F-4 Phantom
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Anybody knows how long the global normal calculator takes in LE?
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Anybody knows how long the global normal calculator takes in LE?
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Does depend on how many poly it has to shade. It can take up to 2.5 minutes for a 75k normal model. 39k node/47k normal model takes 52 seconds… Always starts to show progress but then it will look like the shading calc freezes but that it not the case. LE is such an old program, it only can use a single core. 8-core proc, nice, but not if a single core has the speed of an old Pentium 1 processor… I disabled multi treading in my Bios, showed improvement and other programs run just as well. I use a quad core…
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Ok will see it Jan thanks for the answer. Therefore as u told it freezed and i let it for almost 30 minutes and it never completed. I used ctrl/alt/delete to stop LE.
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Ok will see it Jan thanks for the answer. Therefore as u told it freezed and i let it for almost 30 minutes and it never completed. I used ctrl/alt/delete to stop LE.
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What LE version are you using? 6?
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6.2.3 both pc and laptop when i try to use the calculator the program hangs…
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Don’t use it. Set your smooth groups on Max.
Regards
Dave. -
This is what i did anyway. Maybe thats why it crashes… Dave i managed to save a model in 34.900 tris. Paralel im working on make a single texture skin. Will see how it will go… needs a lot of work cause i have to re map the vertexes
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Wing fold u asked Raptor??? heheheheheh…. Anyway in my system i using the high poly model.
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Well ya know what they say for this bird, big, ugly, fat, loud, drinks and smokes… lol
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Well ya know what they say for this bird, big, ugly, fat, loud, drinks and smokes… lol
A real child of the 60’s…
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I tried to Unwrap to 1 texture and its too much time consuming… Anyone willing to do it? I dont have so much time to do it unfortunatelly…
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One wish for your F-4! Would you improve pilot detail little bit more?
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Can’t wait to arm her to the teeth…
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Ok i loaded the lantirn also with f4switch 11 but in 3d world doesnt show. Help anyone?
EDIT: Found it… DAT file editing and by reading the f-16 dat file… duh… I think next time i wont ask questions without searching first
Ps : The main model is textured with 3 textures 1 for the body 1 for the Afterburner and one for the Pit/pilots also it has the default textures for the Nav lights and a texture for the Lantirn pod. The main body texture includes all the camo and gears/dofs etc… AGAIN BIG THANKS TO JAN HAS FOR GIVING ME THE LITENING MODEL
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Beauty…
Night flights… night pits…
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Very close to a 100% minor fixes still needed… I fixed a bit to where the plane “sit” by adjusting the gears a little. Previous was too high i Think. Also edited a litle the extension dofs and it looks a little better now. still need some editing there also.
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This is for Raptor
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IM ON FIRE EVERYBODY Not for this thread but maybe i will continue it when i finish the E/F etc…