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We will keep this post up to date with new pictures and videos, hope you enjoy it
each video has English subtitles
Actually as far as I understood, as of update 1 the HTS itself isnāt 100% (some deviation is applied) accurate anymore and can be used to point you to the general area of the emission, but not to the exact point.
I would believe that presuming the devs decide to give all the effort toward rebuilding the falcon 4 engine to support a higher dx version they may just choose dx11 over 12 for compatibility reasons, dx12 requires newer gpu and the use of Windows 10.
The HTC vive has a front facing camera that should allow you to look out of your headset while keeping it on (over the game itself).
I have no clue if it will allow you to make out small details but itās somewhat of a solution.
Here it is. There is also a DL pod on the CL.
Yeah you can also carry Delilahs in BMS on the Barak 2 (the two seaters)
Great! Thank you!
BTW, just for the record, Iāve found yesterday a rl pic of Delilah loaded on a Barak, didnāt know that, I though it was only available for Sufa. FYI.
Presuming that you mean the block 30 Barak I, Could it have been just for display? The general idea is that MITL requires more than one set of hands to handle properly. (BTW Thereās also the 2 seater Barak II which does carry the Delilah)
Are bms jammers are all working by the same principle? It seems (to me at least :p) all of them are the copying the locking radar and returning false returns to prevent it from acquiring lock.
If so, will it be possible to model other types of electronic warfare in falcon? (is there even sufficient data available to do so? )
I believe its usually an issue in falcon rather than in tacview, at some occasions cannon shots arent being showed in mp, thats propably why you cant see them in tacview either.
how about SAMs like the SA15 or some ships being able to intercept bombs too?
Current code? building a new terrain engine will not be ācurrent codeā anymore, I guess. I donāt know about a timeline and for sure something like this will take time (assuming it WILL start someday!).
What I meant is if there is any improvments that could be added to the corrent code to allow dealing with heigher terrain resolution and larger tiles without building a whole new terrain engine which would most likly take falcon years rather than weeks (in that case we might as well just call it falcon 5 :p)
FSX isnāt a good reference Iām afraid for performanceā¦ Number of draw calls for the terrain and memory usage is too high, probably.
I sure hope next generation terrain will not need anything close to 4096 texturesā¦
Guys see this kind of terrain, this is the ultimate terrain engine AFAIK, and it doesnāt seem to use any photoreal, does it?
http://www.outerra.com/wgallery.html
But the real question is, being realistic, what could be done with the current code in a reasonable amount of time and effort to improve it, and to what degree?
Better SAMs behavior would be great ( ambushes, transfering lock data between batalions, turning off radar and so on) could make things a lot more intersting
larger TGP visible range (instead of the 25ish miles limit) and allowing to load targets on distance greater than the 70 miles limit (for weapons such as the Delilah).
-Autogen buildings if it could be done