Campaign Guide to Mission Planning
Hey does anyone happen to have a copy of the guide “A Guide to Campaign and Mission Planning Part I” from Lead Pursuits website ?? Lead Pursuit’s website is closed and I cant find part 1 anywhere on the web.
Eagle-Eye last edited by
Is this the one?
Yes it is thank you so much !!!
Arty last edited by
Guys u keep forgetting or don’t know my hotlist.
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You have more documents in your hot list ?? Shoot me a link.
alippay2 last edited by
It’s in Arty’s signature.
To keep it simple:
redterror last edited by
All, thanks for this, I’ve been looking for guides on how to more effectively operate a campaign. How much of the contents of that doc are no longer relevant for BMS? Document properties say it is from 2005, so we’re talking 11 years old. I know a lot has changed (and a lot has not), but should I bother with this or is there a better resource around?
Krause last edited by
You may also want to check out these:
redterror last edited by
Kraus - thanks for that, I’ve watched all your videos already (and enjoyed them, doubly so since I grew up in NY). I guess my question is larger, in that so far in the campaigns I’ve played I win the air war by the end of the first day, then it seems largely a matter of bombing every damn thing I can find while prioritizing ground units near the FLOT. What’s not clear to me is what would be the most efficient thing to do at the stage where one has an array of target choices in front of them.
tl;dr - How do I select the highest priority target in a meaningful way? Once selected, fragging and weapon delivery is a well covered topic.
Cik last edited by
selecting targets is pretty easy IMO
it goes something like
destroy enemy SAMs to gain the ability to OCA (n/a if you wish to do loft/standoff attacks, i suppose)
destroy enemy ability to sortie in order to gain air superiority over the FLOT
begin interdiction of enemy in the area north of the FLOT, prioritizing in order: heavy armor, SP guns, mechanized formations, SS missile/towed gun battalions, then HQ, HART, infantry, etc
once front line is sufficiently rolled back, continue interdicting enemy reinforcements as they travel from pyong’yang
as far as i’ve observed, the strongest units in the game are tanks by far, so your best bet to allow your lines to push is to secure an easy advance for your tanks, that means obliterating anything that can give them pause, or attrit them during their offensives.
as far as i can tell they roll over anything below mech battalions on the priority list without taking much if any losses, which means as long as a battalion of M48s never meets a DPRK tank formation above 1/2~ strength they can drive pretty much all the way to pyongyang.
the crucial things that determine the pace of the allied advance are:
at least a few tank battalions survive to continue the push; keep in mind that attritted, wounded, exhausted or poorly supplied battalions will be assigned to reserve (rear line duty) and basically sit out the rest of the campaign
there are useful (non-destroyed) bridges that your forces can cross. unfortunately korea is a riverland. AFAIK that doesn’t bother the DPRK so much as most of the russian-derived vehicles are amphibious (or, at least much of it is) but as far as i know most of the american/ROK forces aren’t, which means that if your AF knocks out the bridges it can take ages to advance as each one is repaired in sequence, slowly crossed, repaired, crossed etc. all the way to the capital(s)
also, do keep in mind that just because you do not see enemy tanks on the map does not mean they are not there. the campaign models to some degree the imperfection of wartime intelligence. units may at some points become invisible if they:
-are “mobile” units (as in, not an SA-2 tier thing that’s impossible to move) most units in rolling fire qualify for this.
-they have not been scouted by an air unit on a recce mission (or a player with a recon pod) or have not recently been in contact with friendlies.
this means that at any one time there may be probably up to 2/3 of the DPRK OOB that is actually invisible. this is obviously a big problem if you want to shepherd tanks to pyongyang, as at any point when you’re sitting cozy, checking intel reports your friends down at ROK tank battalion#302874902 are about to run into a crossfire of 100 type 85II. fortunately there is a way around this and it is called the U-2.
once the SAMs and red air have died down i like to send a few of those guys out on recon missions at 50,000 feet or so to thoroughly scout areas of interest. as you might expect they’re pretty good at scouting vast tracts of land, so at least for a little while you’ll have “perfect” intelligence of what exactly is in the areas you’re looking to overwatch.
if you wanted you could probably task recce patrols to keep an area scouted indefinitely, if you wanted. but i don’t go that far, all i care about generally is if there’s some tanks holding a bridgehead somewhere that need blowing up.
cptmtge last edited by
the red ground units at the flot are either in columns static or moving, moving dispersed or static in positions such as HART sites. At 20 miles with GM or GMT radar mode EXP1 you can see them clearly and that’s where I deploy JSOW. Many unit icons will appear on your planning map and I task all CAS aircraft manually at the campaign start to hit them repeatedly( right click on the red unit, add package, add mission type: pre-planned CAS, add aircraft type, edit loadout). Of course first thing is to roll back the SAM belt overlapping your front line and be careful as many won’t go active until they are danger close. I task every mission in campaigns now and enjoy it immensely. If you can then start rolling back the reds by initially putting up a stiff DCA with everything than can shoot down aircraft then hitting their airbases you will gain the upper hand in DPRK strong campaigns the first day. If you are really lucky and have stealth aircraft available use them wisely and shut down the bulk of the threat; determine which airbases they take off from and hit those first. Once you have air superiority and cleared the sams its like shooting pickles in a barrel and they keep coming. Clean up the sam sites as soon as you can otherwise they are resupplied the next day often.
Xtacy last edited by
Sorry to bring this thread back from the dead, but I found this thread on simhq that was an interesting read. Good way to kill a few minutes anyways
-Vandal- last edited by
And don’t make the mistake I did for 3 months. You can order ground troops around by checking their “status” and then unchecking the “Set by HQ” box. I don’t think you need to control too many (say 4 or 5 battalions) but I finally won win Korea Iron Fortress in 5 days by taking control of some units near Seoul and ordering them into the city (after I had thoroughly beat down the air defenses and ran constant AI missions over it for 24 hours).
DBond last edited by
Good way to kill a few minutes anyways
I’ll put that on the jacket cover should I ever be published