Israel Theater Release
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Wait, no HARMS?
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Info in docs
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Ah, still on the -I models.
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Ah, still on the -I models.
No IAF aircraft carry the HARM. I forgot to mention it in the doc but it is removed from the D and I models too.
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Absolutely fantastic. Congratulations, ITO dev team, superb work, and thank you for your efforts.
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well I’ll be ……, aww hell, an oldfart !!!
Looking good so far echo7,still day one and you are right, so far the only thing i’ve seen was a strike mission with all a to a missles. simple fix.
I have not touched the paks and so far its looking good. I’m thinking maybe I should have started with all ace settings though instead of your recommended settings.
Still only day 1 and I have to say this is the very first campaign ever that I did not adjust the paks and so far its looking good.
Hopefully it still works later on when and if i decide to change things up. Its not how i would have started it but its working pretty damn good.
BIG CONGRATS…
Oh and getting 30 to 40 fps on my old dualcore puter . -
Very nice new terrain and weapon skins. Thanks.
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Great Job, Echo7!
And a littile question. I’ve start play ITO from 0.94, but at that time the campaign can not be finished, the ground troops will not advance. Now in 0.99 this has been solved right? We have a functional campaign can win?
Thx for the awesome work
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Awesome, i started a Campaign, and i haven’t felt such a tactical challenge since a long long time, here mission preparation takes all it’s meaning.
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Great work thanks!
Snowman
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Thank you guys. Please report if you see something out of the ordinary.
And a littile question. I’ve start play ITO from 0.94, but at that time the campaign can not be finished, the ground troops will not advance. Now in 0.99 this has been solved right? We have a functional campaign can win?
Yes, the campaigns are now winnable. Make sure you start a new campaign with version 0.99 and not using a saved file from previous versions.
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Ok echo7 , now do this for vietnam, for the oldfarts.
Been dieing for some payback there. -
Engine sound is not it too big?
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Ok echo7 , now do this for vietnam, for the oldfarts.
Been dieing for some payback there.lol, too busy with Israel at the moment!
BTW it’s cool your old system runs the campaign well, lots of optimizations were made and it’s a good sign they workEngine sound is not it too big?
The theater uses default BMS sounds, is it different for you compared to Korea’s stock sound?
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Yep, puter is overclocked though but still.
Some things turned off.shadow mapping, double res.
Still not bad for the old e8500 and running at 1920 x 1200 on 24 inch screen. At 4.1 mhz.
Havent flown over damacus yet though. -
wow e8500 at 4.1… Is that stable Oldtommyboy? what about voltage do u have it on auto or what values do u use?
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Some notes regarding the loadout of the Israeli F-16’s after the questions which were raised here. Missions can be flown very effectively with the current loadout (RL mind you), in my squadron we’ve been doing so for a long time so I can testify. You need to use your assets smartly and know relevant intelligence well.
IAF blocks 30/40 don’t carry the AIM-120. Firstly the F-16I and F-15’s do and you can use them for escort / TARCAP. But also consider that any IAF viper from block 30 and up carries Python 4 which the best short range missile in the region plus JHMCS to utilize its full 90 degree off bore sight capability. The best IR missiles the Syrians posses is the AA-11 (in one squadron only of MiG-29A), which the Python out ranges.
The best IR missile the Egyptians have is the AIM-9M. They also don’t have JHMCS.Regarding medium range, none of Israel’s adversaries have active missiles. Egypt has Sparrows in its F-16’s and Syria’s best medium range missile is the AA-10 (again in one squadron only of MiG-29A). You have internal jammer and lots of chaff for defence (more chaff with the FM patch on only), and the reasonable reach of the Python. If you can deny launch for long enough with these and proper tactics you will win engagements vs aircraft with the above medium range missiles. But it also means planning your route smartly in AG missions to avoid being intercepted as much as possible (scrambles work in the campaigns for both sides!)
In the AG field make the most of our your JDAMs which an extremely versatile weapon. Use a human awacs or another aircraft to transmit to you updated target coordinates. Release at max range (you don’t need to wait for the CCRP release, use man mode to release at the loft cue). Loft the JDAMs from low alt in a SAM environment or from high alt for longer reach when possible.
Alternatively, use dumb bombs and perfect your popup attack, which with ECM and countermeasures can defeat most SAM systems in this region.
Against mobile targets use CBUs and a ‘cone attack’ for accuracy and mutual cover.
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Any tips for offline single-player? Most of those are suited for multiplay, it seems.
Firstly the F-16I and F-15’s do and you can use them for escort / TARCAP.
Speaking of, what’s the best way to frag an F-16I/F-15 escort? I noticed when I take my squadron out of the ATO it will only let me add escort from the same squadron.
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Well besides sharing target coordinates you can do the same things offline and employ the weapons in the same way. the AI is more limited and will not do that obviously. As in any campaign you need to manage them and make sure they don’t do stupid things so you don’t loose aircraft for no reason.
There shouldn’t be a problem to frag a new package and add to it F-15s or F-16Is for escort as long as the takeoff time is far enough ahead (about two hours usually) and aircraft are available.
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Arty, been running it for a year now.
Works great. Been awhile. Have to check.
Temps good. Benchmarks and stress good.