Fallon-Nevada Theater discussion
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Well, part of my thought on this, again, was the flyable aspect using the M2000 cockpit. The Mirage 2000 has that big ugly refueling probe sticking out where the M3 doesn’t, so from an immersion standpoint I was thinking the M2000 with a new skin is a better option. Removing the BVR weapons from the M2000 (or at least leave the Sparrow equivalent, whatever that is) is probably easier than integrating a new model into the DB.
I don’t want to get too wrapped up on this point; it’s just a “nice to have” thing. There are enough aggressors without the M2000 if it’s too big of a project.
That’s not big ugly, that’s pure porn style.
(well, sort of )Tom
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PS: BMS got kickass M2Ks of 4 variants, why not use those and pretend they’re on exercise?
But forgive me…carry on. Just that I avoid planes with no dedicated pits in all sims like plague. Reminds me I sit in front of a pc. -
What I’m going for on the first cut is a dedicated Navy campaign. So, what I would be simulating is a Navy Strike and Air Warfare Center scenario based campaign.
Just a rough draft but I can envision the first iteration having an OOB that looks like:
BLUEFOR: F-14, F/A-18A, A-6E, A-7, E-2C, EA-6B
OPFOR: F-16A (simulate N), F-5N, A-4E/M (simulate F), Mirage 2000 (simulate Kfir).Actually, looking at that, it seems that lacking a fully fuctional F-18 pit this really would be better suited to be flown as an adverary compaign. Hmmm….well we know that there is an F-14 and F-18 pit in the works so perhaps with some luck we’ll have something to work with by the time this is released. Failing that, it is always possible to make the exercise “joint” and throw in a BLUEFOR F-16 and A-10 squadron.
The nice thing with these types of campaigns is that almost anything is possible and realistic.
Anyway, that was my thinking about this. What I don’t want to do is get heavy into database editing beyond squadron stores. That’s the kind of stuff that can really drag this whole thing out.
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Ok, here’s something I put together today.
1. This is a modification of Dee-Jay’s Nevada theater. You have to have that theater in order for this to work. If you didn’t grab it when it was hosted here- shame on you!
2. Please, PLEASE do not purchase a theater from any sites in order to fly this campaign file. This is just a concept test.
3. This is a very rough idea of what I am planning for the Fallon theater. Basically you have some Navy BLUEFOR at Tonopah and Tonopah Test Range. OPFOR is at Eureka and Ely airfields. The reason I did this is because I was finding that building new airbases and editing the terrain was taking me down a long road that isn’t necessary for this test. Also, breaking the PAK map really fouled things up.
Installation instructions:
Download the folder with the files here (7.12mb): http://www.mediafire.com/?oa1yucx4y2c3r4r
Unzip. Inside are three folders: skins, campaign, and database
Copy your C:\Falcon BMS 4.32\Data\Terrdata\objects folder to your C:\Falcon BMS 4.32\Data\Add-on Nevada\terrdata folder
Edit your C:\Falcon BMS 4.32\Data\Add-On Nevada\Terrdata\theaterdefinition\Nevada.tdf folder so that it says the following:
#–----------------Nevada TDF file
shown in the pick list
name Nevada
Title shown on theater page
desc BMS Nevada Theater v1.0 - Latest navigation & charts updates at: www.combatsimchecklist.net - WARNING: Restart BMS after any theatre change.
bitmap to display on theater page
bitmap Add-On Nevada\Terrdata\theaterdefinition\Nevada.tga
in general, you can miss out most of these, and it
will use the default, unless another theater changes it
so probably best to put in explicitly.
