Artifical Intelligence problems while flying and fragging missions
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AG tasks have different references. CAS vs. pre-plan CAS vs. on-call CAS (might different names in 4.33) give different results. Some can be command-redirected. Some are geographical for target area. Some are unit-specific for target. If your mission target is specific to a unit or objective then they’ll kill it and go home even if it’s surrounded by other enemy forces.
Escort all I can think is maybe the callsign of the strikers weren’t set. It’s easy to miss and doesn’t default to the correct one in manual fragging.
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Archer, you’re feeling what makes MP really more valuable than flying solo. I’m so used to AI reactions, beyond my own flight, that it stops me before hitting “commit”.
You can spot particular patterns that work, like Malc wrote. Usually, one pass strike work, especially on planned targets. Air Interdiction is more difficult to assess and guide.
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Escort all I can think is maybe the callsign of the strikers weren’t set. It’s easy to miss and doesn’t default to the correct one in manual fragging.
My OCD forces me to triple check that lol, besides, the target Steerpoints of the escort flight were the same as for the AI flight, ensuring me it was also correct.
I was thinking about fragging a HAVCAP, but I was afraid the escort would also dive with the A-10s in case they done a gun run, instead of maintaining altitude and looking for bandits.I’ll probably have to set a Barcap for X minutes depending on the playtime for the A-10s. I just wonder though, is it possible to set a playtime for CAS/AI missions?
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Archer, you’re feeling what makes MP really more valuable than flying solo.
Indeed. I just find it difficult to find people to fly with. I don’t know if most players moved to DCS or what, Veterans Gaming seems to be a ghost town (at least when I come in to check if anyone is playing). The rest seem to be at milsims.
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Indeed. I just find it difficult to find people to fly with. I don’t know if most players moved to DCS or what, Veterans Gaming seems to be a ghost town (at least when I come in to check if anyone is playing). The rest seem to be at milsims.
Did you try my signature?
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Hello Archer. I fly a lot of SP campaign missions, just ask Lorik :), For the AI missions, check the time between attack waypoints… for the Escort, use TARCAP instead… then you can set an on station time for support…
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Hello Archer. I fly a lot of SP campaign missions, just ask Lorik :), For the AI missions, check the time between attack waypoints… for the Escort, use TARCAP instead… then you can set an on station time for support…
Awesome! I joined the discord group Lorik linked, are you there as well?
And thanks for the tips, I’ll try that.I went back to the F4AF manual and indeed, TARCAP seems to make more sense. While the description for the Escort was basically protecting the friendlies UNTIL the target area, the TARCAP protects them AT the target area. Thanks!
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Another thing that I’ve found works quite nicely is to setup a BARCAP of 30 minutes (or whatever you expect the CAS playtime to be) 20nm from the target aread towards the direction you’re most likely expecting enemy flights to originate from.
All the best, Uwe
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Another thing that I’ve found works quite nicely is to setup a BARCAP of 30 minutes (or whatever you expect the CAS playtime to be) 20nm from the target aread towards the direction you’re most likely expecting enemy flights to originate from.
All the best, Uwe
is there a way to not have BARCAP emptyying their ammo on choppers on their way to their patrol area?
Also
-Tankers: How should I procede for it? Just make a single package with only 1 tanker in it patrolling for some hours, or adding one to other flight of the same package?
also, I made one with customs waypoints; it was fying straight at Fl240 but as soon as it entered turn, it plummeted to like FL200. Not really ideal when about to make contact….