How do clients leave clock stopped on dedicated server?
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Well, this won’t make any sense and perhaps cloud the waters a bit. Tonight I tried again. Connected fine as usual. For the past three days when I have had the isue with the pausing, I was attempting to fly Block 50s out of Kangnung. They had recently arrived and I wanted to fly missions in support of the drive on Wonsan. After posting today I thought about anything that I’ve done differently since I could fly without issues a few days ago. And the only thing I could think of was that I transferred. So tonight I flew out of Choongwon instead and everything went fine.
I cannot believe that has anything to do with it, but that’s what happened. Is it possible that I would have issues at Kangnung and not Osan or Choongwon? Probably just internet gremlins.
Was there anyone else flying on the server when it happened? Is it a dedicated (Paid) hosting service, or is someone leaving the game running from their home pc?
No one else was on at the times I was having the trouble. The server is being run by Oden, who posted in this thread earlier, on a PC at this home. I don’t know if I ‘fixed’ it tonight, but at least it worked fine.
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Do you sit on a wireless router at home or is your PC hard wired to it ?
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Oden will have to answer that, but I want to add that we have been doing daily restarts of the server, and it has seemingly corrected most, if not all, of our issues. We are on our third 24/7 campaign, Balance of Power, day 8.
One issue I saw was that no reinforcement squadron would fly any missions until we reset. And in BoP there are a hell of a lot of reinforcement squadrons!
Oden can tell you more about the technical details of our server.
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Yeah server is all fine now.
Restart every 24 hours did the trick.
Server is also now on a 50mbit upload but all else are the same as before (somewhat overpowered since it never goes above some 30% CPU and 25% RAM, netload is very low but we don’t have too many simultaneous players). -
@theOden:
Yeah server is all fine now.
Restart every 24 hours did the trick.
Server is also now on a 50mbit upload but all else are the same as before (somewhat overpowered since it never goes above some 30% CPU and 25% RAM, netload is very low but we don’t have too many simultaneous players).How are you proceeding at the moment? Server in 3D as usually recommended? If so, aircraft on ramp far from battlefield? Alt-tabbed from it? Are you bugged by the video news in any way, or rather, have you even, since you’re in the Balkan now?
Do you incidentally have a link to autosave explanations?
Really curious about your successful setup, well done guys. -
Do you sit on a wireless router at home or is your PC hard wired to it ?
YOU not the server
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HAHAHA!
Their describing what we have seen in the past and also recently for one person in particular who has a convoluted network/ISP.
It’s a bit funny, many times our people having problems were the ones who said they hade a high bandwidth connection.
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I believe Oden missed your question Shadow. I’ll tell him about it.
We are now up to day 14 of our BoP campaign. It is now purring along. Since we began restarting the server daily, my connectivity issues have stopped. It’s been running very well indeed. Of course we have yet to have more than four on at anytime (that I know of), so we aren’t exactly putting a heavy load. Aside from connectivity issues, I’ll list a few other issues we have seen.
– ‘Dropped’ missions. Occasionally we will commit to taxi and then sit in the pie screen for an inordinately long time. Eventually we are dumped back to the debrief with an ‘average’ mission rating and the mission is now in progress being flown by the AI
– Crash on mission exit. This, I think, has only happened in the Balkans. So it may be theater related, not MP related
– Funky target destroyed accounting. The targets destroyed as listed in the debrief do not always match what is shown in the post-attack recon.
– AI taking off after we have landed. This happens to me. I land, open canopy, shut down the engine. Mission objectives are completed and the landing waypoint is selected. Still, the AI takes off and sometimes re-flies the missions, lands again, or flies off to the corner of the map.
– Newly arrived squadrons are not active until a server restart
– Poor AI wingman behavior. AI wingmen sometimes do not taxi, or take off. Other odd behavior as well. I stopped fragging missions with AI so don’t have an extensive list. Perhaps others that have flown on our server would have seen other stuff
– Blue Pauses. This is the name we gave it. Some sort of synch issue. Sim pauses, with blue text at the top of the screen. After a while it might start again, but the program accelerates time so you can catch up to where you would have been had the sim not paused. This happened a lot to me, especially on approach, which is the worst time to suddenly be flying along at 4X. This issue has gone away with the daily restarts.
– There are a few other things I’ve seen, and surely some I failed to just mention. However some may be just theater related, and not MP related.
Overall though I am very pleased with how well it’s gone. A 24/7 server that folks could join and all contribute to the big picture.
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have a look over at falcon online, specificly their TS server, i believe it is archer over there who does their dedicated server, and they’ve been doing it for years so i’d say they are pretty much experts. also there is one guy from a french wing called rapaces (forgot his callsign) but he can be found over there as well (on the forum) who also has a ton of experience hosting dedicated servers
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Thanks for the tip. Connectivity issues are the main obstacle. The other stuff I listed can be tolerated.