling at low speeds.
The 12 F-21 aircraft leased to the US Navy, painted in a three-tone blue-gray “ghost” scheme, were operated by VF-43, based at NAS Oceana. In 1988 they were returned and replaced by the F-16N. The 13 aircraft leased to the United States Marine Corps were operated by VMFT-401 at Marine Corps Air Station Yuma. In addition to the blue-gray painted aircraft, the USMC also had some F-21s painted in Israeli colors and desert “flogger” schemes. These aircraft were replaced by F-5Es when the F-21s were returned in 1989.
I still saw them there a couple years ago.
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Well, something I did not know!!!
You’re a wealth of informacion!!!
Tks,
Brian
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I don’t know how to add a plane to a database, that is why I proposed the Mirage 2000. Also, we have a Mirage 2000 cockpit available and I’d like it to be a flyable adversary.
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Maybe someone can help you…
Mirage IIIE with M2000 cockpit looks great option but if anyone can do it…
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Well, part of my thought on this, again, was the flyable aspect using the M2000 cockpit. The Mirage 2000 has that big ugly refueling probe sticking out where the M3 doesn’t, so from an immersion standpoint I was thinking the M2000 with a new skin is a better option. Removing the BVR weapons from the M2000 (or at least leave the Sparrow equivalent, whatever that is) is probably easier than integrating a new model into the DB.
I don’t want to get too wrapped up on this point; it’s just a “nice to have” thing. There are enough aggressors without the M2000 if it’s too big of a project.
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Well, part of my thought on this, again, was the flyable aspect using the M2000 cockpit. The Mirage 2000 has that big ugly refueling probe sticking out where the M3 doesn’t, so from an immersion standpoint I was thinking the M2000 with a new skin is a better option. Removing the BVR weapons from the M2000 (or at least leave the Sparrow equivalent, whatever that is) is probably easier than integrating a new model into the DB.
I don’t want to get too wrapped up on this point; it’s just a “nice to have” thing. There are enough aggressors without the M2000 if it’s too big of a project.
That’s not big ugly, that’s pure porn style.
(well, sort of )Tom
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PS: BMS got kickass M2Ks of 4 variants, why not use those and pretend they’re on exercise?
But forgive me…carry on. Just that I avoid planes with no dedicated pits in all sims like plague. Reminds me I sit in front of a pc. -
What I’m going for on the first cut is a dedicated Navy campaign. So, what I would be simulating is a Navy Strike and Air Warfare Center scenario based campaign.
Just a rough draft but I can envision the first iteration having an OOB that looks like:
BLUEFOR: F-14, F/A-18A, A-6E, A-7, E-2C, EA-6B
OPFOR: F-16A (simulate N), F-5N, A-4E/M (simulate F), Mirage 2000 (simulate Kfir).Actually, looking at that, it seems that lacking a fully fuctional F-18 pit this really would be better suited to be flown as an adverary compaign. Hmmm….well we know that there is an F-14 and F-18 pit in the works so perhaps with some luck we’ll have something to work with by the time this is released. Failing that, it is always possible to make the exercise “joint” and throw in a BLUEFOR F-16 and A-10 squadron.
The nice thing with these types of campaigns is that almost anything is possible and realistic.
Anyway, that was my thinking about this. What I don’t want to do is get heavy into database editing beyond squadron stores. That’s the kind of stuff that can really drag this whole thing out.
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Ok, here’s something I put together today.
1. This is a modification of Dee-Jay’s Nevada theater. You have to have that theater in order for this to work. If you didn’t grab it when it was hosted here- shame on you!
2. Please, PLEASE do not purchase a theater from any sites in order to fly this campaign file. This is just a concept test.
3. This is a very rough idea of what I am planning for the Fallon theater. Basically you have some Navy BLUEFOR at Tonopah and Tonopah Test Range. OPFOR is at Eureka and Ely airfields. The reason I did this is because I was finding that building new airbases and editing the terrain was taking me down a long road that isn’t necessary for this test. Also, breaking the PAK map really fouled things up.
Installation instructions:
Download the folder with the files here (7.12mb): http://www.mediafire.com/?oa1yucx4y2c3r4r
Unzip. Inside are three folders: skins, campaign, and database
Copy your C:\Falcon BMS 4.32\Data\Terrdata\objects folder to your C:\Falcon BMS 4.32\Data\Add-on Nevada\terrdata folder
Edit your C:\Falcon BMS 4.32\Data\Add-On Nevada\Terrdata\theaterdefinition\Nevada.tdf folder so that it says the following:
#–----------------Nevada TDF file
shown in the pick list
name Nevada
Title shown on theater page
desc BMS Nevada Theater v1.0 - Latest navigation & charts updates at: www.combatsimchecklist.net - WARNING: Restart BMS after any theatre change.
bitmap to display on theater page
bitmap Add-On Nevada\Terrdata\theaterdefinition\Nevada.tga
in general, you can miss out most of these, and it
will use the default, unless another theater changes it
so probably best to put in explicitly.
