Ditto that! I’ll happily do whatever I can to help make two-seater jets in BMS a reality
Posts made by abradyson
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RE: Testing required?
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RE: Balkans Theater for 4.37.3
Amazing work! Glad to be able to play my favorite theater so soon after the U3 update I have just one question about the changelog - what does this line mean? “MICAR IR for new AIHR code” has IR code been revamped for U3 and it’s just not in the main changelog? do you mean the EM for the AHR revamp? Or is it something entirely different that I’m not understanding?
Thanks
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F-15C ACM modes
I’m trying to shoehorn a player squadron of F-15Cs into a BMS campaign, but I’m coming up short on any idea of how the ACM modes work in it as is implemented currently. My first impression was that perhaps it was just a facelift of the F-16, but some weird things are happening if that’s the case: I’m finding myself unable to get lock in any kind of a “boresight” or forward-scan ACM mode when I’m pulling Gs until I’m extremely close to my enemy, too close to maneuver effectively for a guns kill in a turning fight. In the F-16C I’d have that lock the moment I turned nose on, but in the Eagle I’m struggling, TMSing up and such, to see the lock appear. It doesn’t help I suppose that I can’t see the actual boresight symbology because nothing appears on the HUD to indicate radar search area etc. Is there a workaround for this until future BMS updates undoubtedly give the jet more features and more love?
Thanks in advance.
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RE: Falcon BMS 4.37.2 - Documentation Bug Reports
TO 1F-16CMAM-34-1-1 BMS and/or TO 1F-16CMAM-1 BMS
Page: N/AAll mention of how IFF functions on the FCR (what symbols mean what, what buttons to press to initiate IFF interrogations, etc) are missing from either the -34 or -1, whichever document is appropriate for it. The -1 directs the user to the -34 to learn more about the TMS switch and IFF, but the -34 has no mention of TMS switch as applicable to IFF, nor does it mention how IFF functions on the FCR at all. The training manual briefly mentions IFF in the IR Intercept and BARCAP mission segments, but it only mentions initiating a scan and receiving negative response, no guidance on how to use IFF is included.
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RE: FALCON BMS 4.37.1 - Documentation Bug Reports
Document: Threat Guide, 4.37
Page: 29 (1x), 30 (2x), 32 (2x), 33 (4x), 34 (1x).
Original sentence: “HOJ"
Corrected sentence: “HOJ N/I" (greyed out like with LOAL N/I)HOJ for A-A missiles has been completely removed as of 4.37, according to Mav-JP. HOJ information for A-A missiles in the threat guide should be updated to indicate that this capability is not implemented in BMS 4.37, similar to how LOAL is styled.
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RE: Falcon BMS 4.37.0 - Documentation: Bug reports
Document: -1
Page: N/A (entire section was removed during reorganization)
Original sentence: N/A, entire AP switch/functionality was removed from the -1 in 4.37.
Corrected sentence: autopilot switch functionality section added back into the -1.Thank you for your support!
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RE: New Jersey ANG F-16s in BMS?
Ah, my apologies! I feel a little dumb for missing them when I went looking lol, thanks for pointing that out! Cheers and they look beautiful.
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New Jersey ANG F-16s in BMS?
Do any theaters feature the 119th FS NJ ANG? They fly F-16 Block 30s.
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AI cannot be brought back from guard freq
Suspected bug report for BMS 4.36 build 26181. There are two new commands in BMS 4.36 - “Push to uniform” and “push to victor.” During a flight I accidentally directed my AI wingman to push Uniform, which pushes him to uniform guard freq, UHF 243.000. From there, to bring him back to Victor, you are supposed to switch CNI knob to backup, input guard frequency onto the backup comms panel, and switch comms from preset to manual. I followed the instructions in the comms manual (p. 43) to do this, and was unable to raise the AI on comms to bring him back to Victor. Checking VHF 15-19 and UHF guard was similarly fruitless. A.I. wingman was unreachable for the rest of the flight. Behavior was originally found in Balkans, reproduced in KTO BARCAP TE training mission. To recreate the bug, tell wingman to push Uniform, and then attempt to follow him to Uniform guard and bring him back. Expected behavior is that when you select CNI backup, input guard frequency on backup comms, select manual frequency and call for wingman to push victor, the wingman will return to the original VHF frequency.
Cheers!
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RE: Playing with Joystick & 3/4ths keyboard?
Thanks! That’s super helpful, I appreciate all the info
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Playing with Joystick & 3/4ths keyboard?
So I’m completely new to flight sims, but I’d like to get into falcon 4 BMS. I’m looking at potentially buying myself a flight stick (a Gladiator NXT, if that affects this question), but I have a 3/4ths keyboard (so no numpad, etc). I’d rather not buy a new keyboard if I can avoid it. So my question is: using a flight stick, how necessary will a full-size keyboard be for falcon BMS? Can I comfortably get away with a 3/4ths size keyboard without losing much quality-of-life? My throttle is included in the flight stick for whatever that’s worth. Sorry, again I’m new to all of this so if I’m missing some important details just let me know please!
Thanks in advance and cheers