SweetFX for BMS
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i think that because we all have different monitors and different settings its best to play wiyh sweet fx settings until you get the desired look.
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Ive been using both SweetFX and FlightFX (interface for RiseOfFlight) for use with IL2 COD…
Just installed it per Rons instructions, but the difference between on and off was minimal.
Does someone have an optimized setting file for BMS?Also, being that we are turning off MULTISAMPLING, what settings are best in the NVIDIA or ATI control panels?
Thanks
FlightFX won’t start with BMS either for me.
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SweetFX and SoftTH Solution
Cant try it now but the guy says it works… so here we go:
http://www.kegetys.fi/forum/index.php?topic=3148.0
Hopefully this will help people trying to do the same. I’m using softth 2.08b alpha on Vista 64-bit but I imagine it’ll work on any version.
Softth has a line in its config file for specifying the d3d9.dll to load - if I use this with the fxaa dll or the smaa dll I would get this error:
–-------------------------
SoftTH message windowDirect3DCreate9Ex not in DLL!
Windows 7 or newer required!
‘d3d9_fxaa.dll’OK
I’m using Vista but I’m guessing it would give the same error in Windows 7 since the fxaa/smaa dlls don’t expose that function.
So I can’t use that option. Here’s the steps I used instead:
1. Get softth working the way you want without the fxaa or smaa injector.
2. Rename the softth d3d9.dll to soft.dll, and move it into c:\windows\syswow64 (64-bit Windows) or c:\windows\system32 (32-bit Windows)
3. Put the fxaa or smaa or whatever postprocessing d3d9.dll (and the rest of its accompanying files) in the place where your softth used to be (the game dir)
4. Use a hex editor on the fxaa/smaa dll and rename everywhere you find d3d9.dll to soft.dll (should be about 3 places) - be careful not to add or remove any bytes to the file!
5. That’s it.In theory this should work for the old version of softth as well.
I’m using it with Dead Space currently. Vista 64-bit, softth 2.08b, single Nvidia GTX 295. I’ve used both “injectSMAA” and “fxaa post process injection” so far, and both work (if using fxaa, use the fxaa_tool.exe to disable all the effects you don’t want that it adds by default).
Good luck Smiley
please report back…!!!
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SweetFX that works for IL2-COD and ROF, didn’t work for FalconBMS for me either (even with the FalconBMS “multisampling” graphics box turned off). This is why I gave Ron’s procedure on page 4 a try. I don’t like that we are essentially dumping the files into FalconBMS without an interface to turn it on or off; but it was the only way to get it working. Just adding a new flight sim to FlightFX and enabling it didn’t work when I tried for FalconBMS.
The problem I saw was that the default tweaking files were not optimal for FalconBMS, which is why I saw little change with SweetFX on or off (using the scroll lock key). Someone has probably spent the time and effort to tweak it for BMS, I just haven’t found it yet. There are pictures from guys that did do it with good effect, and not too vibrant to look cartoonish.
If someone gets FlightFX (SweetFX rolled into a GUI) working for BMS, please do tell how this was accomplished.
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AV8R
Ya, I tried everything and I just can’ get BMS to start with any of it. Don’t know how others are doing it either.
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Allow me to clearify…
FlightFX is SweetFX with a GUI wrapper.
I have IL2 COD working fine with FlightFX
FalconBMS did not work with FlightFxhowever, just inserting the SweetFX files directly into the BMS folders
per Ron’s instructions did work. Just wasn’t very prominent as the same settings were for IL2 COD.
Plus, SweetFX made FalconBMS GUI blink a lot until it finally settled down. Something isn’t quite right.
So I uninstalled the SweetFX files by reversing Ron’s instructions. I don’t need it that much for BMS.
For IL2 COD, its critical because it makes bogie tallies much easier. -
Hi all,
The files and screenshots I’ve originally uploaded were for demo only and were not “really” tweaked or optimal for BMS.
I’m still experimenting with them myself.
there is however a configuration tool : http://sweetfx.thelazy.net/
This tool works for some games who’s files structure allows SweetFX to copied right to the game’s root folder.
BMS is not like that.
that’s why I messed around with the files to find the correct structure it will work with bms. (basically implementing ROF setting over BMS’s).
So I’ve posted those instructions and screenshots of how to split the files to the correct places.
It’s totally harmless and reversible if you don’t like it (just delete those files, it’s not replacing any original files).Alter the settings file just to see a difference in picture, and see it actually works (If it hasn’t crashed on load - meaning you miss installed it or left Multi Sampling enabled).
Every one has their own favorite settings and taste, together with different monitors and graphic cards which produce countless variations and outcomes.
That’s the beauty of it. (and a source of a light headache too :).
Follow the exact installation procedure (not very complicated really), and experiment.
There is no real Optimal BMS settings.
Choose your flavor and flyPersonally I use some Sharpening, SMAA, and HDR or DPS settings.
Settings that are fine for day flights , are not always as good at night, so I have to test some more…Cheers,
Ron -
Allow me to clearify…
FlightFX is SweetFX with a GUI wrapper.
I have IL2 COD working fine with FlightFX
FalconBMS did not work with FlightFxhowever, just inserting the SweetFX files directly into the BMS folders
per Ron’s instructions did work. Just wasn’t very prominent as the same settings were for IL2 COD.