Where the campaign directory is
campaigndir Add-On Nevada\Campaign\Nevada
where the terrain data is
terraindir Add-On Nevada\Terrdata
where art is loaded from
artdir Add-On Nevada\Art\Nevada-art
movies
moviedir Add-On Nevada
uisounds
uisounddir Add-On Nevada\Sounds\ui
default objects
objectdir Add-On Nevada\Terrdata\objects
misc textures
misctexdir Add-On Nevada\Terrdata\misctex
3d object files
3ddatadir Add-On Nevada\Terrdata\objects
minimum tacan channel
mintacan 70
sounds dir
sounddir Add-On Nevada\Sounds
Open your Fallon Beta 2 folder and copy all of the .dds files in the skins folder to C:\Falcon BMS 4.32\Data\Add-On Nevada\Terrdata\objects\KoreaObj folder, allowing to overwrite.
Copy all of the files in your Beta 2 database folder to C:\Falcon BMS 4.32\Data\Add-On Nevada\Terrdata\objects folder, allowing to overwrite.
Copy all of the files in your Beta 2 campaigns folder to C:\Falcon BMS 4.32\Data\Add-On Nevada\Campaign\Nevada folder, allowing to overwrite.Order of battle:
BLUEFOR: F-14B, F/A-18A, F/A-18B, A-6E, A-7E
OPFOR: A-4E (3 skins), A-4M (2 skins), F-16 block 30 (several skins), F-5N, Mirage 2000EGM HAFI didn’t edit the trigger file so their are no victory conditions.
There is no ground war. I didn’t edit the SAMs too much so you might not find many SAMs if any at all.What I would like anyone that feels like trying this out is to fly some missions. Pay attention to what sort of sorties the ATO schedules. In particular, how do the fights feel? Do you feel you are fighting in a goldfish bowl? Is it too hectic? For the most part I am interested in seeing how people feel fighting in a theater this size. This is about how big I envision Fallon being.
I’m not too worried about bugs and stuff- this is just a practical look at sort of what I am going for.
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toonces,
Just flew a couple in this. I made it a separate theater (“Fallon”) by copying the installed Nevada, adding your files, and changing “Nevada” to “Fallon” in the directory structure, the theater.lst, and in the tdf.
Very fun! a lot of action in a small space. My first attempt was going to be flying red A-4Ms, but that caused a CTD. I restarted and flew a strike mission with the red F-16 Block 30 squadron out of Ely. I passed on 3 intercept missions while I was waiting to for the take-off. When I got into the jet (runway start) the sky was filled with action! I had planned a low-level dumb bomb strike because that’s how I roll. Solid action the entire way. About 20 minutes to target (target destroyed ;)) and then I got blasted by a HAWK while trying to get a Hornet off my back. Great way to cap off the day after a Vikings win!
Outstanding stuff…thanks!
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This post is deleted! -
Just short update of where we stand with Nevada.
Sorry, but ATM no video.
This is also interim look and few important types of the terrain still not included and not present. I am working on the look and feel of the terrain from high altitudes (shown) and trying to balance details while flying low with overal bland and hazed land surfaces when high. You will notice that roas are getting new treatment and they are going to looking be more like in RL and not that squeegly, or totally sharp corner lines.
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Looks amazing!
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+1, i really hope this gets nellis and Vegas in it.
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Just short update of where we stand with Nevada.
Sorry, but ATM no video.
This is also interim look and few important types of the terrain still not included and not present. I am working on the look and feel of the terrain from high altitudes (shown) and trying to balance details while flying low with overal bland and hazed land surfaces when high. You will notice that roas are getting new treatment and they are going to looking be more like in RL and not that squeegly, or totally sharp corner lines.
WOW !!
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Just short update of where we stand with Nevada.
Sorry, but ATM no video.
This is also interim look and few important types of the terrain still not included and not present. I am working on the look and feel of the terrain from high altitudes (shown) and trying to balance details while flying low with overal bland and hazed land surfaces when high. You will notice that roas are getting new treatment and they are going to looking be more like in RL and not that squeegly, or totally sharp corner lines.
Great work out there my friend Ted! Bravo ;).
Keep it high mate.
Nikos. -
Ted,
If you have the basic terrain made and are just tiling now, send me what you have and I can start playing with the campaign files.As long as the locations and names of the objectives don’t change I can import/export the units into new .cam files as you upgrade the terrain.
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