Trim dots
-
Where it is possible to find some more detailed info about Asymetrical loading and related trim dots?
thanks
G -
in the manual included with the sim.
T.O. BMS1F-16CM-1 BMS 4.33 Change 1.06 page 132 section 1.12.7. Asymmetrical loading
-
In a performance manual, -1-1
Sent from my SM-N910G using Tapatalk
-
Thks Blue3Wolf. I don’t have it with me atm. I will check at home.
G -
Seems that this aspect of F4 documentation need to be improved.
To be honest T.O. BMS1F-16CM-1 BMS 4.33 Change 1.06 page 132 section 1.12.7. Asymmetrical loading means almost nothing to me, MORE info needed. ATM Remain empirical way…Test and compile a reference tab for TakeOff trim set.
G -
Seems that this aspect of F4 documentation need to be improved.
To be honest T.O. BMS1F-16CM-1 BMS 4.33 Change 1.06 page 132 section 1.12.7. Asymmetrical loading means almost nothing to me, MORE info needed. ATM Remain empirical way…Test and compile a reference tab for TakeOff trim set.
GAll information needed is there.
1. You need to know the following:
a. T/O speed: from WDP
b. Weight difference: from loadout data.
c. Station which is different from its mirror on the other wing.
2. Start from top tablet left side with your T/O speed > move right till you get to your weight difference > move down vertically to the beginning of the lower tablet > move parallel to the lines until you reach the station > move down vertically for the trim points needed in roll towards the lighter wing.Afterwards you can thank the devs for the fine job they did with “this aspect of F4 documentation”…
-
Thanks Polaris1 for explanation, warmly suggest to implement this info in maybe training manual for “advance training mission” about asymmetrical loading mission or just add this simple line in T.O. BMS1F-16CM-1 BMS 4.33 Change 1.06 page 132 section 1.12.7. to complete the fine, huge work devs have done and never enough thanks must to be given to them.
G -
All information needed is there.
1. You need to know the following:
a. T/O speed: from WDP
b. Weight difference: from loadout data.
c. Station which is different from its mirror on the other wing.
2. Start from top tablet left side with your T/O speed > move right till you get to your weight difference > move down vertically to the beginning of the lower tablet > move parallel to the lines until you reach the station > move down vertically for the trim points needed in roll towards the lighter wing.Afterwards you can thank the devs for the fine job they did with “this aspect of F4 documentation”…
What and where are all those u described?
sent from my Xperia Z3 compact via TapaTalk
-
Tbh, I don’t care too much about knowing the theoric value of trims I should apply
The only moment I would care is at takeoff to preset the trims correctly to avoid crashing as I transition to flight.
But usually in BMS I don’t take off asymetric.Most of the asymetry (unless you screwed your fuel switches) comes in flight when you release weapon from one wing, and in that case, I just apply trim according to what I need so the aircraft is trimmed.
I don’t think about how many dots I need to apply? I just trim until I have the required attitude.To update the docs with what you request, we would first need a dedicated Bms 1-1 with stores info. Something that is not available to us ATM.
So there’s nothing we can do on that aspect, sorry
It has to remain empirical for now -
What and where are all those u described?
sent from my Xperia Z3 compact via TapaTalk
in the manual included with the sim.
T.O. BMS1F-16CM-1 BMS 4.33 Change 1.06 page 132 section 1.12.7. Asymmetrical loading
-
@ RedDog
Thanks for answer. My question coming from the possibility to experiment different ( asymmetrical) load as seen happen sometimes in real life. Of course it’s related to TakeOff situation. I believe that this choice (asymmetrical ) has precise reason that in here ( beloved sim ) can not have same priority, but sometimes in Campaign module ( single player ) I found out that asymmetrical can solve some problem of “wasting loads”. In this way having an empirical approach could help to reach the desire info needed.
Well now that I know how to use the tab, I will give a try to have more info and maybe gather datas.
Again, no best occasion than this, thanks for huge work to dev, that give to our hobby , and you RD know very well what I mean, the meaning for hours/ days / years ( money ) expended.
G -
ok got it.
But which side trim? those graphs help you spot the weight difference and the dots trim, but doesn’t say from which side you should trim.
Example more weight on the right side, you trim 1 or 2 dots to the left.
Also drag ain’t a factor? meaning heavy weight but way lower drag?
-
training mission, lgb. asymmetrical trim is explained in there
p100basically you move the trim towards the light wing
@ RedDog
Thanks for answer. My question coming from the possibility to experiment different ( asymmetrical) load as seen happen sometimes in real life. Of course it’s related to TakeOff situation. I believe that this choice (asymmetrical ) has precise reason that in here ( beloved sim ) can not have same priority, but sometimes in Campaign module ( single player ) I found out that asymmetrical can solve some problem of “wasting loads”. In this way having an empirical approach could help to reach the desire info needed.I understand Gancio.
There was a section Takeoff roll trom with asymmetric stores in my older checklists (v0805). but I removed them because I didn’t had the time if this was still valid with BMS
-
Many thanks man!
Works it’s going on!!!
G -
let me know if this still works
-
Sure!thks