Tacview – Understand what happened during your last flight! (alternative ACMI viewer)
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Hi,
ist there any chance to make it happen, that TacView controls an audio player?My idea is to synchronize a with fraps recorded audio file and a TacView file while debriefing a mission.
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Hi Scuby,
When you load a VHS file, Tacview relocates all objects to the designated theater. Then, when you save your file in the ACMI format, Tacview records the resulting objects coordinates in the produced ACMI file.
This is why selecting another theater while opening an ACMI file does not have any effect. Because it is – like – too late, and should also be unnecessary considering that you were supposed to select the proper theater while opening the original VHS file…
I will rethink the way of managing VHS files while rewriting the whole GUI for Tacview 2.0. Meanwhile, I hope you can now understand better why you cannot change the theater afterward…
That’s say, yes, you can display a flat terrain if you want. The option is [Settings->Flap Terrain].
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Thank you for your answer Vyrtuoz. Hopefully you will come up with something brilliant by the time v.2.0 is coded.
Regarding Flat Terrain, it flattens the current theater yes, but the theater could still be wrong for the ACMI. Could you please consider implementing non-specific theater Flat Terrain? i.e. one big flat surface with no geographic details?
This way, you’ll provide the user a third option for terrain, which will is a more a static background for least distractions.
Thanks,
Cheers,
Scub -
Hi Vyrtuoz,
I’m used to re-save the .vhs a lot with Tacview to .acmi, because of the efficient file size and for sharing. However for me the following issue needs your look:
When I open a .vhs file, I can select theater and the theater is correctly shown.
When I open a .acmi file, I can select theater, but the theater is always defaulted to korea.
I’m using v.1.3.3 home. Please fix.
Another suggestion:
-possibility to change theater while in Tacview?
-add an option for a simple flat non-world terrain?Thanks,
ScubScub,
AFAIK, the ACMI file already has the correct coods, no conversion is needed.
The “select theater” is only relevant for the VHS as it requires conversion.If you save the properly opened VHS to ACMI.
when opening the acmi file you’ll see it’s in the correct geographic area -
Tnx mate,
If yes, then somehow starting the .ACMI files give me Korea terrain always.
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You could just “hack” your audio file with the start of mission time, a specific mission time, or an event in flight.
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Is there a chance you might make it possible to automatically record BMS flights with TacView, like for DCS? Whilst it’s fun to flip the ACMI recording switch in the cockpit, the VHS files recorded in BMS are huge and cause long loading times for me exiting a mission. I also have to cut them down in size quite a bit, thus fragmenting mission recordings into several parts, or the larger files tend to crash TacView.
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Is there a chance you might make it possible to automatically record BMS flights with TacView, like for DCS? Whilst it’s fun to flip the ACMI recording switch in the cockpit, the VHS files recorded in BMS are huge and cause long loading times for me exiting a mission. I also have to cut them down in size quite a bit, thus fragmenting mission recordings into several parts, or the larger files tend to crash TacView.
Thats not a Tacview feature, its a BMS feature And it would be further down the prio list.
As for flipping the switch to record…. it is like that in the RL jet.
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I know, I’m asking for a TacView feature. In DCS TacView automatically records everything from start if you set it to do so, and as a .acmi file, whereas in BMS there’s no other option than to use the BMS feature of recording .vhs files. .vhs files are vastly larger, containing a lot of information that is irrelevant to TacView and cause lag for me and several others I play with. So for that reason I’m asking about if TacView could be made to record .acmi files by itself automatically in BMS to avoid those issues.
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I know, I’m asking for a TacView feature. In DCS TacView automatically records everything from start if you set it to do so, and as a .acmi file, whereas in BMS there’s no other option than to use the BMS feature of recording .vhs files. .vhs files are vastly larger, containing a lot of information that is irrelevant to TacView and cause lag for me and several others I play with. So for that reason I’m asking about if TacView could be made to record .acmi files by itself automatically in BMS to avoid those issues.
And I repeat, its a BMS feature too
Simply enough, if DCS allows this, its because DCS exports enough data in real time…. which is not the case of BMS.
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Hi Scrim,
Like l3crusader said, Falcon 4.0 does not offer sufficient data export capabilities so I could create my own exporter like I do with DCS World. This is why, until BMS capabilities are extended in this domain, we have to rely solely on the created VHS files to playback flights…
That’s said, you have mentioned crashes in Tacview while using big VHS files? I’m surprised because there is no data limit in Tacview, and only hours of flight recording could overflow the 32-bit version of Tacview. Are you using the 32-bit or the 64-bit version of Tacview? Could you share me some VHS files which are making Tacview crash?
