Tips on finding movers on TGP?
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I suppose it makes sense if SPI defaults to the active steerpoint, as it is with the A-10.
I’m clearly more familiar with A-A, rather than A-G, FCR.
Yep, you got it. The quality of your explanations lets me think you’ll get acustomed quickly enough.
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So I’ll give you what we do; I’m not sure how much it applies to BMS…
You will sometimes get passed coords of where the JTAC wants your pod looking to get you in the general vicinity. If you see vehicles you want to look at and don’t have coords, then take a HMCS or OFLY mark. Then slew your pod in WFOV and take a point track on the mover. I assume there are many more vehicles real world so it makes it a little easier. Additionally, I would guess just looking outside is not an option in BMS.
Some would disagree with me, but I think this is not a viable option. It’s incredibly hard to pick out ground targets visually from within the pit view. Even at 1500 AGL it feels like you’re trying to spot them from 220 or above.
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Some would disagree with me, but I think this is not a viable option. It’s incredibly hard to pick out ground targets visually from within the pit view. Even at 1500 AGL it feels like you’re trying to spot them from 220 or above.
Actually when you see them, you usually have a problem
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I’m trying to understand the benefit of using Snowplow over GMT.
You should not confuse SP with the FCR’s sub-modes (i.e. GM/GMT/SEA)… SP simply fixes your FCR at 5/10/20/40 (depending on the selected range on the upper left side of the FCR) miles in front of you & keeps it there, thus not keeping the FCR on a fixed position… Once you press TMS up the FCR’s cursor position will become fixed and the FCR automatically gets out of SP mode… Now if you want to put your cursor back at the original steerpoint you simply press CZ (which should be highlighted at that point if I got it right)… An alternative exists in simply changing to the next steerpoint & going back to the previous one given that the FCR is no longer in SP… Another benefit aside from what LorikEolmin said, instead of having to slew around to find your target you can simply fly the plane pointing the nose in the direction where you want to look for potential targets…
Actually when you see them, you usually have a problem
Depends what’s waiting for you down there… In case it’s AAA and/or IR SAMs, then you have a serious problem :rofl:
Small arms fire can also be dangerous (in the sense that it can damage your plane & render you inoperable for combat, forcing you to RTB) if you don’t react accordingly but definitely a lesser problem that AAA & IR SAMs… But suppose you would fly over an SA-5 AD battalion that’s on its own, you should be good since it has no AAA, IR SAMs or small arms, that is in Korea KTO AFAIK… Wouldn’t know about other theaters but I assume an SA-5 AD battalion is the same in all theaters?
Anyway, in general, you don’t want to go low unless you’re dealing with a bigger threat like SA-6/10/11/15/17 although if they have a direct line of sight on you, you might as well just turn back & try to go around them cause those guys are no joke, especially the SA-10 :mrgreen: