High mountains Theater
-
I loved to BVR or dogfight in the mountains (AF AI was good, BMS 4.32 AI crashed often…dont know if it was fixed in 4.33)
http://i844.photobucket.com/albums/ab4/Luk77/Alpy_zps59964325.gif
http://i844.photobucket.com/albums/ab4/Luk77/PF_02.jpgunfortunally for personal use only…due to the reluctance of the team to fix terrain diagonals
but there is Nordic available, made by Tom…I am sure there are some deep walleys too (I have them in that northern location too)
Hello Lukas, please is Tom Nordic theater available for installation now in bms4.33? How may I be able to download it. Thanks
-
I dont know more than You. The only info about Norway I take from here:
https://www.benchmarksims.org/forum/showthread.php?21642-Norway-Theater-Lets-do-it!/page22
But I adapted my EU for 4.33 without problems…so Grab Norway for 4.32 and use it in 4.33
-
So i started my work about a theater with high mountains
My favourite are the swiss alp, with axalp, more for a training theater and testing, but also for some skill testing
What are your thoughts and what would you like to see?
-
Maybe some narrow canyons to pass through, in order to hide from enemy defences would be nice….
-
Many years Ago I created this scenary: http://www.panterenere.it/LAB/labirinth.html if someone is interested in converting it to 4.33 standards I would be very glad and happy!
-
@ the OP, Mountains are EZ to do……as long as they are not tied to the Terrain wireframe…
Here are some pics of the Proof of Concept:I did about the same a few months ago as to creating islands or cities in BMS 4.
In this example again demer has created a Feature (3D Model) on an Objective. WOT!!! it spans more than 4 Tile’s. Yes it can now, maybe could B4 but we were told that a feature ala a bridge could only span 4 Tiles. NeVeR understood that logic??? CODE Sez’……at least I was told.
Well no…har dee har har…
NOW we must put a Texture on IT…arrgh,arrgh…well no,U don’t have to if U learn to PAINT in 3DS MAX. The pix you see were “painted” with Materials in 3DS.So how do we Render\Manipulate the Featured Wireframe in Falcon???..EZ
Like this……
Have FUN,
demer -
3d mountain model looks cool. But hitbox setting makes it no joy.
Long time ago There’s a PMC India-Kashmir alpha theater…the mountains are just gorgeous.
Though we cannot create any working campaigns on that rough alpha, pure sight seeing is quite enjoyable,
You may try dig it out for fun. -
Yeap the hitbox is a pita. But still if u have terrain under it and put the mountain on top then it can be OK with a little compromise.
Afterall current terrain is a compromise.
Trees have the same thing. So. -
I think it can be the way to go in case of small islands, sailing ice etc. There is no GU movement and you can place few dummy objects with layered/rotated hitboxes aka “Aztec pyramid approach”…
For large terrain no go, but for Easteregg areas of interrest ok imo.
-
And for large is OK. In IKAROS there is a mountain right next to an airbase well actually 2 and it looks awesome Sparta also fine-tuned the hit box and it’s great.