I know, I’m asking for a TacView feature. In DCS TacView automatically records everything from start if you set it to do so, and as a .acmi file, whereas in BMS there’s no other option than to use the BMS feature of recording .vhs files. .vhs files are vastly larger, containing a lot of information that is irrelevant to TacView and cause lag for me and several others I play with. So for that reason I’m asking about if TacView could be made to record .acmi files by itself automatically in BMS to avoid those issues.
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Sorry, on vacation, not home for a month or so. All I can say is that when I set the limit to 100MB, TacView often winds up loading it forever until I click on it, at which point it crashes. However, the main issue I wanted to raise was the long times it takes for BMS to process the .vhs files, which I now understand can’t be avoided.
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Found a minor issue in 1.3.3:
dropping BLU’s in low level TacView counted them as they had hit me.
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Yes, this misjudgment is hard to avoid with the information available… You should see less of this kind in Tacview 2.0.
Thanks for the feedback!
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Tacview 1.3.4 is available!
I was quite busy during the past months, so this version is only a step towards Tacview 2.0. Nevertheless, several of your suggestions have been implemented and you can also enjoy improved ergonomics, especially during network sessions analysis.
The next step is the v1.4 with the first version of the famous online debriefing and native support for X-Plane.
Don’t worry, Tacview 2.0 is still on its way and planned to be released as soon as possible.
Vyrtuoz
http://www.strasoftware.com/download/tacview
FEATURES & CHANGES
- Added combined roll angle and G force display to the HUD
- Added support for DCS World Nevada Terrain
- Added support for the Hawk T.1A (DCS World)
- Improved 3D view labels readability
- Selected object labels are now displayed in foreground
- Missiles acceleration (Gs) is now displayed as lateral acceleration instead of total acceleration
- Inactive objects are now greyed out in the selection lists
- Increased Falcon 4.0 DTC lineSTPT objects height from about 10,000 feet to about 30,000 feet
- Unknown Falcon 4.0 DTC PPT types are now displayed with a height equal to their radius
- Relative spawn time is now displayed for each aircraft in the objects lists
- Weapons fire time is now displayed in relative time to mission start in the objects lists
- Added Line of Sight Rate telemetry between selected objects
- Added support for Hebrew characters in the 3D view
- It is now possible to display an empty terrain for best readability
- Automatic declutter is less aggressive when auto-scale up is not active
- Tacview now automatically checks and notifies when a new version is available for download
- Updated Aegean Theatre for BMS to v1.5
- Tacview now also loads static objects from the %USERPROFILE%\Saved Games\Tacview\Data\Static Objects\ folder
- Added a mini crash reporter to help with crashes analysis
FIXES
- Multiple instances of the same player aircraft are now properly grouped and sorted in the objects list
- Temporarily disabled textures streaming to fix crashes with some graphic cards
- Uninitialized memory was triggering random crashes with some graphic cards with the free edition of Tacview
- Time slider was not moving properly when clicking before or after the slider
- Tankers (ships) were displayed as KC-10 Extender (the aircraft)
- Clicking on objects list without any flight data loaded was making the application crash
- Fixed rare crashes in charts and 3D view while working with invalid telemetry values
- An error message about FSX2ACMI.exe was displayed in some cases when uninstalling Tacview
- The export script for DCS World is now resilient to multiple references to fix performances issues when wrongly installed
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Many thanks for your efforts Vyrtuoz! Keep up the good work!
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Thanks vyrtuoz for your on-going support
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This stuff is just great !!! and yes I bought into it :0)
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Hey Vyrtuoz,
I’ve just noticed a problem with TacView 1.3.4. It might have already existed in previous versions, but I didn’t check.
When playing back a BMS .vhs/.acmi, the coordinates displayed in the upper left-hand corner of the main screen do not match the in-game coordinates.
For example, I have created an in-game precision steerpoint of N37°08.128 E130°20.589 and I’m dropping a JDAM on that location (which happens to be the central Target 7 on KOTAR range). When viewing the recording with TacView, one can see that the bomb hits the target precisely, but that the last coordinates of the bomb during its lifetime are displayed as N37°05.19959 E128°53.67608.
It appears as if TacView is somehow correcting the not-true-to-real-life WGS84 coordinates of the Falcon world into closer-to-real-life coordinates, which are obviously not very helpful in the context of evaluating virtual flights.
Is there a way to make TacView display the actual in-game coordinates of objects?
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