Where the campaign directory is
campaigndir Add-On Nevada\Campaign\Nevada
where the terrain data is
terraindir Add-On Nevada\Terrdata
where art is loaded from
artdir Add-On Nevada\Art\Nevada-art
movies
moviedir Add-On Nevada
uisounds
uisounddir Add-On Nevada\Sounds\ui
default objects
objectdir Add-On Nevada\Terrdata\objects
misc textures
misctexdir Add-On Nevada\Terrdata\misctex
3d object files
3ddatadir Add-On Nevada\Terrdata\objects
minimum tacan channel
mintacan 70
sounds dir
sounddir Add-On Nevada\Sounds
Open your Fallon Beta 2 folder and copy all of the .dds files in the skins folder to C:\Falcon BMS 4.32\Data\Add-On Nevada\Terrdata\objects\KoreaObj folder, allowing to overwrite.
Copy all of the files in your Beta 2 database folder to C:\Falcon BMS 4.32\Data\Add-On Nevada\Terrdata\objects folder, allowing to overwrite.
Copy all of the files in your Beta 2 campaigns folder to C:\Falcon BMS 4.32\Data\Add-On Nevada\Campaign\Nevada folder, allowing to overwrite.Order of battle:
BLUEFOR: F-14B, F/A-18A, F/A-18B, A-6E, A-7E
OPFOR: A-4E (3 skins), A-4M (2 skins), F-16 block 30 (several skins), F-5N, Mirage 2000EGM HAFI didn’t edit the trigger file so their are no victory conditions.
There is no ground war. I didn’t edit the SAMs too much so you might not find many SAMs if any at all.What I would like anyone that feels like trying this out is to fly some missions. Pay attention to what sort of sorties the ATO schedules. In particular, how do the fights feel? Do you feel you are fighting in a goldfish bowl? Is it too hectic? For the most part I am interested in seeing how people feel fighting in a theater this size. This is about how big I envision Fallon being.
I’m not too worried about bugs and stuff- this is just a practical look at sort of what I am going for.
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toonces,
Just flew a couple in this. I made it a separate theater (“Fallon”) by copying the installed Nevada, adding your files, and changing “Nevada” to “Fallon” in the directory structure, the theater.lst, and in the tdf.
Very fun! a lot of action in a small space. My first attempt was going to be flying red A-4Ms, but that caused a CTD. I restarted and flew a strike mission with the red F-16 Block 30 squadron out of Ely. I passed on 3 intercept missions while I was waiting to for the take-off. When I got into the jet (runway start) the sky was filled with action! I had planned a low-level dumb bomb strike because that’s how I roll. Solid action the entire way. About 20 minutes to target (target destroyed ;)) and then I got blasted by a HAWK while trying to get a Hornet off my back. Great way to cap off the day after a Vikings win!
Outstanding stuff…thanks!
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This post is deleted! -
Just short update of where we stand with Nevada.
Sorry, but ATM no video.
This is also interim look and few important types of the terrain still not included and not present. I am working on the look and feel of the terrain from high altitudes (shown) and trying to balance details while flying low with overal bland and hazed land surfaces when high. You will notice that roas are getting new treatment and they are going to looking be more like in RL and not that squeegly, or totally sharp corner lines.
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Looks amazing!
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+1, i really hope this gets nellis and Vegas in it.
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Just short update of where we stand with Nevada.
Sorry, but ATM no video.
This is also interim look and few important types of the terrain still not included and not present. I am working on the look and feel of the terrain from high altitudes (shown) and trying to balance details while flying low with overal bland and hazed land surfaces when high. You will notice that roas are getting new treatment and they are going to looking be more like in RL and not that squeegly, or totally sharp corner lines.
WOW !!
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Just short update of where we stand with Nevada.
Sorry, but ATM no video.
This is also interim look and few important types of the terrain still not included and not present. I am working on the look and feel of the terrain from high altitudes (shown) and trying to balance details while flying low with overal bland and hazed land surfaces when high. You will notice that roas are getting new treatment and they are going to looking be more like in RL and not that squeegly, or totally sharp corner lines.
Great work out there my friend Ted! Bravo ;).
Keep it high mate.
Nikos. -
Ted,
If you have the basic terrain made and are just tiling now, send me what you have and I can start playing with the campaign files.As long as the locations and names of the objectives don’t change I can import/export the units into new .cam files as you upgrade the terrain.
