Planning UI Time Acceleration
-
Waaaaaay back when, I’m talking maybe FalconAF now, someone experimented with the effects of time acceleration in the campaign UI screen. They found that time acceleration above 16X, especially for extended periods, could result in abnormal behavior by the campaign engine. Does anyone know whether or not this is still a valid issue?
-
Still valid.
-
Way not so far back in the FF manuals by Gorn, it was always said do not go above 8-16x MAX in the UI and above 4x in the 3D world.
IIRC. Lol, I think I wrote it even in the campaign section for FF5.X.
Personal experience is the weaker your system the bigger the negative effect of time acceleration. Especially around the “FLOT”. …if you are airborne already.
Personally I always found the campaign in Falcon prone to ingame stalls when a lot of action was going on, well, that was FF, and the CTDs rather a general issue and not a campaign bug.
I would be curious how the average player CTD rate in BMS default Korean campaigns is, as for my TE experiences, very few CTDs for me. WHich cannot be compared to campaigns as there the demands on system and game engine are much bigger. -
FWIW, that goes all the way back to the RP manuals.