Plus, SweetFX made FalconBMS GUI blink a lot until it finally settled down. Something isn’t quite right.
So I uninstalled the SweetFX files by reversing Ron’s instructions. I don’t need it that much for BMS.
For IL2 COD, its critical because it makes bogie tallies much easier.Neither SweetFX nor FlightFX will allow BMS to even load on my computer. BMS just disappears after you click launch.
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Try THIS.;)
Thanks redfalcon I got it working. I had to install SweetFX first as you showed, then installed FlightFX and they both work now.
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Guys I confirm the following works like a Charm… I’m a happy SoftTH and SweetFX users by now… Wooohooooo!!!
Hopefully this will help people trying to do the same. I’m using softth 2.08b alpha on Vista 64-bit but I imagine it’ll work on any version.
Softth has a line in its config file for specifying the d3d9.dll to load - if I use this with the fxaa dll or the smaa dll I would get this error:
–-------------------------
SoftTH message windowDirect3DCreate9Ex not in DLL!
Windows 7 or newer required!
‘d3d9_fxaa.dll’OK
I’m using Vista but I’m guessing it would give the same error in Windows 7 since the fxaa/smaa dlls don’t expose that function.
So I can’t use that option. Here’s the steps I used instead:
1. Get softth working the way you want without the fxaa or smaa injector.
2. Rename the softth d3d9.dll to soft.dll, and move it into c:\windows\syswow64 (64-bit Windows) or c:\windows\system32 (32-bit Windows)
3. Put the fxaa or smaa or whatever postprocessing d3d9.dll (and the rest of its accompanying files) in the place where your softth used to be (the game dir)
4. Use a hex editor on the fxaa/smaa dll and rename everywhere you find d3d9.dll to soft.dll (should be about 3 places) - be careful not to add or remove any bytes to the file!
5. That’s it.In theory this should work for the old version of softth as well.
I’m using it with Dead Space currently. Vista 64-bit, softth 2.08b, single Nvidia GTX 295. I’ve used both “injectSMAA” and “fxaa post process injection” so far, and both work (if using fxaa, use the fxaa_tool.exe to disable all the effects you don’t want that it adds by default).
Good luck Smiley
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Not sure if this will help anyone since I’m on W7 and it sounds like those having issues are on Vista, but I put the files in the needed folders for BMS and uploaded. Just extract the folder in this download and then drop the folder onto the harddrive where BMS is stored and click yes when it asks if you want to merge (for example for me I drop the Falcon BMS folder onto my C drive and it will automatically put the files where needed). If you have BMS installed in your program files, then drop the folder on the Program files folder. Then go in the game, go to Setup, and turn off multisampling. In game SCOLL LOCK will turn it on or off and PAUSE BREAK will reload it if you pause the game and alt-tab and adjust settings. You’ll know if its working even in the UI because I have Sepia and HDR turned on in the config file in this download. To adjust go into your FalconBMS\Data folder and edit the SweetFX_settings file.
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Not sure if this will help anyone since I’m on W7 and it sounds like those having issues are on Vista, but I put the files in the needed folders for BMS and uploaded. Just extract the folder in this download and then drop the folder onto the harddrive where BMS is stored and click yes when it asks if you want to merge (for example for me I drop the Falcon BMS folder onto my C drive and it will automatically put the files where needed). If you have BMS installed in your program files, then drop the folder on the Program files folder. Then go in the game, go to Setup, and turn off multisampling. In game SCOLL LOCK will turn it on or off and PAUSE BREAK will reload it if you pause the game and alt-tab and adjust settings. You’ll know if its working even in the UI because I have Sepia and HDR turned on in the config file in this download. To adjust go into your FalconBMS\Data folder and edit the SweetFX_settings file.
Its a bunch of dds files, I think its the wrong file.
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its really … work for me dude … sweetfx … btw … thx ron533
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Well I bumped the AA settings up to max in SweetFX and the result was a massive FPS hit but the quality of the AA was poor?, stock BMS multi sampling at level 4 is much better, however the SweetFX HDR adds a good realism that I like so think I can live with the jaggies……if anyone has any good settings for SweetFX please post, cheers.
I thought you had to turn off Multisampling in BMS to get it to work? Can you turn off the AA in SweetFX and use the BMS one and it will work? I agree the AA in SweetFX is minimal. Otherwise IMO SweetFX is not worth having no or minimal AA.
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Well I think its a known issue and been worked on so AA is WIP, so lets give them a chance to get it right……but yeah even at max AA settings AA was as you say ‘minimal’, but can’t understand why the FPS is taken hits at high AA settings if the result is poor?, oh well hope they sort it.;)
You do have to disable In game’s AA/MultiSampling, But, You can still enable the graphics Card Drivers AA and force them to run AA,
So SweetFx will not crash that way, and thus you can have better AA, and still use SweetFX other settings - if your graphics card can handle it.SweetFX’s AA is a different faster lighter method for smoothing, it is known as faster but has lesser quality than traditional AA.
For me it’s good enough. for some - not. up to you.
About FPS drop - make sure you check correctly :
1. BMS with MultiSampling ON , and no SweetFX installed.
2 .Then BMS with MultiSampling OFF with SweetFX running ONLY SMAA, and not any other thing.Do not compare FPS only by disabling SFX, pressing the Scroll lock key! then you will leave BMS with no AA at all, and sure enough - your FPS will rise…
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