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Polak,
great work! Bravo!! -
I see waves in the lake….water changes direction with the wind?
congratulations!
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Yes, all true. They were crappy airplanes but they were indeed dissimilar. Leaked everywhere. The Marines in Yuma took our F-5E when we switched to the F-16.
http://www.cloud9photography.us/Military-Aviation-11/Israeli-Aircraft-Company-F-21/5229724_rKMsn8/317667194_3iobo#!i=845586839&k=vrohF
Today, ATAC operates one or two examples in the same role.
http://www.atacusa.com/f_21_kfir.html
As one appears today
http://eggshelluk.smugmug.com/MilitaryAircraft/Overseas-Museums/Israel-Air-Force-Museum/20940289_Tgf9BG/1663532550_X6b4HS6#!i=1663532345&k=5Wn3FvB -
Ted,If you have the basic terrain made and are just tiling now, send me what you have and I can start playing with the campaign files.
@Mike,
As soon as I have files ready you will have them. I am out of the town for a little while.
@All
Thank you all. -
Great job, Ted!
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Fantastic….I cant wait for this, will it incorporate a range like Kotar with all the targets etc?
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I made my 1st attempt to create 16seg theater for Nevada. Here is description of what I did, but unfortunately theater is not working in BMS. It is working with Terrain Editor and opens fine for editing . Maybe you’ll spot where is the problem. Thanks.
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A.1.
I created new 16seg Nevada theater by using Dem2Terrain which created the following files:
Theater.L2
Theater.(map?) visual studio.map.10.0
Theater.mea
Theater.O2
Theater.txtA.2.
then Dem2Terrain also created few files with tdf extension
Theater-AIRPORT.tdf
Theater-CITY.tdf
Theater-LABEL.tdf
Theater-RAIL.tdf
Theater-RIVER.tdf
Theater-ROAD.tdfA.3.
and finaly
Theater-obj.xcel CSV fileB.
I copied exisitng 64 seg theater and renamed it to Nev16.
C.Edited tdf file found in C:\Falcon BMS 4.32\Data\Add-On Nev16\Terrdata\theaterdefinition
#------------------Nev16 TDF file
#------------------
shown in the pick list
name Nev16
Title shown on theater page
desc BMS Nev16 Theater v1.0
bitmap to display on theater page
bitmap Add-On Nev16\Terrdata\theaterdefinition\Nev16.tga
in general, you can miss out most of these, and it
will use the default, unless another theater changes it
so probably best to put in explicitly.
Where the campaign directory is
campaigndir Add-On Nev16\Campaign\Nev16
where the terrain data is
terraindir Add-On Nev16\Terrdata
where art is loaded from
artdir Add-On Nev16\Art\Nev16-art
movies
moviedir Add-On Nev16
uisounds
uisounddir Add-On Nev16\Sounds\ui
default objects
objectdir Add-On Nev16\Terrdata\objects
misc textures
misctexdir Add-On Nev16\Terrdata\misctex
3d object files
3ddatadir Add-On Nev16\Terrdata\objects
minimum tacan channel
mintacan 70
sounds dir
sounddir Add-On Nev16\Sounds
D.
I put above 5 files paragraphA.1. into newly created C:\Falcon BMS 4.32\Data\Add-On Nev16\Terrdata\terrain sub folder ovewriting what was there.E.
I aded new line in my C:\Falcon BMS 4.32\Data\Terrdata\theaterdefinition
Add-On Nev16\Terrdata\theaterdefinition\Nev16.tdfF.
I opened Monster’s TE and found my new theater working and with all textures. I created new theater.thr file and placed it in C:\Falcon BMS 4.32\Data\Add-On Nev16\Campaign\Nev16So as a final result all is OK in Terrain Editor, but my BMS is showing Nev16 theaters there BUT locking up when I choose that theater to open! Something is wrong! Maybe you can help.